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Roughneck Semi-Crouching
Started by Hit the Deck, Apr 14 2017 04:38 AM
8 replies to this topic
#1
Posted 14 April 2017 - 04:38 AM
A pretty nice looking pose.
#2
Posted 14 April 2017 - 06:30 AM
Maybe they are still keeping get up animation from ages ago, back when knockdown existed.
#5
Posted 14 April 2017 - 06:53 AM
Pretty sure that is just a point in the standard walking animation.
#6
Posted 14 April 2017 - 06:54 AM
cazidin, on 14 April 2017 - 06:49 AM, said:
Maybe THAT is why IK is taking so long?
Actually, I wonder... if they are intending to make a game engine switch to Unreal, I would question bothering to spend development resources on doing something like IK for cryengine... like how long would you reap the benefits of that?
#7
Posted 14 April 2017 - 07:00 AM
Jingseng, on 14 April 2017 - 06:54 AM, said:
Actually, I wonder... if they are intending to make a game engine switch to Unreal, I would question bothering to spend development resources on doing something like IK for cryengine... like how long would you reap the benefits of that?
For about a year and a half. They've stated publicly they don't intend to switch until after MW:V, and maybe not even then. Going to another game engine is a LOT of work.
#8
Posted 14 April 2017 - 09:25 AM
Probably just a picture from the walking animation. Could also be right after a landing, if it has used jump jets.
Crouching will always be lostech in MWO.
Crouching will always be lostech in MWO.
#9
Posted 14 April 2017 - 12:58 PM
El Bandito, on 14 April 2017 - 06:30 AM, said:
Maybe they are still keeping get up animation from ages ago, back when knockdown existed.
I mean, it's undoubtedly the walking animation, just from a weird angle with a wide misleading FoV.
But you're right... PGI has said they still fully animate all mechs for knockdown and getting up, "just in case."
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