Holy Cow, I haven't seen that Mech lab imagine in along time..
I missed the old mech lab a bit...
I do too. Beyond the stupid window mode thing (which sometimes was useful for those of us who alt tab a lot).. it was really handy. It actually showed me where hardpoints were if I highlighted say, "Ballistics". And if I highlighted heatsinks, it would show a number for each section and the number would be how many heatsinks are there. If I highlighted machine guns, the same thing telling me how many and where.
Also the yellow was more pleasant on the eyes than total black. Though a palette option would be nice.
The Wolverine and Griffin hit that sweet spot but really take time to learn how to jump Brawl .. in air twisting, and in air accuracy and deflection shooting with SRMS... leading that target. Just like shooting ducks with a Shotgun...
Ill read the rest to see if you bought an mech...
He bought two at least. One was a Locust. The other I think a Huntsman.
Side note: Jump brawling...
Old Terra Therma -- how it really looks in upper right corner (and what you see in the main screen is just cleverly tinted "Warm"... for something that looks amazing in comparison).
Skip to: 3:00.
Note: Edited in Mechwarrior computer voices and alarms.
Missile alarm: Made to only trigger when impact was imminent.
"Missile launch detected" would realistically trigger about 2 or 3 times as often due to the number of those damn LRMs being sent my way, but that would have been annoying.