Jump to content

- - - - -

Roadmap For April, May, And Beyond


162 replies to this topic

#141 SuperFunkTron

    Member

  • PipPipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 910 posts
  • LocationUSA

Posted 13 April 2017 - 12:00 PM

"Faction Play Improvements, integrating suggestions and feedback from Faction Play Roundtables"

Does this include any Faction Specific Mech incentives? I know it was mentioned at the end of the Round table and because it would add a lot in terms of encouraging the use of certain mechs while maintaining certain allegiances, but would like to confirm if it is going to be addressed before I get my hopes up.

#142 testhero

    Member

  • PipPipPip
  • The Patron Saint
  • The Patron Saint
  • 86 posts
  • LocationOrloff, Dutchy of Orloff

Posted 14 April 2017 - 01:33 PM

Clan IIC heroes ?
the IIcs are inner-sphere refits that get allocated to the worst of the clan pilots in the garrison clusters, free-birth units and Slohama units making more Omnimech available too the true clan warriors
Why the hell would they have hero machs?

#143 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 14 April 2017 - 01:45 PM

View Posttesthero, on 14 April 2017 - 01:33 PM, said:

Clan IIC heroes ?
the IIcs are inner-sphere refits that get allocated to the worst of the clan pilots in the garrison clusters, free-birth units and Slohama units making more Omnimech available too the true clan warriors
Why the hell would they have hero machs?


Actually, IIC Mechs were upgrades to the Inner-Sphere Mech designs that Kerensky and his followers had brought with them. Clans used these Mechs for a long time until they came up with OmniMechs and then they saved the "IIC" Mechs for garisson / solahma units. Also, only IS called them IIC Mechs, the Clans just called them by their original names, because they did not use the originals anymore.

Edited by Ed Steele, 15 April 2017 - 11:51 PM.


#144 UnseenFury

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 961 posts
  • LocationСтрана Мечты (Strana Mechty)

Posted 17 April 2017 - 12:49 PM

Incursion gamemode? PGI, please stop being... You don't have to reinvent the wheel.
THE ONLY
gamemode the game needs

TO STOP BEING DEAD

IS A Conquest with 7 flags / 3 respawn locations per team / infinite mech spawn / GIANT Battletech map (not these small joke of CoD arenas we have now). Just like in MWLL. 30-60 munites rounds.

Gamemode like that would provide unique, diverse and interesting gameplay EACH ROUND.

It's THAT simple. WHAT. IS. WRONG. WITH. YOU?
Posted Image

#145 Aramuside

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 998 posts

Posted 22 April 2017 - 03:34 AM

View PostBLOOD WOLF, on 11 April 2017 - 01:23 PM, said:

Keep in mind we already have a big list of maps as it is. Not saying its a reason not to make more, but i guess the figured it was low priority. The skill tree some people see as necessary, which I am inclined to agree. The fact that it already exist doesn't mean the revamp will not be an new experience for a lot of people. I don't know what you mean by shoehorning it in means?. Of course they would put it for existing maps. Also they took the advice of putting it in FP maps where I think it will have a greater impact on gameplay. Dude, saying that the new tech is stuff we are already doing is kinda well.....er. You might as well say adding anything is most likely what we are already doing. What are you looking for?

as for the FP roundtable, talk to the guys PGI keeps inviting back, because they certainly are not inviting the "community", rather a few select number of people.


Is sort of understand the argument but when you play long term its a very small number of maps to rotate through. Its why I get active for a month then disappear for a couple as all that changes is the mechs. I have enjoyed the incursion mode so far (well all 2 times I've seen it) so I live in hope.

#146 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 22 April 2017 - 03:48 AM

View PostAramuside, on 22 April 2017 - 03:34 AM, said:


. I have enjoyed the incursion mode so far (well all 2 times I've seen it) so I live in hope.

It's fun at least. incursion can be fun to play, given the right circumstances.

yea, new maps always give the game a fresher take than new mechs. With new maps, its new environment, visuals, routes to take. So i see what you mean.

Edited by BLOOD WOLF, 22 April 2017 - 03:49 AM.


#147 BlueFlames

    Member

  • PipPipPipPipPipPip
  • The Clamps
  • 327 posts

Posted 22 April 2017 - 10:28 AM

About three weeks until the May patch date, and there's no new Skill Tree PTS. That's not much time for players to test and for PGI to iterate on the design.

A cynical person might say that PGI just wants to ram the next version of the skill tree onto the live servers with a minimum of community testing.

I'm a cynical person.

#148 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 22 April 2017 - 10:35 AM

View PostBlueFlames, on 22 April 2017 - 10:28 AM, said:

About three weeks until the May patch date, and there's no new Skill Tree PTS. That's not much time for players to test and for PGI to iterate on the design.

A cynical person might say that PGI just wants to ram the next version of the skill tree onto the live servers with a minimum of community testing.

I'm a cynical person.


To be fair, that was also their intent with the first version; only the massive amounts of backlash caused them to delay it.

#149 HerbieTheCar

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26 posts
  • LocationNauru, Central Pacific Ocean

Posted 22 April 2017 - 09:15 PM

View PostBlueFlames, on 22 April 2017 - 10:28 AM, said:

About three weeks until the May patch date, and there's no new Skill Tree PTS. That's not much time for players to test and for PGI to iterate on the design.

A cynical person might say that PGI just wants to ram the next version of the skill tree onto the live servers with a minimum of community testing.

I'm a cynical person.

View PostYeonne Greene, on 22 April 2017 - 10:35 AM, said:


To be fair, that was also their intent with the first version; only the massive amounts of backlash caused them to delay it.


I guess it's time to get our pitch forks ready for another riot.

Edited by HerbieTheCar, 22 April 2017 - 09:15 PM.


#150 Jonathan Paine

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,197 posts

Posted 25 April 2017 - 08:35 PM

Glad to see that PGI is at least considering making more maps. My current motto is: "no new maps, no more money".

#151 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 02 May 2017 - 07:35 AM

Now that the civil war preorder bonus is over. Next announcement should be soon :)

New mech pack? IIC heros? Both!?

#152 Strattus

    Member

  • PipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 106 posts
  • LocationKazakhstan

Posted 07 May 2017 - 04:40 AM

I don't know about you guys, but I would like an animation overhaul in the mechbay...... I know new mechs, IK, and other features are mentioned often, but I would be cool to have a more interactive, visually appealing and diverse mechalb experience. They used to have the models 'drop' in when a new mech was selected, but even seeing some armor models pop-up when adjusting, gantries or cranes moving, or seeing compartments of the mechs open and close would just add to the immersion of exploring with new builds.

#153 Generic Internetter

    Member

  • PipPipPipPipPipPip
  • 273 posts

Posted 13 May 2017 - 06:12 AM

You forgot to add
"Customizable Reticule Colours"
on the roadmap.


So for all this effort, MWO is still a game where we can't see where we're shooting for half the maps.

Edited by Generic Internetter, 13 May 2017 - 06:14 AM.


#154 Deffias

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 61 posts

Posted 15 May 2017 - 09:18 AM

View PostGeneric Internetter, on 13 May 2017 - 06:12 AM, said:

You forgot to add
"Customizable Reticule Colours"
on the roadmap.


So for all this effort, MWO is still a game where we can't see where we're shooting for half the maps.


I feel this is more of an issue on the client side. Can honestly say I've never "lost" my reticule, and i've been playing since 2013. Mayhaps play with your monitor's and graphics settings?

Also... You may be colorblind. Not trying to insult or poke fun by any means, mostly speaking from experience from people I know personally. I've known many individuals who've had no idea they were colorblind till they've enlisted in the military.

Lastly, I want to say I've seen mods to address this issue? Can't verify, nor do I feel like googling for you Posted Image Good luck none the less Posted Image

#155 Deffias

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 61 posts

Posted 15 May 2017 - 09:22 AM

View PostStrattus, on 07 May 2017 - 04:40 AM, said:

I don't know about you guys, but I would like an animation overhaul in the mechbay...... I know new mechs, IK, and other features are mentioned often, but I would be cool to have a more interactive, visually appealing and diverse mechalb experience. They used to have the models 'drop' in when a new mech was selected, but even seeing some armor models pop-up when adjusting, gantries or cranes moving, or seeing compartments of the mechs open and close would just add to the immersion of exploring with new builds.


Very much this.

#156 Desintegrator

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,225 posts
  • LocationGermany

Posted 20 May 2017 - 04:31 AM

Where is the Tournament supporter pack !?

Maybe there is no one this year, or maybe they just want to shorten the active time by releasing them later.

#157 JRcam4643

    Member

  • PipPipPipPipPipPip
  • 216 posts
  • Twitter: Link
  • LocationArizona, USA

Posted 24 May 2017 - 08:19 PM

What about terrain and building hit boxes on current maps. When will that be worked on?

#158 Kusunoki Masashige

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 131 posts

Posted 25 May 2017 - 07:52 AM

get rid of the skill tree( your worst idea ever PGI) add more maps(like a dozen more)

#159 Desintegrator

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,225 posts
  • LocationGermany

Posted 28 May 2017 - 01:13 AM

Incursion Mode is great !

Everybody loves to play...especially because there are a lot of big maps out there and we all want to run back to our base and put the energy cell in, at the same time as our team get's ripped apart.

#160 Marius Evander

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,113 posts

Posted 28 May 2017 - 03:24 AM

View PostDesintegrator, on 28 May 2017 - 01:13 AM, said:

Incursion Mode is great !

Everybody loves to play...especially because there are a lot of big maps out there and we all want to run back to our base and put the energy cell in, at the same time as our team get's ripped apart.


a locust or commando can get radar on and rejoin team b4 a fight starts. I like the mode.





11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users