
Option 1 - [This is the current Factionplay 8 hour Tug of War bar]
Every 8 hours it resets, and we start back at skirmish. We never get to play Siege anymore.

Option 2 - This Tug of War bar has less of the quickplay modes, and MORE SIEGE!!
Unrelated Feedback Drivel:
I'm not impressed with the quickplay modes in Factionplay.. They were hastily added.
- In Assault/Skirmish the spawns are too far apart and often a single lance will get spawn camped.
- A Domi can be won on the first push because on some maps the spawns are placed too far from the circle.
The 'spawn walls' don't help, we should drop on high perches and have multiple shielded options for switchback descent. That's the best way to have a 'spawn'. (I prefer orbital drop pods and choosing a landing site from within a drop radius)
Factionplay needed some love, I'm not sure adding quickplay to it was the solution. I wanted more doors, more turrets, more bottleneck/strategy options (more paths) more maps.
As far as buckets and the loyalist/merc problem goes, I wouldn't mind only loyalist vs loyalist combat, and mercs queue for whatever open spots are left. (using what mechs? maybe mechs become loyalist/merc affiliated, maybe whatever they want, maybe anything except heroes, i don't know.) Anyways, that's another topic altogether. Just vote on this one. More Siege. PLEASE? =D