I'll cautiously await seeing full details on the next rundown of the skill tree public test, but the fact that the changes can't be summarized in the roadmap -because they're so vast- makes me look forward to it. The premise wasn't something I think anyone was against, but the implementation and "skill node maze" left much to be desired.
I'm curious what "balance adjustments" are coming down the line. Maybe some of the underperforming and/or essentially trash weapons (*cough*Flamer*cough . . . especially after it was butchered in the Flamergeddon) will get the attention they desperately need? I would really like to see the "balance new guy", Chris, get to keep those "promises" that they're going to address all of the underused weapons in the game that run from useless to niche at best.
Although a height of curiosity on the roadmap are the Quickdraw and Victor receiving weapon geometry passes. Does that mean there's hope for poor chassis that were butchered in the "dynamic geometry overhaul" like the Commando (plugged SRM6 for an SRM2), Centurion (loss of missile doors and dinky cannon arm), Dragon (lopsided missile tubes and butchered cannon arm) or Awesome (dinky PPCs)? If those are going to be slowly addressed I daresay I wouldn't be so apprehensive about piloting some of those good oldies.
Edited by Sereglach, 10 April 2017 - 06:31 PM.