MischiefSC, on 25 April 2017 - 12:45 PM, said:
No. The value of direct fire weapons is based on your ability to land hits. They can not 'mitigate' PPFLD save by never coming out of cover. You can't twist it away. Hence the periodic rise of poptarting. Minimal exposure to deliver full damage, if you have the skill, to a single location.
LRMs are not a force multiplier. That's a lie. That would only be correct if they made the WHOLE TEAM more effective at projecting force - they do not. All they do is allow someone hiding in the back, leaving their team to get focused, the ability to shoot scattered and inferior damage to people their teammates are getting shot to lock for them.
Any leaderboard. Any comp play. Any competitive environment that has good teams in them. In all these cases LRMs are proven, repeatedly, to be inferior. Full stop. Your opinion on that is irrelevant. You want to change it, prove it wrong. Nobody ever has.
If I remember correctly, you always spoke of "direct fire weapons" in this thread, so we are throwing Lasers and SRMs out now, too? You can't dodge PPC fire from 500m? Of course it is harder, it is just one example of why talking in absolutes when trying to prove a point is not a good idea.
What has force multiplication got to do with "a whole team"? When five people push around a corner and the space is already too cramped anyways and all available firing lines are already full, an LRM boat can add a sixth attacker to the mix without hindering the other five guys in any way. That is basic force multiplication. And why the hell are you bringing "hanging in the back" up again? And "getting shot to lock for them"? We already established that a properly played LRM boat moves with the team, shares armor and uses its own locks/direct line of sight as often as possible. Badly played PPFLD snipers are hanging back as often as LRM boats, stop bringing it up ffs.
Oh, what is it now? Forth or fifth time with the group stuff? I DON'T CARE ABOUT THAT. I already said in my first post in our discussion that LRMs are only usable in solo queue, and I never said I want them to be usable in other modes.
Ruar, on 25 April 2017 - 06:23 PM, said:
Moving with the team is not enough. You need terrain that is open enough to allow firing and then at the same time terrain that is open enough the enemy team can't take cover. You need people getting locks and holding those locks long enough for missiles to hit. You also need all of this to happen in conjunction with achieving the objectives.
The only time I've observed LRMs be a force multiplier is when the above items happen and the LRMs force the opposing team to move in a way to avoid getting hit. The same thing can happen from direct fire weapons and happens more frequently so it's not really a strong argument for LRMs.
As to the other part, I think you are wrong. I get just as upset about meta mechs who play poorly as I do LRM mechs that play poorly. And honestly, saying "something else sucks so why are you upset that this thing sucks too" isn't really the best way to go about convincing people LRM assaults are a good thing. Saying pugs suck so we might as well accept the mediocrity of LRMs is also a bad way to go.
LRMs are poorly designed and implemented in the game. There are limited times when using LRMs makes sense and the rest of the time a team is better off with direct fire weapons.
Terrain problems are mostly moot, River City and Mining Colony are the only problematic maps for LRMs, with Colony less than you probably think, and perhaps Crimson Strait if your team is hellbent on fighting on the lower level. All other maps and the places you typically fight on them are perfectly fine. And you don't need people getting locks, why are you guys insisting on it?
Force Multiplication see above in my other anwser. Also you can support Scouts in their fights with enemy Scouts, scare off unopposed enemy Lights or other mechs trying to flank, etc. etc. The flexibility is awesome, and terrain hinderance is not enough to curtail that advantage if you know what you are doing.
Regarding PPFLD mechs playing from third row, I did not bring it up as a pro-LRM argument. You brought it up as an anti-LRM argument, and I refuted your point. Pretty much the same with the whole pinpoint damage thing... almost everybody talking about how great and almighty it is makes it sound like the hitchance of people using it near 100%, and that near 100% of shots that hit in the first place went to the location you wanted it to. And I call ridiculous amounts of BS on that one. If it would be even remotely the case, 90% of people in the higher tiers would be using it instead of 30%, Lasers and SRMs would be near extinct too, and you wouldn't see me still using LRMs.