Roadmap For April, May, And Beyond
#141
Posted 13 April 2017 - 12:00 PM
Does this include any Faction Specific Mech incentives? I know it was mentioned at the end of the Round table and because it would add a lot in terms of encouraging the use of certain mechs while maintaining certain allegiances, but would like to confirm if it is going to be addressed before I get my hopes up.
#142
Posted 14 April 2017 - 01:33 PM
the IIcs are inner-sphere refits that get allocated to the worst of the clan pilots in the garrison clusters, free-birth units and Slohama units making more Omnimech available too the true clan warriors
Why the hell would they have hero machs?
#143
Posted 14 April 2017 - 01:45 PM
testhero, on 14 April 2017 - 01:33 PM, said:
the IIcs are inner-sphere refits that get allocated to the worst of the clan pilots in the garrison clusters, free-birth units and Slohama units making more Omnimech available too the true clan warriors
Why the hell would they have hero machs?
Actually, IIC Mechs were upgrades to the Inner-Sphere Mech designs that Kerensky and his followers had brought with them. Clans used these Mechs for a long time until they came up with OmniMechs and then they saved the "IIC" Mechs for garisson / solahma units. Also, only IS called them IIC Mechs, the Clans just called them by their original names, because they did not use the originals anymore.
Edited by Ed Steele, 15 April 2017 - 11:51 PM.
#144
Posted 17 April 2017 - 12:49 PM
THE ONLY
gamemode the game needs
TO STOP BEING DEAD
IS A Conquest with 7 flags / 3 respawn locations per team / infinite mech spawn / GIANT Battletech map (not these small joke of CoD arenas we have now). Just like in MWLL. 30-60 munites rounds.
Gamemode like that would provide unique, diverse and interesting gameplay EACH ROUND.
It's THAT simple. WHAT. IS. WRONG. WITH. YOU?
#145
Posted 22 April 2017 - 03:34 AM
BLOOD WOLF, on 11 April 2017 - 01:23 PM, said:
as for the FP roundtable, talk to the guys PGI keeps inviting back, because they certainly are not inviting the "community", rather a few select number of people.
Is sort of understand the argument but when you play long term its a very small number of maps to rotate through. Its why I get active for a month then disappear for a couple as all that changes is the mechs. I have enjoyed the incursion mode so far (well all 2 times I've seen it) so I live in hope.
#146
Posted 22 April 2017 - 03:48 AM
Aramuside, on 22 April 2017 - 03:34 AM, said:
. I have enjoyed the incursion mode so far (well all 2 times I've seen it) so I live in hope.
It's fun at least. incursion can be fun to play, given the right circumstances.
yea, new maps always give the game a fresher take than new mechs. With new maps, its new environment, visuals, routes to take. So i see what you mean.
Edited by BLOOD WOLF, 22 April 2017 - 03:49 AM.
#147
Posted 22 April 2017 - 10:28 AM
A cynical person might say that PGI just wants to ram the next version of the skill tree onto the live servers with a minimum of community testing.
I'm a cynical person.
#148
Posted 22 April 2017 - 10:35 AM
BlueFlames, on 22 April 2017 - 10:28 AM, said:
A cynical person might say that PGI just wants to ram the next version of the skill tree onto the live servers with a minimum of community testing.
I'm a cynical person.
To be fair, that was also their intent with the first version; only the massive amounts of backlash caused them to delay it.
#149
Posted 22 April 2017 - 09:15 PM
BlueFlames, on 22 April 2017 - 10:28 AM, said:
A cynical person might say that PGI just wants to ram the next version of the skill tree onto the live servers with a minimum of community testing.
I'm a cynical person.
Yeonne Greene, on 22 April 2017 - 10:35 AM, said:
To be fair, that was also their intent with the first version; only the massive amounts of backlash caused them to delay it.
I guess it's time to get our pitch forks ready for another riot.
Edited by HerbieTheCar, 22 April 2017 - 09:15 PM.
#150
Posted 25 April 2017 - 08:35 PM
#151
Posted 02 May 2017 - 07:35 AM
New mech pack? IIC heros? Both!?
#152
Posted 07 May 2017 - 04:40 AM
#153
Posted 13 May 2017 - 06:12 AM
"Customizable Reticule Colours"
on the roadmap.
So for all this effort, MWO is still a game where we can't see where we're shooting for half the maps.
Edited by Generic Internetter, 13 May 2017 - 06:14 AM.
#154
Posted 15 May 2017 - 09:18 AM
Generic Internetter, on 13 May 2017 - 06:12 AM, said:
"Customizable Reticule Colours"
on the roadmap.
So for all this effort, MWO is still a game where we can't see where we're shooting for half the maps.
I feel this is more of an issue on the client side. Can honestly say I've never "lost" my reticule, and i've been playing since 2013. Mayhaps play with your monitor's and graphics settings?
Also... You may be colorblind. Not trying to insult or poke fun by any means, mostly speaking from experience from people I know personally. I've known many individuals who've had no idea they were colorblind till they've enlisted in the military.
Lastly, I want to say I've seen mods to address this issue? Can't verify, nor do I feel like googling for you Good luck none the less
#155
Posted 15 May 2017 - 09:22 AM
Strattus, on 07 May 2017 - 04:40 AM, said:
Very much this.
#156
Posted 20 May 2017 - 04:31 AM
Maybe there is no one this year, or maybe they just want to shorten the active time by releasing them later.
#157
Posted 24 May 2017 - 08:19 PM
#158
Posted 25 May 2017 - 07:52 AM
#159
Posted 28 May 2017 - 01:13 AM
Everybody loves to play...especially because there are a lot of big maps out there and we all want to run back to our base and put the energy cell in, at the same time as our team get's ripped apart.
#160
Posted 28 May 2017 - 03:24 AM
Desintegrator, on 28 May 2017 - 01:13 AM, said:
Everybody loves to play...especially because there are a lot of big maps out there and we all want to run back to our base and put the energy cell in, at the same time as our team get's ripped apart.
a locust or commando can get radar on and rejoin team b4 a fight starts. I like the mode.
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