Jump to content

Ik Pushed Back


43 replies to this topic

#1 cazidin

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 4,259 posts

Posted 10 April 2017 - 07:09 PM

Greetings MechWarriors. Today I have a simple question. Why does IK keep getting pushed back? At this rate, PGI's credibility won't have a leg to stand on!

#2 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 10 April 2017 - 07:12 PM

I don't know. Although, Waves 2 and 3 are getting new variants, possibly Cbill variants of the heros....

#3 cazidin

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 4,259 posts

Posted 10 April 2017 - 07:12 PM

View PostRequiemking, on 10 April 2017 - 07:12 PM, said:

I don't know. Although, Waves 2 and 3 are getting new variants, possibly Cbill variants of the heros....


...yes! Maybe if we buy enough mechpacks, PGI will do something!

#4 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 10 April 2017 - 07:14 PM

View Postcazidin, on 10 April 2017 - 07:12 PM, said:


...yes! Maybe if we buy enough mechpacks, PGI will do something!

Wow, I just noticed the new maps segment as well as the part about the Quickdraw and the Victor getting weapons geometry fixes.

#5 Karl Marlow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,277 posts

Posted 10 April 2017 - 07:20 PM

Do we really need a salt thread over something that has zero impact on the game and you are rarely even going to notice outside of posing for screenshots. I want it too but get a grip.

#6 Lupis Volk

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 2,126 posts
  • LocationIn the cockpit of the nearest Light Battlemech.

Posted 10 April 2017 - 07:23 PM

IK?

#7 chucklesMuch

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,424 posts
  • Google+: Link
  • LocationNew Zealand

Posted 10 April 2017 - 07:23 PM

View Postcazidin, on 10 April 2017 - 07:09 PM, said:

Greetings MechWarriors. Today I have a simple question. Why does IK keep getting pushed back? At this rate, PGI's credibility won't have a leg to stand on!


I don't really mind about IK, its very low on my list of things I waiting for PGI to work on/release.

#8 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 10 April 2017 - 07:23 PM

View Postcazidin, on 10 April 2017 - 07:09 PM, said:

At this rate, PGI's credibility won't have a leg to stand on!

Duke Nukem Forever's multiplayer was so great though! *sarcasm*

#9 Moonlight Grimoire

    Member

  • PipPipPipPipPipPipPip
  • The Moon
  • The Moon
  • 941 posts
  • LocationPortland, Oregon

Posted 10 April 2017 - 07:27 PM

View PostLupis Volk, on 10 April 2017 - 07:23 PM, said:

IK?


Inverse Kinematics, it is a thing where a mech or character's feet follows the ground. So in MWO you wouldn't have say a mech standing on an incline supported by nothing, instead it's toes, ankles, knees, and legs would adjust to follow the terrain. The issue PGI says they have is that the lag compensation system they have has weird interactions with IK which has kept it being pushed back for about a year now. It is something they want back since they keep getting it mostly working and it just kind of just by the sounds of it a bug hunt for exploits or some such.

#10 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 10 April 2017 - 08:05 PM

Im more worried that IK is going to drop frame rates even further than what we see almost every patch. IK would be nice but I would much rather they improve performance rather than drop us 10 frames per patch, more on the newer maps.

#11 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 10 April 2017 - 09:30 PM

They're probably pushing them back to release them with Quadrupeds simultaneously!

Right guys?

#12 Snazzy Dragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 2,912 posts
  • LocationRUNNING FAST AND TURNING LEFT

Posted 11 April 2017 - 01:24 AM

View PostRequiemking, on 10 April 2017 - 07:14 PM, said:

Wow, I just noticed the new maps segment as well as the part about the Quickdraw and the Victor getting weapons geometry fixes.


Better late than never, I guess

#13 jjm1

    Member

  • PipPipPipPipPipPipPipPip
  • Hell Fork
  • Hell Fork
  • 1,384 posts

Posted 11 April 2017 - 04:34 AM

View PostJuodas Varnas, on 10 April 2017 - 09:30 PM, said:

They're probably pushing them back to release them with Quadrupeds simultaneously!

Right guys?


I have it on good authority that Quadrupeds will be released just after unipeds and centipedes.

#14 Acehilator

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 667 posts
  • LocationGermany

Posted 11 April 2017 - 04:46 AM

IK in 90 days ™

Let's see if they can break the FW record Posted Image

#15 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 11 April 2017 - 04:49 AM

The great irony is that they had IK in MWO... and removed it.

Edited by Appogee, 11 April 2017 - 04:50 AM.


#16 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,967 posts
  • LocationOn the farm in central Minnesota

Posted 11 April 2017 - 04:54 AM

...a leg to stand on.


Caz, you started a salt thread just for the sake of setting up that line?

My what a lame attempt at humor. Gimped even.

:)

#17 Marius Romanis

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 528 posts

Posted 11 April 2017 - 05:30 AM

pretty sure my legs nearly getting destroyed in FP/CW by dropships missdropping me is more important than the angle the feet sit on visually and its not even mentioned in the roadmap.

#18 The Basilisk

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,270 posts
  • LocationFrankfurt a.M.

Posted 11 April 2017 - 05:34 AM

View PostJuodas Varnas, on 10 April 2017 - 09:30 PM, said:

They're probably pushing them back to release them with Quadrupeds simultaneously!

Right guys?


What is this thing with you and Quads..Posted Image ..some kind of wiered animal like machine fetisch Posted Image

#19 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 11 April 2017 - 06:43 AM

View Postcazidin, on 10 April 2017 - 07:09 PM, said:

Greetings MechWarriors. Today I have a simple question. Why does IK keep getting pushed back? At this rate, PGI's credibility won't have a leg to stand on!

Booo, not punny. ;)

Seriously though, the reasons I can see why it keeps getting pushed back is coding issues while interacting with the game physics. Also, dynamic hotboxes following the legs trough possibly very odd angles. The legs can potentially glitch into the torso when you're sideways on a steep enough incline/decline. Et cetera. Things like this takes experience and manpower to do properly. Both are things PGI is lacking at the moment. They haven't done this for any of their other games before, and how many of the ~65 people they have are working on it and have done this before?

Edited by Athom83, 11 April 2017 - 06:45 AM.


#20 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 11 April 2017 - 07:28 AM

content over graphics





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users