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Hollander Found In-Game!
#1
Posted 10 April 2017 - 02:38 PM
Hollander BZK-G1
Wow, who knew that these were in game all along, and for C-bills no less!!
Have fun!
#2
Posted 10 April 2017 - 02:48 PM
LolNoGGCloseWTF?PGIPlzDOA
#3
Posted 10 April 2017 - 02:56 PM
Those hollstarters have 214 pts of armor on the shotgun and 143 with the gauss. The hanther would do the same loadouts with 104 points of bonus armor, and shoot the gauss round an extra 165 meters optimal, 400mps faster, and 1.25 seconds quicker.
#4
Posted 10 April 2017 - 02:58 PM
Gas Guzzler, on 10 April 2017 - 02:38 PM, said:
Hollander BZK-G1
Wow, who knew that these were in game all along, and for C-bills no less!!
Have fun!
I don't think it's even about the gauss for these guys but rather just a small mech built around such a big gun. Even if that big gun would be a complete liability for the pilot in MWO.
#5
Posted 10 April 2017 - 02:58 PM
Dee Eight, on 10 April 2017 - 02:56 PM, said:
Those hollstarters have 214 pts of armor on the shotgun and 143 with the gauss. The hanther would do the same loadouts with 104 points of bonus armor, and shoot the gauss round an extra 165 meters optimal, 400mps faster, and 1.25 seconds quicker.
I realize all of that, I just rebuilt the Hollander stock loadouts EXACTLY as they were in the source material just to show the 300+ people voting for the Hollander in my poll that they can already build that mech in game and don't need to waste a mech release on a light built entirely around a Gauss rifle. The derp factor is too damn high.
#6
Posted 10 April 2017 - 03:00 PM
#7
Posted 10 April 2017 - 03:01 PM
Gas Guzzler, on 10 April 2017 - 02:58 PM, said:
I realize all of that, I just rebuilt the Hollander stock loadouts EXACTLY as they were in the source material just to show the 300+ people voting for the Hollander in my poll that they can already build that mech in game and don't need to waste a mech release on a light built entirely around a Gauss rifle. The derp factor is too damn high.
I know! Swap Gauss for an AC/20 and we can talk.
(Besides, ECM Gauss Cicada anyone?)
Edited by Prosperity Park, 10 April 2017 - 03:03 PM.
#8
Posted 10 April 2017 - 03:03 PM
Dee Eight, on 10 April 2017 - 03:00 PM, said:
Still going to be a pretty gimmicky mech. The best you are going to get is an old Grid-Iron style cooldown quirk, and even then, you won't have enough ammo to do a significant amount of damage.
#9
Posted 10 April 2017 - 03:08 PM
http://mwo.smurfy-ne...460e92fca09d596
or...
http://mwo.smurfy-ne...f85c596d0ed88e3
lol
Edited by Tarogato, 10 April 2017 - 03:13 PM.
#10
Posted 10 April 2017 - 03:18 PM
Huh, yeah, actually Hollander 2 would give something somewhat useful, well new I should say, if they gave it like 2E, 2M, 2B, and 4B for the two canon versions (neither have JJ's) and then make up versions and go wild with it.
Edited by Moonlight Grimoire, 10 April 2017 - 03:18 PM.
#11
Posted 10 April 2017 - 03:26 PM
Moonlight Grimoire, on 10 April 2017 - 03:18 PM, said:
Huh, yeah, actually Hollander 2 would give something somewhat useful, well new I should say, if they gave it like 2E, 2M, 2B, and 4B for the two canon versions (neither have JJ's) and then make up versions and go wild with it.
But then you could just put a GR on a Blackjack and you're good. Better even because it'd be in the arm
#12
Posted 10 April 2017 - 03:29 PM
Moonlight Grimoire, on 10 April 2017 - 03:18 PM, said:
I've been thinking about Hollander II since I realized that the one in MechCommander is actually it (not the original).
But the II's practicallity actually makes it less interesting than the original because what makes the Hollander attractive is that someone tried to shoehorn a big@ss Gauss Rifle to a puny light 'Mech.
In MWO, it will have a no Charge-Up Gauss quirk.
![Posted Image](https://i.ytimg.com/vi/5PcF_MR4kCQ/maxresdefault.jpg)
BTW I didn't vote for it.
Edited by Hit the Deck, 10 April 2017 - 03:33 PM.
#13
Posted 10 April 2017 - 03:35 PM
Hit the Deck, on 10 April 2017 - 03:29 PM, said:
But the II's practicallity actually makes it less interesting than the original because what makes the Hollander attractive is that someone tried to shoehorn a big@ss Gauss Rifle to a puny light 'Mech.
In MWO, it will have a no Charge-Up Gauss quirk.
They wish haha.
#14
Posted 10 April 2017 - 03:39 PM
TheArisen, on 10 April 2017 - 03:26 PM, said:
But then you could just put a GR on a Blackjack and you're good. Better even because it'd be in the arm
Can't put Heavy Gauss in the arm of a Blackjack, so, that would be it's one niche. Otherwise, yeah, BJ does it's job better.
Hit the Deck, on 10 April 2017 - 03:29 PM, said:
But the II's practicallity actually makes it less interesting than the original because what makes the Hollander attractive is that someone tried to shoehorn a big@ss Gauss Rifle to a puny light 'Mech.
In MWO, it will have a no Charge-Up Gauss quirk.
![Posted Image](https://i.ytimg.com/vi/5PcF_MR4kCQ/maxresdefault.jpg)
BTW I didn't vote for it.
No charge up quirk would make it actually very powerful imo and give it a solid niche, and I didn't vote for it either. Still, nice art, silly to make a chicken leg hunchback at 35 tons with a longer hunch because that is what the Hollander really would be. Man it would end up being hilarious to see, but, really feels like it would be a waste of dev time.
#15
Posted 10 April 2017 - 03:59 PM
#16
Posted 10 April 2017 - 04:34 PM
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