Khobai, on 10 April 2017 - 04:49 AM, said:
again the problem is pinpoint damage and that people can vomit all their weapons into one location rather than damage being spread out and randomized.
your 30 heat threshold doesnt fix that at all. because I can still do my dual gauss, dual erppc frontloaded pinpoint super damage alphastrikes.
the only way to fix that is to add more game mechanics that spread damage around.
im not saying the heat system cant be improved upon. but it should be done in a way that makes the game more like battletech sim. it should actually make the game more fun and immersive. not more restrictive and limiting.
your 30 heat cap is neither fun nor immersive. its just another irritating curtailment like ghost heat. and it doesnt even prevent the biggest problem in the game which is pinpoint alphastrikes.
mechanics that spread damage aroudn will impact and require rebalancing even more stuff, suddenly mechs with big hitboxes are going to get a much bigger nerf in comparsion to mechs with slim hitboxes. atm, aim is the most "fair" one as for every person with some not derp aim, every mech can can get it's damaged applied in the section you aim for. But when you add spread or inaccuracy, you open another HUGE box of imbalance towards mech geometry, because even today thats already a part of balance but a spread mechanic will just massively improve this issue.
also 30 heatcap is immersive, you cannot produce more heat because whatever produces heat woudl melt, heat needs to be transported and dispersed off first. And less fun is subjective it's only less fun for people who rely on one button configs with many weapons. And when you make alpha strikes not hit anymore where aimes, then you cna just make the mechs a single hitbox and randomise damage across the mech. Whats the point fo aiming then? creating a geometry based mess? soudn seven less fun whe I have to choose the geometry fitting emchs + their weapons of the leats spread derp.
Edited by Lily from animove, 10 April 2017 - 05:00 AM.