Bring Siege Back To Invasion Faction Play!
#81
Posted 20 April 2017 - 09:41 AM
and a swing mechanic while we're at it. something to help the losing team.
if all 12 mechs on the first wave die of this QP shite, more turrets get dropped around their area.
if 24 mechs die (two waves), drop mORE turrets.
if 36 mechs die (three waves), drop mORE turrets.
this will stop the stomps.
#82
Posted 20 April 2017 - 10:59 AM
#83
Posted 21 April 2017 - 06:33 PM
Two hours of Dumbination tonight.
#84
Posted 22 April 2017 - 01:25 AM
#86
Posted 22 April 2017 - 05:32 AM
Edited by Volkodav, 22 April 2017 - 05:46 AM.
#87
Posted 22 April 2017 - 07:29 AM
#88
Posted 24 April 2017 - 09:07 PM
#90
Posted 25 April 2017 - 07:49 AM
justcallme A S H, on 24 April 2017 - 09:47 PM, said:
Fixed.
Incursion has no place in FP, it has no place in the game.
Probably yes.
But I would like to see the incursion - the possibility of respawn, something else, not this idiotic transfering battery , and the base only on one side. Asymmetrical mode. Then, it may well be for FW.
Just, i do not think that they will completely remove this game mode at this stage. And we can only hope, that they will make it a little more interesting and playable.)
Edited by Volkodav, 25 April 2017 - 07:55 AM.
#91
Posted 25 April 2017 - 08:23 AM
But, at the moment, we have - an uninteresting gamemode.
Edited by Volkodav, 26 April 2017 - 07:42 AM.
#92
Posted 25 April 2017 - 08:45 AM
Volkodav, on 25 April 2017 - 08:23 AM, said:
Those: In fact - just add more maps and more variety of purposes, but the gameplay remains as before asymmetric (like the invasion). Only new (qp) maps and different purposes are destined for destruction, that it was not always the same orbital canon.
so people got tired of invasion all the time and the death gates. Now they are tired of QP in FW. How do we appease?
#94
Posted 30 April 2017 - 02:50 AM
*crickets*
*crickets*
*crickets*
*crickets*
#95
Posted 30 April 2017 - 03:24 AM
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