Jump to content

Bring Siege Back To Invasion Faction Play!


94 replies to this topic

Poll: Bring SIEGE back to Invasion Faction Play (180 member(s) have cast votes)

Please check screenshots

  1. Current System (22 votes [12.22%] - View)

    Percentage of vote: 12.22%

  2. Voted More SIEGE! (158 votes [87.78%] - View)

    Percentage of vote: 87.78%

Vote Guests cannot vote

#81 Terrastras Rex

    Member

  • PipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 124 posts
  • LocationTerrawna

Posted 20 April 2017 - 09:41 AM

all that and a bag of chips.

and a swing mechanic while we're at it. something to help the losing team.

if all 12 mechs on the first wave die of this QP shite, more turrets get dropped around their area.
if 24 mechs die (two waves), drop mORE turrets.
if 36 mechs die (three waves), drop mORE turrets.

this will stop the stomps.

#82 Husker Dude

    Member

  • PipPipPipPipPipPip
  • Överste-Löjtnant
  • Överste-Löjtnant
  • 319 posts

Posted 20 April 2017 - 10:59 AM

More turrets won't stop stomps, it will just promote teams camping in their own drop zones, and that's bad for gameplay.

#83 mesmer

    Member

  • PipPipPipPipPip
  • 180 posts

Posted 21 April 2017 - 06:33 PM

Bump.

Two hours of Dumbination tonight.

#84 Four x 20

    Member

  • PipPip
  • Rage
  • Rage
  • 24 posts

Posted 22 April 2017 - 01:25 AM

i whole hardheartedly support moar siege

#85 Terrastras Rex

    Member

  • PipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 124 posts
  • LocationTerrawna

Posted 22 April 2017 - 04:07 AM

View PostFour x 20, on 22 April 2017 - 01:25 AM, said:

i whole hardheartedly support moar siege

Bring Four x 20 back to Siege! ;D Sup homie

#86 Volkodav

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,361 posts
  • LocationЯрославль. RDL.

Posted 22 April 2017 - 05:32 AM

FW: only Incursion \ Siege - will be good.

Edited by Volkodav, 22 April 2017 - 05:46 AM.


#87 Fake News

    Member

  • PipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 519 posts

Posted 22 April 2017 - 07:29 AM

nothing but quick play last night. pgi please fix this as it's not fun.

#88 BigScwerl

    Member

  • PipPipPipPipPipPip
  • The Deadly
  • The Deadly
  • 222 posts
  • LocationPac N Dub

Posted 24 April 2017 - 09:07 PM

Siege! Siege! Siege! Siege! Siege! Siege! Donuts! Siege! Siege! Siege! Siege!

#89 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 24 April 2017 - 09:47 PM

View PostVolkodav, on 22 April 2017 - 05:32 AM, said:

FW: only Conquest \ Siege - will be good.


Fixed.

Incursion has no place in FP, it has no place in the game.

#90 Volkodav

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,361 posts
  • LocationЯрославль. RDL.

Posted 25 April 2017 - 07:49 AM

View Postjustcallme A S H, on 24 April 2017 - 09:47 PM, said:


Fixed.

Incursion has no place in FP, it has no place in the game.

Probably yes.

But I would like to see the incursion - the possibility of respawn, something else, not this idiotic transfering battery , and the base only on one side. Asymmetrical mode. Then, it may well be for FW.


Just, i do not think that they will completely remove this game mode at this stage. And we can only hope, that they will make it a little more interesting and playable.)

Edited by Volkodav, 25 April 2017 - 07:55 AM.


#91 Volkodav

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,361 posts
  • LocationЯрославль. RDL.

Posted 25 April 2017 - 08:23 AM

Basically, this is what I thought, they would do, when they promised (half a year ago or earlier) , when they talked about adding a QP maps in the FW. Those: In fact - just add more maps and more variety of purposes, but the gameplay remains as before asymmetric (like the invasion). Only new (qp) maps and different purposes are destined for destruction, that it was not always the same orbital canon.

But, at the moment, we have - an uninteresting gamemode.

Edited by Volkodav, 26 April 2017 - 07:42 AM.


#92 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 25 April 2017 - 08:45 AM

View PostVolkodav, on 25 April 2017 - 08:23 AM, said:

Basically, this is what I thought, they would do, when they promised (a half year ago or earlier) , when they talked about adding a QP maps in the FW.

Those: In fact - just add more maps and more variety of purposes, but the gameplay remains as before asymmetric (like the invasion). Only new (qp) maps and different purposes are destined for destruction, that it was not always the same orbital canon.

so people got tired of invasion all the time and the death gates. Now they are tired of QP in FW. How do we appease?

#93 Jaybles-The-PegLeg-PotatoCaptain

    Member

  • PipPipPipPipPipPip
  • The Raider
  • The Raider
  • 383 posts

Posted 25 April 2017 - 08:47 AM

View PostBLOOD WOLF, on 25 April 2017 - 08:45 AM, said:

so people got tired of invasion all the time and the death gates. Now they are tired of QP in FW. How do we appease?


Who are these 'people' you are referring to?

#94 Terrastras Rex

    Member

  • PipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 124 posts
  • LocationTerrawna

Posted 30 April 2017 - 02:50 AM

If you showed me a PTS skill system with 143 votes to 21, I'd say DO IT! PUSH IT! IMPLEMENT IT NOW!$#@!

*crickets*
*crickets*
*crickets*
*crickets*

#95 naterist

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 6
  • Mercenary Rank 6
  • 1,724 posts
  • Location7th circle of hell

Posted 30 April 2017 - 03:24 AM

Give it its own que for a couple months. If it is solid ghost drops then itll be clear what the players want.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users