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Please Assault Right


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#61 MischiefSC

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Posted 08 April 2017 - 05:51 PM

View PostValleric, on 08 April 2017 - 05:40 PM, said:

In my experience this is 100% incorrect. Whenever I see a bunch of assault lrm boats on the enemy team I think "this is going to be an easy win", and you know what? It is an easy win... every time.


Sorta. While direct fire > LRMs just due to concentration of damage and precision plus snapfire vs locking times most of the bigger issues with LRMs are largely mitigated by sticking with your team. I trash talk LRMs a lot but to be fair I play and have played with some great players who take LRMs sometimes.

They are always with the team however and the performance difference and field behavior difference between them in an LRM boat and a direct fire build are negligible. They are sharing armor, part of the push or the hold, all the stuff that separates a good player from a bad puggle.

However Dunning-Kruger didn't get famous from a joke or a meme. People who take an LRM assaults and stand in the back likely blame their teams for their losses while maintaining a < 1.0 W/L. That is exactly what it is and exactly why that sociological axiom exists.

#62 I_AM_ZUUL

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Posted 08 April 2017 - 05:55 PM

View PostValleric, on 08 April 2017 - 05:40 PM, said:

In my experience this is 100% incorrect. Whenever I see a bunch of assault lrm boats on the enemy team I think "this is going to be an easy win", and you know what? It is an easy win... every time.


huh??? You kinda lost the plot on that one, mate. Go re-read it and try again

#63 Valleric

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Posted 08 April 2017 - 06:10 PM

View PostMischiefSC, on 08 April 2017 - 05:51 PM, said:


Sorta. While direct fire &gt; LRMs just due to concentration of damage and precision plus snapfire vs locking times most of the bigger issues with LRMs are largely mitigated by sticking with your team. I trash talk LRMs a lot but to be fair I play and have played with some great players who take LRMs sometimes.

They are always with the team however and the performance difference and field behavior difference between them in an LRM boat and a direct fire build are negligible. They are sharing armor, part of the push or the hold, all the stuff that separates a good player from a bad puggle.

However Dunning-Kruger didn't get famous from a joke or a meme. People who take an LRM assaults and stand in the back likely blame their teams for their losses while maintaining a &lt; 1.0 W/L. That is exactly what it is and exactly why that sociological axiom exists.


I like yo swag.

Edited by Valleric, 08 April 2017 - 06:11 PM.


#64 Valleric

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Posted 08 April 2017 - 06:14 PM

View PostI_AM_ZUUL, on 08 April 2017 - 05:55 PM, said:


huh??? You kinda lost the plot on that one, mate. Go re-read it and try again


Easy win. EVERY TIME. Straight up fact. lol

#65 Valleric

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Posted 08 April 2017 - 06:18 PM

In fact I can honestly say I cant recall EVER losing to a team that is lrm assault heavy. I wonder why?

#66 Coolant

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Posted 08 April 2017 - 06:47 PM

make a fully functional unlimited respawn game mode and I'll gladly charge the enemy...otherwise, nope, not gonna do it. Assaults are too slow to blindly charge and they go down first and I can't stand spectating.

Edited by Coolant, 08 April 2017 - 06:55 PM.


#67 Snazzy Dragon

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Posted 08 April 2017 - 06:53 PM

There's not really a "right" way to play assaults so much as there is a right way to play

Trade efficiently, mitigate and minimize damage, spread damage over your components, position well, play into your range bracket, and shoot accurately and on the move, as standing still is the marking of a predictable potato. Even snipers should be moving between different angles, as to avoid being air/arty striked and hit with return fire

Many players cannot do most of that, so of course they're not going to be able to do it in an assault

If you're bad at fundamentals you are bad at everything and there's no real way to help that other than getting better

#68 Coolant

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Posted 08 April 2017 - 06:57 PM

View PostValleric, on 08 April 2017 - 06:52 PM, said:

Again.... I'm not asking assaults to die for me. I'm not asking assaults to charge. I'm asking to fight at my side and stay with the team. When you are a cowardly assault in the back, its like someone goes into que on wow as a tank, then in the dungeon starts to ranged dps while everyone else dies. Please assault right. Or don't assault at all if you can't cut it. Stay with the team, don't hide in back. Don't assault if you can't assault. You can very quickly ruin a game wasting everyone's time.


So stay back with the Assault. Why do you have lead the charge if the assault doesn't?

The analogy of the tank in an MMO is not accurate....in an MMO the tank has healers in the back....no such thing exists in MWO.

#69 Valleric

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Posted 08 April 2017 - 06:59 PM

Again again.... I'm not asking assaults to charge. I'm not asking assaults to die for me. Im asking for assaults to fight by my side and stay with the team. When assaults play like cowards in the back it's like going into a que on wow as a tank, then in the dungeon start to ranged dps as the rest of the party dies. If you can't assault please don't assault. It is a waste of tonnage and everyones time.

Please assault right. You are the most important mechs on the team to achieve victory.

View PostCoolant, on 08 April 2017 - 06:57 PM, said:


So stay back with the Assault. Why do you have lead the charge if the assault doesn't?

The analogy of the tank in an MMO is not accurate....in an MMO the tank has healers in the back....no such thing exists in MWO.


Omg it's like trying to talk to a toaster. LoL

#70 Snuggles Time

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Posted 08 April 2017 - 07:01 PM

View PostErronius, on 08 April 2017 - 05:46 PM, said:


Or maybe something like..."EVERYONE KILL THE LURM SCORCH"




that may have something to do with it

#71 Valleric

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Posted 08 April 2017 - 07:02 PM

Teamwork is OP. Cowardly assaults is defeat.

#72 Alexander of Macedon

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Posted 08 April 2017 - 07:11 PM

Speaking of lurm assaults, just had a bunch on the enemy team use their massive vote stacks to get Polar. Unsurprisingly, they all hid in defilade 700m away missing shots while we mowed down the rest of their team.

That's the long and short of it. If you're playing a lurmboat and your "playstyle" doesn't justify taking Art or TAG, you're dead weight.

I mean, hell, lurm assaults have it even easier than other assaults: once you're cracked open you can just run back to second or third line and keep your full weight of fire up. Other assaults have to handle positioning and twisting to get shots off without having their open components drilled.

If I can tank at the front of a mid-game charge in a macro'd quad-AC2 Rifleman that can't afford to twist at all, you can bloody well do it with your 80-100t frontal armor and the ability to twist between salvos.

#73 Skuggamul

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Posted 08 April 2017 - 07:22 PM

I'm only a few days in. I found I liked the lrm assault trial mech. It was to weak for close combat though. My 2st buy is the cat with 4 med lasers and lrm-art. My thoughts from play with it is while it can fight , it worth less with out team close by. I can't brawl with another heavy at range without major damage. I can't actually figure out a reason to solo. You also lose out on some kind of bonus for taking hits and standing in line.

#74 Dee Eight

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Posted 08 April 2017 - 07:51 PM

View PostThe Basilisk, on 08 April 2017 - 05:22 PM, said:

Just with the correctness of the report and the fact that some leaderboard queen that obviously next to never before posted something in the forums went and created a whine thread about how the bad lrm assault touched her stats in the wrong places and now wants to "educate" ppl how to PLAY correctly in effin group PuG queue. Posted Image


Correction.. he wants to educate on how to play in SOLO pug queue. His usual posse that carries him wasn't online so he slummed with us solo queue folks and then things didn't go to his liking and thus the original post. He just had the unfortunate luck that someone else who was in that game, who happened to be the one in the mech he was calling out, also happened to be a forum user who read the posting only minutes after he posted it. i DO NOT EVER play in the group queue. If he (or anyone else) wishes to avoid playing me, that is where they should stay.

#75 Snazzy Dragon

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Posted 08 April 2017 - 07:56 PM

I'll put it this way

Potatoes are potatoes

They'll either get better, or they won't

There will always be potatoes on both sides of the team in solo queue

Players have a right to play whatever they like, no matter how bad it is or how bad at it they are

If you want to have a competent team, find one. Join a unit. Make friends. Play in group queue. If you're good enough, play in comp. You won't find better matches

Complaining about players in solo queue is fruitless and as frustrating as it is, there are ways to pull your own weight, make a profit, and keep a decent match score. W/L ratio should be close to 1.0 anyway, because that's what a (successful) matchmaker ultimately strives to maintain among its players

You win some, you lose some

Have FUN

If you can't have fun in solo queue

DON'T PLAY IN SOLO QUEUE

Thread over thanks for participating everyone

#76 Khobai

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Posted 08 April 2017 - 08:02 PM

well to be fair it doesnt help that heavy mechs are generally more survivable than most assaults.

a lot of players get into assaults thinking theyll be tankier than heavies and usually assaults are less survivable than heavies due to larger hitboxes, slower speed, and less ability to torso twist. And then those players die faster than they would in a heavy.

I do think assaults should be more tankier. But I also think heavies should be slower. mediums should be more versatile. and lights should have a more crucial role overall. role warfare is IMO still lacking in this game.

its still just heavy > assault >> medium > light. you cant have role warfare if the different roles arnt even balanced.

Edited by Khobai, 08 April 2017 - 08:05 PM.


#77 Dee Eight

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Posted 08 April 2017 - 08:06 PM

View PostValleric, on 08 April 2017 - 05:27 PM, said:

Yea Snuggles, I wasn't trying to tell him not to bring lrms on an assault(which is dumb and a weak link to the team), I was just saying stick with the team. Don't hide in back, especially if you an assault. Seems reasonable to me. But he claims to have had thousands of games and is still in tier 5, so he probably is a lost cause.


You can lead a horse to water, but you can't make it drink.


Are you dyslexic or something ? See that Tier 2 symbol there ? I am not a Tier 5 and haven't been since last summer.

#78 Dee Eight

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Posted 08 April 2017 - 08:25 PM

View PostMischiefSC, on 08 April 2017 - 05:51 PM, said:

However Dunning-Kruger didn't get famous from a joke or a meme. People who take an LRM assaults and stand in the back likely blame their teams for their losses while maintaining a < 1.0 W/L. That is exactly what it is and exactly why that sociological axiom exists.


Well on the subject of W/L ratio... I'm doing nothing but LRM mechs (inspired by someone in a game complaining about LRM assaults friday night who then fired LRMs from his assault mech) this weekend and probably into the next week depending on how long it takes to knock off 10 matches in each one I own. Beginning with the Assault mechs and working my way down in weight classes to the lights, and going alphabetically by chassis models. When I started my play session this afternoon, in overall W/L and K/D for the month so far, I was negative 16 wins and 18 kills. I'm not done 10 matches in my BLR-1S and 10 matches in my CP-10-Q. I won 16 of them putting me only 4 wins below parity overall, and I've narrowed the kill/death spread to -13.

Next up is 10 matches in the MAD-IIC-D

#79 Dee Eight

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Posted 08 April 2017 - 08:33 PM

View Postuntz, on 08 April 2017 - 08:22 PM, said:


1. The OP blacked out user names to avoid getting personal and piss people off;
You just outed yourself as part of the problem. Now you're all grumpy! :[ Booo



I think you're mixing up posts you are reading. The OP hasn't done any such thing. The guy who posted a screen cap as an example of the performance of an assassin vs many assaults was someone completely different. I too could post such caps with assassins (none of mine use LRMs), as could Bishop Steiner who I believe is loving his as well. Doesn't really have any bearing on the subject at hand though.


Quote

3. LRM Battlemaster is a waste (in my opinion).


Don't let zuul hear that....

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Being out of range--for LRMS?!?--is just plain silly. MOVE UP!


I never fire LRMs from out of range.

#80 Valleric

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Posted 08 April 2017 - 08:56 PM

The truth of what happened is in my opening post. Anything else that potato says is a lie. It was fun doing yo job fighting the enemy assault push while yo lrms were pounding into the mountainside doing nothing as you hid in the back behind the ravine like a coward. If you insist on being a bad player no one can stop you. You are being put in the book of grudges though. We gnna hunt you for sport. Well... it wont be much sport because you are really bad. But a kill is a kill. Good day sir!





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