CadoAzazel, on 14 April 2017 - 06:35 AM, said:
(I expect skilled players who do 700-1200 damage most quick play games will be getting penalised for being good and potatoes that do <300 damage regularly, but run around a lot b4 they die / have ams / shoot off arms trying to hit ct's will get a cbill reward increase?)
I for one am very glad to see the game starting to reward decent team work, the 1k KDK3's are devastating and often turn the game, but on conquest a locust capping 5-7 areas should be justly rewarded even without firing a single shot (+5 by recapping areas that have been counter capped), and up to this point if you only do 30 damage your rating drops but you won the game mode, that has kinda put me off playing lights.
"Under the previous system, leaving, being ejected from, or Disbanding a Unit would clear out the current Contract for the player and make them a Freelancer. Under the new system the current player Contract will remain in place after leaving, being ejected from, or Disbanding a Unit. That Contract must expire as normal before the player can accept a new Contract, create a new Unit, or join any existing Unit, even if the Unit is currently operating a Contract with the same Faction."
I am really bummed out by this, I solo Merc for the ability to swap factions when there are events that are rewarding to want to switch sides. This will be ok, if you could pay a early cancellation fee to exit it more quickly, as suggested by someone else (think Dev_Null)