The Definition Of Pay To Win?(Also, The Definition Of Overpowered)
#1
Posted 08 April 2017 - 11:11 PM
Overpowered: a state in which a piece of in-game gear(In this instance, mechs or weapons) is so powerful that it allows a player with minimal skill to consistently outperform and defeat players of a far greater skill level who do not possess said gear.
Pay to win: the same as Overpowered, but said gear cannot be obtained without paying real money.
I think these definitions are fair because it takes into account the fact that most if not all of the new heros are for chassis that are consistent underperformers(such as the Ice Fridge), and the few Meta-tier mechs that came with waves 2 and 3 are getting heros that add little value to the chassis as a whole(ACH hero am I right?).
#2
Posted 08 April 2017 - 11:17 PM
Edited by Lupis Volk, 08 April 2017 - 11:17 PM.
#3
Posted 08 April 2017 - 11:24 PM
Edited by El Bandito, 08 April 2017 - 11:27 PM.
#4
Posted 08 April 2017 - 11:40 PM
El Bandito, on 08 April 2017 - 11:24 PM, said:
Medusa is pay to play better???? since when, i keep seeing this comment but playing with it is totally off the mark. sure you can run 10 C-er small vs 9 C-er small lasers on the C variant, maybe its the missile left torso on medusa. Hell if i could get the paint job and c bill bonus on the C variant medusa would gather dust
#5
Posted 08 April 2017 - 11:45 PM
BurningDesire, on 08 April 2017 - 11:40 PM, said:
Medusa is pay to play better???? since when, i keep seeing this comment but playing with it is totally off the mark. sure you can run 10 C-er small vs 9 C-er small lasers on the C variant, maybe its the missile left torso on medusa. Hell if i could get the paint job and c bill bonus on the C variant medusa would gather dust
I also think that applies to Pakhet and quite possibly Scorch as well. Damn, I can't actually think of any of the newer Clan chassis where the Hero is a strict upgrade from that base variants.
#6
Posted 09 April 2017 - 12:05 AM
i dont think paying money significantly changes my experience from when i was still a freeloader. i get the same number of wins and losses. the same bad games, the same stomps (going both ways), the rare good games are also the same. paying money doesnt significantly reduce grind either. you would think buying mech packs would do that, nope. especially not any more now that they took out the premium block. buying heros for their omnis just lets you boat things better, and thats just diminishing returns.
Edited by LordNothing, 09 April 2017 - 12:42 AM.
#7
Posted 09 April 2017 - 12:11 AM
Tarogato, on 08 April 2017 - 11:54 AM, said:
I define "pay-to-win" as any premium equipment that is more optimal than than free-earned equipment. Such as when the Oxide was the best light in the game for a long time, or the Dragon Slayer, or how the Jade Kite presently gives you an omnipod that turns the UAC2 dial up from 9 to 10 (and UAC2s are actually competitive right now), or how the Purifier is the best midrange light in the game right now, and can excel in 1v1s as well.
I define "overpowered" as mechs or equipment performing in the highest echelon, or significantly above average. For instance, the Night Gyr and HBK-IIC-A are presently overpowered - they are two of the strongest mechs in the game. I also consider the cERPPC overpowered, because it excels at long range, midrange, and even can quite readily defeat a brawl in organised play - it's a tier above every other weapon in the game, and certainly the most versatile.
El Bandito, on 08 April 2017 - 11:24 PM, said:
BurningDesire, on 08 April 2017 - 11:40 PM, said:
Actually, the Medusa is one that turned out just fine. It's actually better to not take the Medusa arms, because they are large and fall off easily. The limit the chassis can actually run is 5 or 6 energy - any more than that it and doesn't really work on that particular mech, so tacking on extra hardpoints like the Medusa arms doesn't make it better. Unless somehow stacking micro lasers on it becomes meta in the future.
#8
Posted 09 April 2017 - 12:18 AM
Quote
I dont think those are pay2win since you can buy a Kodiak3 with cbills and its better than Scorch. its not like Scorch is the ultimate assault mech. Far from it.
the only real pay2win example I can think of is the hellbringer hero getting an extra energy hardpoint over the cbill variants. it takes a top meta mech and makes it even better, and because its behind a paywall, its pay2win.
Edited by Khobai, 09 April 2017 - 12:21 AM.
#9
Posted 09 April 2017 - 12:29 AM
To this end it doesn't matter if it takes you a year to grind something, if it available to both paying and non paying parties in some way shape or form, it is not pay to win. The lengths of those grind times could be taken to the extent that it is virtually something non paying players would never achieve though, which is pretty close to making it p2w.
The only real examples of this I have seen in MWO are arguably the hardpoint locations of hero mechs/omnipods, but that depends if such things are available in a different capacity, and the more clear example (but less nefarious considering graphics etc), is camouflage paint loadouts that are only available for cash, if they actually worked to make it harder to detect mechs, which they in practice don't really, that would be a pay to win scenario as it would be a pretty large advantage only available to cash purchase.
#10
Posted 09 April 2017 - 12:32 AM
This comes up in MWO when you compare mechs of the same weight, class and even engine numbers, and one just performs better overall for no apparent reason at all, it is OP.
#11
Posted 09 April 2017 - 01:42 AM
Crying about p2w is simply an attempt to get something for free, grinding for c-bills costs nothing but time, and for those with plenty of time the game is effectively free so anything offered for c-bills is also effectively free, this is one of the reasons PGI failed with the skill tree - they were offering huge refunds for players who did the most grinding and very little for those who paid real money.
So no, I don't think grind2win is a viable idea in f2p games and the people moaning about it need to pony up some actual cash and support the damn game rather than cruising along expecting to get everything for free.
#12
Posted 09 April 2017 - 01:47 AM
The atlas barely competes with structure quirks, but those only go so far and they don't contribute to firepower, but it does so with double weight SRMs, a bulky ac/20 that'll be critted out to hell every single game, and unfavorable speed profile when compared to the maraduer IIC's 85 tonner speed and the spirit bear's MASC
From another angle, at the other end of the spectrum, it's extremely difficult to do well in a kit fox without the purifier omni pods-- the straight up upgrade in the torso omni pods has always been considered a necessity for the chassis to do well, and now they have that, but it is paywalled behind the purifier hero
#13
Posted 09 April 2017 - 02:01 AM
more trickle mc sources would be nice. the only reliable infinite mc tree in the game seem to be available to people of a certain skill level and organizational ability. you do have the finite/unreliable sources like the ranking prizes and the events, but something that is always available would help a lot. it might be to the point where playing a month or two nets you a mech bay. perhaps even paying out 1mc victory pay on any game where you are running premium time. with these you can make the case that none of the heroes are pay to win beyond their cash only introductory period, you can always say "put in your grind, would you like to buy
Edited by LordNothing, 09 April 2017 - 02:11 AM.
#14
Posted 09 April 2017 - 04:53 AM
Using team-based settings is not appropriate unless the dominating teams are entirely made up of paywalled mechs.
Edited by Mystere, 09 April 2017 - 04:55 AM.
#15
Posted 09 April 2017 - 05:56 AM
One is a player who has bypassed said "grind" to acquire reasonably attainable yet powerful equipment in game by paying money
Or:
Powerful equipment that is unreasonably difficult to obtain via free skill based means
#16
Posted 09 April 2017 - 06:08 AM
"An item/perk/what-have-you that is only available for real £££ or a premium currency that you can not earn in game (via regular quests, dailies, trading etc.) and is better than the alternatives"
As an example case, the Hero Gargoyle's torsos with Missile hard points are Pay-2-Win, as weapons > no weapons.
They can not be "earned" in the sense that any MC prizes are entirely random and never guaranteed to be available when you are able to play. As such, any MC acquired this way should not be considered a way to negate the Pay-2-Win status of any item.
#17
Posted 09 April 2017 - 06:17 AM
Jay Leon Hart, on 09 April 2017 - 06:08 AM, said:
And herein lies the rub. If the game only had Gargoyles, then I would agree with you. But, there are Mechs better than a Gargoyle.
Edited by Mystere, 09 April 2017 - 06:39 AM.
#18
Posted 09 April 2017 - 06:36 AM
anyway, soloing can't do so much, it s a team game, so i guess it's ok,
perhaps p2w could be a problem at high level, but generally people loose more because of bad coordination than weak mechs
Edited by Tribal556, 09 April 2017 - 06:37 AM.
#19
Posted 09 April 2017 - 07:02 AM
Mystere, on 09 April 2017 - 06:17 AM, said:
And herein lies the rub. If the game only had Gargoyles, then I would agree with you. But, there are Mechs better than a Gargoyle.
Which is entirely besides the point, as there are also 'mechs worse than the Gargoyle and these new options only improve the Gargoyle.
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