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Patch Notes - 1.4.111 - 18-Apr-2017


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#81 D V Devnull

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Posted 18 April 2017 - 04:47 PM

View PostMovinTarget, on 18 April 2017 - 02:45 PM, said:

2 thoughts:

1) Sometimes clicking the floating chat causes the application to go kablooey.

In my case, the Enter Key quits functioning every once in a while. Still not fun, though. :mellow:


View PostMovinTarget, on 18 April 2017 - 02:45 PM, said:

2) The 4 bases in incursion each yield 300xp upon destruction which means up to 1200xp just for achieving a base rush... While it's attractive for when one is leveling mechs, it seems a tad bit too attractive...

Yeah, the Bases have too little HP for that value. The MFBs should have More HP to smack upon, in order to match the XP earned. That, and I found out one of the Incursion Base Areas on Caustic Valley is apparently a little short on walls. :unsure:



@ Patch 1.4.111 Thread ---
PGI, I've noticed you gave the Inner Sphere a 55-ton Mech, the BushWacker, with more Missile HardPoints than a Clanner StormCrow. Would you PLEASE equalize the Drop Tonnage for Scouting, by either lowering the I.S. Limit by '5', or by increasing the Clan Limit by '5'? I don't see the reason that the I.S. should be able to run a 6xSRM6+A Bushwacker build in Scouting, while the Clans can't even run a 5xSRM6+A StormCrow build! You speak of balance, PGI, but what I see right now appears to be severely favoring of one side (I.S.) over the other (Clans), which unfortunately is lending credence to people's ideas of PGI having a built-in hate for the Clans! :(


~Mr. D. V. "Already running into Bugs and Other Issues after the Update..." Devnull





[Edit by Post Author to correct for a missed wording, bad formatting, and emote repair...]

Edited by D V Devnull, 18 April 2017 - 04:49 PM.


#82 MovinTarget

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Posted 18 April 2017 - 05:07 PM

Really, if someone was enterprising enough, they could hit the 3 towers and 4 bases (and a few turrets on the way) and be looking at 2500xp and some bonus cbills without facing a single mech...

...Yeah thats an extreme case, but I would equate it to guys that go chasing the discos/non-connects in spawn at the beginning of a match...

#83 Nelos Kniven

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Posted 18 April 2017 - 05:46 PM

I think this is good.

A thought I picked up from someone else I elaborated upon, creating a seperate play button-with respawns. not FP, just skirmish or whatever where you get to choose a new mech after death. Any you own. this would solve the problem of people wanting to change mech by map and gamemode. Just give me a time limit on Skirmish and then make it a slaughter until max points reached or base capped or base destroyed on other modes.

#84 Mineirinho

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Posted 18 April 2017 - 06:13 PM

Hi PGI,

Thank you for this patch. The new mech is cool, the new incursion mode is amazing, the new screens, but I have some notifications:

- The chat mode is crashing the game if click on it after a completing a match;
- We does not have a option to disable ONLY the faction blink chat icon, I was forced to disable the entire faction chat (we need one option like "Enable chat notification", but only for the Factions;
- The incursion's waiting screen is not showing the "READY" status of players even if you click on READY button;

If I saw something more I will update.

Another think, I know that you are doing your best, but please, try better the game FPS and crashes. The game is so amazing for having this issues.

Thank you so much and best regards.

#85 Arkhangel

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Posted 18 April 2017 - 06:24 PM

View PostD V Devnull, on 18 April 2017 - 04:47 PM, said:

In my case, the Enter Key quits functioning every once in a while. Still not fun, though. Posted Image



Yeah, the Bases have too little HP for that value. The MFBs should have More HP to smack upon, in order to match the XP earned. That, and I found out one of the Incursion Base Areas on Caustic Valley is apparently a little short on walls. Posted Image



@ Patch 1.4.111 Thread ---
PGI, I've noticed you gave the Inner Sphere a 55-ton Mech, the BushWacker, with more Missile HardPoints than a Clanner StormCrow. Would you PLEASE equalize the Drop Tonnage for Scouting, by either lowering the I.S. Limit by '5', or by increasing the Clan Limit by '5'? I don't see the reason that the I.S. should be able to run a 6xSRM6+A Bushwacker build in Scouting, while the Clans can't even run a 5xSRM6+A StormCrow build! You speak of balance, PGI, but what I see right now appears to be severely favoring of one side (I.S.) over the other (Clans), which unfortunately is lending credence to people's ideas of PGI having a built-in hate for the Clans! Posted Image


~Mr. D. V. "Already running into Bugs and Other Issues after the Update..." Devnull





[Edit by Post Author to correct for a missed wording, bad formatting, and emote repair...]

yeah, that you can only put Streak 2s on currently. so... not actually favoring.

post-civil war tech will be another matter. however, the Stormcrow is also a hell of a lot tankier than a Bushwacker is...and in fairness, the Huntsman also works just fine for you guys and still has a ton of missile hardpoints too.

Edited by Arkhangel, 18 April 2017 - 06:26 PM.


#86 Slowth

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Posted 18 April 2017 - 06:49 PM

Enough with the blink blink blink already!

#87 NARC BAIT

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Posted 18 April 2017 - 07:20 PM

so, the steam version demands 12.7 GB to update , that is, it wants me to have 12 gb of free space, to perform the update .... I wonder how many people downloaded the steam version, and gave up because of ridiculous things like this, as if the grind wasn't motivation enough ...

really guys ... some of this stuff is beyond a joke ...

#88 Tlords

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Posted 18 April 2017 - 07:51 PM

View PostWiNNiep00h, on 18 April 2017 - 03:36 PM, said:


Edit: here a screenshot from the loading screen^^ i'm playing in 2560x1080
Posted Image


I'm having the same trouble playing at 21x9 resolution - 3440 x 1440. The loading screen is scrunched up... looks bad.

Edited by Tlords, 18 April 2017 - 07:51 PM.


#89 Marius Evander

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Posted 18 April 2017 - 08:38 PM

My god the load time of the chat window is insane, hasn't crashed me yet, but I have had to log out and back in repeatedly to be able to send messages in it voz enter stops working.

#90 Diddi Doedel

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Posted 18 April 2017 - 08:52 PM

Would be nice if you could configure if you want notification if a chat channel is active. I mean, yeah, I want to be able to read the faction clan/IS chat, but hell, I don't want that darn thing flashing like a christmas tree constantly !

#91 SQW

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Posted 18 April 2017 - 09:12 PM

View PostNARC BAIT, on 18 April 2017 - 07:20 PM, said:

so, the steam version demands 12.7 GB to update , that is, it wants me to have 12 gb of free space, to perform the update .... I wonder how many people downloaded the steam version, and gave up because of ridiculous things like this, as if the grind wasn't motivation enough ...

really guys ... some of this stuff is beyond a joke ...


Update is just 900mb isn't it? I auto updated it without even looking. Maybe it's saying 1.2GB...

#92 ZortPointNarf

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Posted 18 April 2017 - 09:29 PM

View PostMovinTarget, on 18 April 2017 - 05:07 PM, said:

Really, if someone was enterprising enough, they could hit the 3 towers and 4 bases (and a few turrets on the way) and be looking at 2500xp and some bonus cbills without facing a single mech...

...Yeah thats an extreme case, but I would equate it to guys that go chasing the discos/non-connects in spawn at the beginning of a match...


That is great, say you are running in a LCT-PB, and you manage to hit all those, you are contributing to the overall success way more than your brawling power ever will, getting a nice reward for it, seems nice to me. It might actually inspire me to play more lights again.

#93 Krombopulos K Michael

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Posted 18 April 2017 - 09:36 PM

Incursion is awful. Bases have too little HP, running power back to base is a waste of time for too little reward. This mode is garbage, and should be in Community Warfare so an organized lore team can dance around their "base." But you aren't paying me to troubleshoot this garbage, we are paying PGI to figure game elements for us. Waste of my time .

Edited by Krombopulos K Michael, 18 April 2017 - 09:37 PM.


#94 D V Devnull

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Posted 18 April 2017 - 10:51 PM

View PostSQW, on 18 April 2017 - 09:12 PM, said:

Update is just 900mb isn't it? I auto updated it without even looking. Maybe it's saying 1.2GB...

Didn't appear to be even THAT big to me. '~510 MB', perhaps? :huh:

~D. V. "At least, that's what I got with the Direct Download in the browser..." Devnull

#95 Holy Jackson

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Posted 18 April 2017 - 10:53 PM

So far: I noticed that you got rid of the icons in the friends list that let us know whether somebody is solo or already in a group. That was super useful. Good job.

Incursion game mode is pointless to frustrating. base rushes are a lame way to play. Good job.

The roughneck seems cute.

#96 Gernot von Kurzmann

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Posted 18 April 2017 - 11:11 PM

This patch was **** for the game performance!!!

Have only 30fps and lower (befor patch 60fps).

And lag lag laggs!

Short lags too 5sec freezing screen laggs.


Fix this PLS!!!!!

Edited by Gernot von Kurzmann, 18 April 2017 - 11:12 PM.


#97 D V Devnull

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Posted 18 April 2017 - 11:46 PM

View PostArkhangel, on 18 April 2017 - 06:24 PM, said:

yeah, that you can only put Streak 2s on currently. so... not actually favoring.

I'm not even talking about Streaks here... Talking about raw damage, which is best done with Normal SRMs anyway... Or at least, that's been my mileage. Plus, the I.S. Non-Streaks have an extra '.15/missile' damage boost. While the Clans max out in the 55-ton zone at 60 damage for 5xSRM6+A, the I.S. BushWacker can hit a crippling 77.4 damage for 6xSRM6+A... :(

Anyway, people should learn to use AMS/ECM/Radar-Derp, instead of PGI continuing to go around 'babying' them by shielding them from Streak SRM barrages. Which reminds me, Streak SRMs have a built-in inherent spread all over the targeted Mech. It takes a while to kill another Mech with them, regardless of where you're trying to make them hit. :huh:


View PostArkhangel, on 18 April 2017 - 06:24 PM, said:

post-civil war tech will be another matter. however, the Stormcrow is also a hell of a lot tankier than a Bushwacker is...and in fairness, the Huntsman also works just fine for you guys and still has a ton of missile hardpoints too.

Pardon me while I laugh. I've torn apart too many StormCrows. They're NOT that tanky at all! :lol:

Seriously, it would be safe for PGI to reintroduce them to Scouting. :)


~Mr. D. V. "I've seen significantly different things..." Devnull




[Edit by Post Author for a Missed Thought.]

Edited by D V Devnull, 18 April 2017 - 11:48 PM.


#98 Thrudvangar

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Posted 18 April 2017 - 11:53 PM

So many bugs/improvements needed?
Wasn't there a PTS? Didn't anyone played on it? Didn't PGI listened to the feedback from the PTS players?

#99 D V Devnull

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Posted 19 April 2017 - 12:14 AM

View PostThrudvangar, on 18 April 2017 - 11:53 PM, said:

So many bugs/improvements needed?
Wasn't there a PTS? Didn't anyone played on it? Didn't PGI listened to the feedback from the PTS players?

PGI was working on far more than just the Incursion Game Mode PTS... That's pretty much why bugs were able to slip in to anything. Plus there were some standing issues that haven't been corrected anyway. :(

~D. V. "Looking for the icing, finding disaster instead..." Devnull

#100 Akula0815

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Posted 19 April 2017 - 12:15 AM

"Bugs! Bugs! Bugs!" That was only funny in Starship Troopers Posted Image
In here it´s getting annoying! Can´t remember a patch that simply made the game better without problems.

View PostThrudvangar, on 18 April 2017 - 11:53 PM, said:

Wasn't there a PTS? Didn't anyone played on it?


I even think not even PGI played this game designers mess before release Posted Image Posted ImagePosted Image

And when it comes to constructive critics:
Why not merge the friendslist and chat window(s) and give it a fixed place on screen?
E.g. friendslist like old instamessengers stuck on right screen side and chat(s) taking a fixed bottom space line when activated.

Hotfix, my dear friend, when do you come for this half cooked brewery?

aku
out





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