Patch Notes - 1.4.111 - 18-Apr-2017
#101
Posted 19 April 2017 - 12:22 AM
There are no more symbols in friendlist, which indicated if someone is in a group or is groupleader.
#102
Posted 19 April 2017 - 12:22 AM
D V Devnull, on 18 April 2017 - 04:47 PM, said:
Yeah, the Bases have too little HP for that value. The MFBs should have More HP to smack upon, in order to match the XP earned. That, and I found out one of the Incursion Base Areas on Caustic Valley is apparently a little short on walls.
@ Patch 1.4.111 Thread ---
PGI, I've noticed you gave the Inner Sphere a 55-ton Mech, the BushWacker, with more Missile HardPoints than a Clanner StormCrow. Would you PLEASE equalize the Drop Tonnage for Scouting, by either lowering the I.S. Limit by '5', or by increasing the Clan Limit by '5'? I don't see the reason that the I.S. should be able to run a 6xSRM6+A Bushwacker build in Scouting, while the Clans can't even run a 5xSRM6+A StormCrow build! You speak of balance, PGI, but what I see right now appears to be severely favoring of one side (I.S.) over the other (Clans), which unfortunately is lending credence to people's ideas of PGI having a built-in hate for the Clans!
~Mr. D. V. "Already running into Bugs and Other Issues after the Update..." Devnull
[Edit by Post Author to correct for a missed wording, bad formatting, and emote repair...]
Hi, my opinion is the same about Stormcrow exile form scouting duty, I hope that tons can be re-equalized to previous limits (scounting and invasion).
I also notice both bugs on chat, expecially when I'm coming back from a game and I'm grouped with friends....(I have to quit, push cancel and so I can chat again and get ready on starting group list)
I trust you (PGI) are going to solve the problem. Many thanks, best regards
Edited by Luke Machan, 19 April 2017 - 12:24 AM.
#103
Posted 19 April 2017 - 01:05 AM
Chat window is sooo broken; super laggy, completely locks the client when opening past the first time you open the widget.
Joining a group from LFG also occasionally lags out for the same amount of time.
More QC/QA please?
#104
Posted 19 April 2017 - 01:38 AM
Reasoning: Base-killing is not sufficiently hard (i.e. danger of dying), so that splitting up your team for different tasks makes any sense. As long as the enemy has 3-4 mechs left, it is just a waste of time to walk to the base at the end.
#105
Posted 19 April 2017 - 02:48 AM
PFC Carsten, on 19 April 2017 - 01:38 AM, said:
Reasoning: Base-killing is not sufficiently hard (i.e. danger of dying), so that splitting up your team for different tasks makes any sense. As long as the enemy has 3-4 mechs left, it is just a waste of time to walk to the base at the end.
they are gonna add it to FP, soon enough.
#106
Posted 19 April 2017 - 02:51 AM
1 Maybe stop the blinking for all clan chat
2 Buff the Gens abit, I forsee a meta were a team murder balls the base avoiding the enemy entirely
3 Make the gens lockable within streak range (<400m). Ecm is fine and stops lerm spam.
Edited by OZHomerOZ, 19 April 2017 - 02:53 AM.
#107
Posted 19 April 2017 - 03:24 AM
Koka1984, on 19 April 2017 - 12:22 AM, said:
There are no more symbols in friendlist, which indicated if someone is in a group or is groupleader.
Captain Pee Sheets, on 19 April 2017 - 01:05 AM, said:
Chat window is sooo broken; super laggy, completely locks the client when opening past the first time you open the widget.
Joining a group from LFG also occasionally lags out for the same amount of time.
More QC/QA please?
Alot of bugs with this patch. Chat windows are glitched as well. Unable 2 reply after dropping in a match to any of the windows open.
#108
Posted 19 April 2017 - 03:25 AM
PGI could try and move the bases closer together (everyone spawns at the usual spots) everyone moves into their base and then it's a matter of smashing walls and defences to win. At least you are in the base fighting not just in the usual spots with out light support. As it is base is that far away to be a real objective and it is easier to just get up I kills and walk into the base
#109
Posted 19 April 2017 - 03:30 AM
#110
Posted 19 April 2017 - 03:44 AM
Arkhangel, on 18 April 2017 - 06:24 PM, said:
post-civil war tech will be another matter. however, the Stormcrow is also a hell of a lot tankier than a Bushwacker is...and in fairness, the Huntsman also works just fine for you guys and still has a ton of missile hardpoints too.
Huntsman is a lil slower but you can get 6-8 missle hardpoints (8 is with the hero pods) so if its pure srm/streak power you seek, this guy more than covers the huntsman. Again, slower but you get JJ to make is easier to brawl/dance..
I never ran my Stormcrow with pure missile anyway... it was 4 SRMs on one side and 4/5 small lasers on the other for higher alpha values and some ammo independence.
#111
Posted 19 April 2017 - 04:08 AM
Anyways, the new loading screens do not work with 2560x1080
#112
Posted 19 April 2017 - 04:30 AM
Ghardyne Dynamics, on 19 April 2017 - 04:08 AM, said:
Anyways, the new loading screens do not work with 2560x1080
yea i posted a screenshot. hope they will fix that. its really annoying.
#113
Posted 19 April 2017 - 05:15 AM
I suffer from huge lag spikes.
When i write in chat it sometimes doesnt show.
Incursion mode is just another skirmish mode, fighting other mechs is still more efficient and profitable.
Loading screen is ugly, the Mechlab picture looks like a dwarven forge from WoW.
But hey, the location shown on commands is a good thing.
Edited by Ishishi, 19 April 2017 - 07:26 AM.
#114
Posted 19 April 2017 - 05:55 AM
Rampage, on 17 April 2017 - 08:32 PM, said:
I am going to hazard a guess and say that I believe that it has to do with the newly announced Competitive Mode. They are going to lock the build for MWOWC sometime around early September. After that players will only be able to use whatever is in the build at the time of the lock. Many of the comp leagues only allow Mech that are available for C-Bills. At the round table this was discussed as a rule for the Competitive Mode too. PGI wants the opportunity to showcase their own personally created Mech that has been added to canon. To do that the Roughneck must be out for C-Bills before the competition client lock. An August release for C-Bills allows the Roughneck to be eligible for the MWOWC tournament.
A silly idea really. No one in their right mind is going to use it at high level comp, because it needs IS XL.
No upper Tier team relied on IS XL mechs last year and the biggest balance issue in the game - IS XL. And no, LFE does not fix it.
You won't see them unless it's stipulated they must be used, and, that ain't gonna happen either.
PFC Carsten, on 19 April 2017 - 01:38 AM, said:
Reasoning: Base-killing is not sufficiently hard (i.e. danger of dying), so that splitting up your team for different tasks makes any sense. As long as the enemy has 3-4 mechs left, it is just a waste of time to walk to the base at the end.
It'll be even less effective with teams.
Anyone is a team is just going to deathball and murder the base. It's a flat our junk mode the way it is currently set-up.
It'll end up being like Escort - no one will pick it. Forcing it upon FP, that'll just make it even more boring than it is now.
#115
Posted 19 April 2017 - 06:01 AM
Working as intended?
Almost a quarter mill cbills and almost 4k XP for not firing a shot at anything but bases/towers/turrets...
Edited by MovinTarget, 19 April 2017 - 06:15 AM.
#116
Posted 19 April 2017 - 06:32 AM
#117
Posted 19 April 2017 - 06:35 AM
justcallme A S H, on 19 April 2017 - 06:32 AM, said:
That's what I'm saying. That's a lot of exp for romping on their base... My concern is that while it may force teams to organize a bit better, the drawback is encouraging generally bad YOLO behavior like when an enemy discos at the beginning of the match and your lights go off to kill it and leave the team w/o intel...
#118
Posted 19 April 2017 - 06:45 AM
justcallme A S H, on 19 April 2017 - 05:55 AM, said:
Anyone is a team is just going to deathball and murder the base. It's a flat our junk mode the way it is currently set-up.
It'll end up being like Escort - no one will pick it. Forcing it upon FP, that'll just make it even more boring than it is now.
No chance, that some play Base Defense, some get cubes to call in Air Support, and some attack the enemy base? Like, with coordination?
#119
Posted 19 April 2017 - 08:54 AM
MovinTarget, on 19 April 2017 - 06:35 AM, said:
That's what I'm saying. That's a lot of exp for romping on their base... My concern is that while it may force teams to organize a bit better, the drawback is encouraging generally bad YOLO behavior like when an enemy discos at the beginning of the match and your lights go off to kill it and leave the team w/o intel...
It's all about base killing, not some pointless powercell.
PFC Carsten, on 19 April 2017 - 06:45 AM, said:
Actually - every chance.
What you just described is splitting your forces 3 ways vs one single force.
That is never going to end well in any instance. Coordination and these "cap points" mean absolutely nothing against a full force push.
#120
Posted 19 April 2017 - 10:42 AM
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