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What Is The Consensus Of Dog Crap Mech, In Each Class For Each Faction?


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#61 Deathlike

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Posted 07 April 2017 - 06:17 PM

View PostQuicksilver Kalasa, on 07 April 2017 - 02:49 PM, said:

If only people were watching the Star League tourney, they would understand how intimidating Mr Gargles can be.


Needs moar Gargle-bro fist bumps!

Edited by Deathlike, 07 April 2017 - 06:17 PM.


#62 G4LV4TR0N

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Posted 07 April 2017 - 06:35 PM

You could always try using lore/stock loadouts on mechs you own. Some of those are really enjoyable to play.

Edited by G4LV4TR0N, 07 April 2017 - 06:35 PM.


#63 nitra

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Posted 07 April 2017 - 06:43 PM

This has been a tough time for the dragon. seems like as soon as its buffed the clans get ever more powerful mechs that tear it to pieces.

while i still have good games in my dragon these last few months have have been brutal to its longevity on the field.

seem like the first alpha that hits it, removes a 3rd of its expected longevity, even with the buffed side torsos one good hit and that side is pretty much done for.

the clan ac/2 boats popping up are also causing a lot of pain for the dragon as well. while a good dragon pilot can still take these units out your pretty much finished for any more direct engagements.

the maddiic and the kdk have just killed dragon.

hopefully the light engine will be of benefit to the dragon, but i fear its getting close to g'night for the dragon as the power creep marches on and the early mwo mechs get left behind in its wake.

#64 Y E O N N E

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Posted 07 April 2017 - 08:37 PM

View PostQuicksilver Kalasa, on 07 April 2017 - 04:06 PM, said:

The bubble may be, but the surrounding area is not, and that's very important (similar to why Polar is not as friendly to long range as something like Frozen).


But that's the point. To hold the bubble, you have to be exposed. A shorter timer on a map like that means that if you commit to the brawl, something can slip by and go grab the bubble. You would have to really pay attention to it, rather than have it be a soft boundary of the map to play skirmish in.

#65 Quicksilver Aberration

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Posted 07 April 2017 - 08:49 PM

View PostYeonne Greene, on 07 April 2017 - 08:37 PM, said:

A shorter timer on a map like that means that if you commit to the brawl, something can slip by and go grab the bubble.

That's not a problem for a brawl team if they can get the enemy close enough to the point the long range team can't expend a light (the brawl teams also have a Locust just for that sort of thing as well). I mean it happened to Isen once sure, but that isn't the norm.

Edited by Quicksilver Kalasa, 07 April 2017 - 08:49 PM.


#66 Y E O N N E

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Posted 07 April 2017 - 09:09 PM

View PostQuicksilver Kalasa, on 07 April 2017 - 08:49 PM, said:

That's not a problem for a brawl team if they can get the enemy close enough to the point the long range team can't expend a light (the brawl teams also have a Locust just for that sort of thing as well). I mean it happened to Isen once sure, but that isn't the norm.


It is a problem if you only need 10-15 seconds in the bubble. It's also a problem if you just kite the brawl team around the map and expend your Lights to manage the bubble. The brawl team either resigns to holding the bubble and gets picked at or they keep trying to chase and get ghost capped. The chasers need their Lights to slow down the kiting team just as much as they need them to defend the bubble.

#67 Quicksilver Aberration

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Posted 07 April 2017 - 09:41 PM

View PostYeonne Greene, on 07 April 2017 - 09:09 PM, said:

It is a problem if you only need 10-15 seconds in the bubble. It's also a problem if you just kite the brawl team around the map and expend your Lights to manage the bubble.

You aren't going to be able to kite the brawl team, and the whole time you are kiting is time they could have you beat in the circle.

Edited by Quicksilver Kalasa, 07 April 2017 - 09:42 PM.


#68 Y E O N N E

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Posted 07 April 2017 - 09:51 PM

View PostQuicksilver Kalasa, on 07 April 2017 - 09:41 PM, said:

You aren't going to be able to kite the brawl team, and the whole time you are kiting is time they could have you beat in the circle.


If they get in the circle, you just have to lase ONE of them and it stops. If they try to hold that circle, they get surrounded and crushed.

How can you not kite the team? There are definitely 'Mechs that are fast enough.

That, and the brawl team will not physically have enough time to kill them if they commit, forcing a split. Which is the point.

Edited by Yeonne Greene, 07 April 2017 - 09:53 PM.


#69 Zergling

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Posted 08 April 2017 - 01:25 AM

View PostInspectorG, on 07 April 2017 - 08:44 AM, said:

Ice Ferret is very good with SPL

Onion-llC is a mini-Atlas with 80+ alphas and structure buffs

Gargles is a nice SPL brawler as well.


Yeah, while they might be the 'worst' clan mechs in those weight classes, they certainly aren't 'dog crap'.



View PostDeathlike, on 07 April 2017 - 02:34 PM, said:

Mr. Gargles is the best 80-tonner in its class. I wish I were kidding.


What would be the worst Clan assault then? Executioner?

Edited by Zergling, 08 April 2017 - 01:25 AM.


#70 Y E O N N E

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Posted 08 April 2017 - 01:29 AM

View PostZergling, on 08 April 2017 - 01:25 AM, said:

What would be the worst Clan assault then? Executioner?


Warhawk, IMHO.

#71 Zergling

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Posted 08 April 2017 - 01:35 AM

View PostYeonne Greene, on 08 April 2017 - 01:29 AM, said:

Warhawk, IMHO.


Huh, I find that really surprising, as I score a lot better in my Warhawk than I do with my Executioner.

Edited by Zergling, 08 April 2017 - 01:42 AM.


#72 Y E O N N E

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Posted 08 April 2017 - 01:41 AM

View PostZergling, on 08 April 2017 - 01:35 AM, said:


Huh, I score a lot better in my Warhawk than I do with my Executioner.


Using PPCs or with anything?

I never trust scores using cER PPCs. The splash always makes you look like a superstar.

#73 Zergling

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Posted 08 April 2017 - 01:43 AM

View PostYeonne Greene, on 08 April 2017 - 01:41 AM, said:


Using PPCs or with anything?

I never trust scores using cER PPCs. The splash always makes you look like a superstar.


Quad ER PPC builds, but my Win/Loss, Kills/Deaths and Kills/Battle are a lot better in my Warhawks too.


Eg, my total stats in 3 Executioner variants is 66 battles with 1.06 W/L, 1.45 K/D, 0.88 K/B and 381 damage/battle.
I was a fairly meh player back then (back in Season 4) but I somehow doubt I would score that much better now... best case would be somewhere around 1.30 W/L, 2.00 K/D, 1.10 K/B and 500 damage/battle.

For Warhawk, I've got 40 battles (Season 5) in my Nanuq with 1.79 W/L, 2.48 K/D, 1.30 K/B and 516 damage/battle.
And in more recent play (Season 8 and 9), 20 battles in my Warhawk Prime, scoring 3.00 W/L, 3.13 K/D, 1.25 K/B and 639 damage/battle.

Edited by Zergling, 08 April 2017 - 04:42 AM.


#74 InspectorG

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Posted 08 April 2017 - 07:01 AM

View PostYeonne Greene, on 08 April 2017 - 01:29 AM, said:


Warhawk, IMHO.


Supernova? At least Warhawk can get out of the way.

View PostZergling, on 08 April 2017 - 01:25 AM, said:


Yeah, while they might be the 'worst' clan mechs in those weight classes, they certainly aren't 'dog crap'.



Niche, rather than 'worst' or even 'bad'. Typecasted, yes, but good at what they do.

#75 Skanderborg

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Posted 08 April 2017 - 09:09 AM

View Postnitra, on 07 April 2017 - 06:43 PM, said:

This has been a tough time for the dragon. seems like as soon as its buffed the clans get ever more powerful mechs that tear it to pieces.

while i still have good games in my dragon these last few months have have been brutal to its longevity on the field.

seem like the first alpha that hits it, removes a 3rd of its expected longevity, even with the buffed side torsos one good hit and that side is pretty much done for.

the clan ac/2 boats popping up are also causing a lot of pain for the dragon as well. while a good dragon pilot can still take these units out your pretty much finished for any more direct engagements.

the maddiic and the kdk have just killed dragon.

hopefully the light engine will be of benefit to the dragon, but i fear its getting close to g'night for the dragon as the power creep marches on and the early mwo mechs get left behind in its wake.


I love my dragon , its one of the best driving mechs i have, but most of the time i just get instant ST death from my XL. The fire rate on those AC/5's can put down some pretty impressive dps though.

#76 Quicksilver Aberration

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Posted 08 April 2017 - 09:29 AM

View PostYeonne Greene, on 07 April 2017 - 09:51 PM, said:

If they get in the circle, you just have to lase ONE of them and it stops.

Sure, if you can divert your attention from the big mechs pushing your direction or if you haven't backed into a better defensive position. That is also if the Locust isn't hiding somewhere you don't have eyes on.

View PostYeonne Greene, on 07 April 2017 - 09:51 PM, said:

If they try to hold that circle, they get surrounded and crushed.

All it takes is a Locust to hold the circle, a brawl team won't devote anything more to it.

View PostYeonne Greene, on 07 April 2017 - 09:51 PM, said:

How can you not kite the team? There are definitely 'Mechs that are fast enough.

Unless your assault is a matching Gargoyle, no you can't.

Edited by Quicksilver Kalasa, 08 April 2017 - 09:31 AM.


#77 Y E O N N E

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Posted 08 April 2017 - 09:57 AM

View PostQuicksilver Kalasa, on 08 April 2017 - 09:29 AM, said:

Sure, if you can divert your attention from the big mechs pushing your direction or if you haven't backed into a better defensive position. That is also if the Locust isn't hiding somewhere you don't have eyes on.


You spawn on literal opposite ends of the map. Their big brawly 'Mechs are not the concern if the bubble only has a 10 second timer, they won't get to your main force fast enough to be much of a threat.

Quote

All it takes is a Locust to hold the circle, a brawl team won't devote anything more to it.


They will when one team decides they are going to package streaks onto their own Lights (i.e. Jenner IIC, hitboxes won't matter even a little bit here) to make sure your Locusts are dead. And then you'll have to do the same. You only need one Locust to get there, the other Light with the Streaks will be about three seconds behind at most, now it's who streaks who first and that is way too much uncertainty to safely play around with. You have to send more than a pair of Lights to the circle to improve the odds. Even just Locusts dueling it out is too much uncertainty unless you've already diverted troops to the bubble, else you can not and will not get there fast enough to stop the clock if your Lights lose and you are engaged with the opposing bigs.

Quote

Unless your assault is a matching Gargoyle, no you can't.


The Assaults aren't the ones doing the kiting. They are the ones that will be lasing the circle or otherwise playing bait for enemy brawlers. You will be absolutely paralyzed with a brawl-focused deck on a map like Grim with a short timer and that's the entire point of this academic exercise.

#78 Lorcryst NySell

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Posted 08 April 2017 - 10:35 AM

OP is bored after three months, won't remember the game in two months ...

... but is Tier 2 with Ace of Spades displayed and 100 posts.

I smell a troll alt account Posted Image





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