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Incursion Needs To Be Reworked


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#101 Khobai

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Posted 18 April 2017 - 09:13 PM

Quote

Sure, only two Posted Image


yes only two. you and bishop. no one else seems to care if incursion has respawn.

#102 Moonlight Grimoire

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Posted 18 April 2017 - 09:23 PM

View PostKiran Yagami, on 18 April 2017 - 09:12 PM, said:

I hate Incursion. The worst is when you lose and you have to wait for the enemy team to damage your base. Seriously, just end the damn game.


Hence why it would be better if only one team had a base. Defenders have some incentive to keep out on the map to a degree due to better vantage points, the buffs from the base, and you know attacking the attacking team as they have to move towards the base to destroy it.

Attackers of course have to destroy the base and whatever defenders are required to be put down to facilitate that. Maybe all 12, maybe only 5. Having 2 fuel cell generators mid way to attacker spawn and 1 close to the base would be ideal to cause some tension (though have the 2 far generators to the sides so you can have attacker lights do dangerous runs for those bonuses, though PGI needs to HEAVILY incentivize doing so, current rewards are on par with being the first to press R while looking at a mech). This creates a conflict. Also this means that the defenders will fall back naturally into their base so as the match progresses the attackers will get to their goal and there will be minimal wait to crush the base at the end to finish the match. This also means that attackers if wiped out don't have a base that needs to be wiped out by the defending team as there was only one base.

Another dynamic would be to create a mode where there is a neutral base that one team can capture and both teams fight around. Idea being the match is to fight over who gets the base, whoever holds it gets buffs from whatever they have activated within it. Could be fun, lots of capture flipping possibilities, IDK. But, I think Incursion just being a singular base that is being defended by a team is where incursion should be instead of the mess it is currently.

Seriously, PGI, give out better rewards for doing objectives. If you want players to do objectives in a mode they need to be worth while, by that it needs to be worth what it would be to damage and kill a mech, not to scout a mech.

#103 Ted Wayz

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Posted 18 April 2017 - 09:38 PM

View PostMoonlight Grimoire, on 18 April 2017 - 09:23 PM, said:


Hence why it would be better if only one team had a base. Defenders have some incentive to keep out on the map to a degree due to better vantage points, the buffs from the base, and you know attacking the attacking team as they have to move towards the base to destroy it.

Attackers of course have to destroy the base and whatever defenders are required to be put down to facilitate that.\

Hey, maybe to get to the base teams would have to destroy a gate generator.

Wait a second...

#104 RangDipkin

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Posted 18 April 2017 - 09:42 PM

Does anyone think that new game modes are really necessary? Is it just me or are new maps the best kind of new game mode imaginable?

#105 Ted Wayz

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Posted 18 April 2017 - 09:44 PM

View PostRangDipkin, on 18 April 2017 - 09:42 PM, said:

Does anyone think that new game modes are really necessary? Is it just me or are new maps the best kind of new game mode imaginable?

Or maybe new maps and a new rewards system to get people to play different.

#106 Reverend Herring

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Posted 18 April 2017 - 09:56 PM

Hmm... It's been like what? 12 hours since the new game mode went online. And already everyone seems to know exactly how it plays. I haven't had the chance to try it out yet. I have no idea if it works or not, apart from that the bases look neat. I wonder if there are more people like me..?

Also, at first the Escort seemed to be auto-win for defenders. Now it seems pretty balanced, according to my on experience. It still needs adjusting, though. And I expect that Incurision will need some (= a lot of) adjusting until it works. But people please, give it a chance. Give other people a chance to try it out. Give it a week, a day at least, before bashing the game mode and PGI for trying.

p.s. I think the ramping up the rewards for objective play would be the easiest solution for making the skirmish less appealing option.

#107 Scout Derek

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Posted 18 April 2017 - 10:03 PM

View PostReverend Herring, on 18 April 2017 - 09:56 PM, said:

Hmm... It's been like what? 12 hours since the new game mode went online. And already everyone seems to know exactly how it plays. I haven't had the chance to try it out yet. I have no idea if it works or not, apart from that the bases look neat. I wonder if there are more people like me..?


I only made this thread because I played the PTS, and now the live servers with more and various people.

There's probably alot like you that Haven't even updated yet. most likely expect a influx this weekend of people playing the game and trying it.

#108 Deathlike

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Posted 18 April 2017 - 10:15 PM

It's awful, and requires all the #TrumpWallMemes for full enjoyment.

#109 Scout Derek

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Posted 18 April 2017 - 10:18 PM

View PostDeathlike, on 18 April 2017 - 10:15 PM, said:

It's awful, and requires all the #TrumpWallMemes for full enjoyment.


W R O N G.

<3

#110 Anjian

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Posted 18 April 2017 - 10:30 PM

View PostMoonlight Grimoire, on 18 April 2017 - 08:34 PM, said:


Or if everything is skirmish maybe they should just remove skirmish from the game since it is redundant, allow for the other secondary methods of completing the mode to come to the front.

Or maybe PGI can stop, realize they can adjust values, and reward doing things so it is actually rewarding to do stuff beyond shooting stompy robots all the time. Or embrace that this is just a flat arena shooter at it's core and they have failed to make a battletech game and cut the second base and just let the mode run as is. Given Russ' E-Spurt's infatuation we might get the latter, but, probably not.



In the end, PGI and every player in the game has to be honest. Its just only one game mode after all, and rather than wasting valuable resources and time trying to invent other modes, which only in the end, plays like that single primary game mode or no one wants to play any other mode (made worst because anyone can vote it out), why not just make the game a single mode, then tweak, perfect that single mode over 100%.

#111 Deathlike

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Posted 18 April 2017 - 10:33 PM

View PostScout Derek, on 18 April 2017 - 10:18 PM, said:

W R O N G.

<3


#alternatefacts

#112 meteorol

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Posted 18 April 2017 - 10:38 PM

Prediction after PSR: without respawns, it will be TDM again.

"but but but muh no respawn"-Grognards: but but but muh no respawn!

Realitly after release: TDM, again.

PGI, please for the love of god stop wasting time creating new QP gamemodes. Within the current maps and the framework you set for the game, every single gamemode you add to QP will be TDM all over again.

Salvage the gamemode by adding it to CW. After that, don't invest a single second of developement time for a QP gamemode again, ever. You might aswell stare at the wall for 8 hours a day, 3 months.

Edited by meteorol, 18 April 2017 - 10:39 PM.


#113 GhastlyGrim

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Posted 18 April 2017 - 10:44 PM

How about some ressource extraction points outside the bases
to fight for, which enable ressource depending respawns inside the base.

Oh and no dropdecks, instead choose a mech you own or one on the free Rotation.

This wont alienate new Players without owned mechs.

Far more immersive than gathering wtf fuelcells.

#114 jjm1

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Posted 18 April 2017 - 11:56 PM

MWO already has respawns, you just have to sit in a queue and then a load screen and then a wait screen.

The objection seems to be that people wont babysit their mechs if death isn't punished. Counterpoint: they will play more aggressively, and hopefully less out of match waiting just to get a few minutes of action every 30 minutes or so. Matches will probably be quicker, not slower without the timidness that comes with having one chance per match to not get focused down.

#115 Vellron2005

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Posted 19 April 2017 - 12:49 AM

View PostVellron2005, on 19 April 2017 - 12:20 AM, said:

So, here's my experience with incursion so far..

If you want to play the battery game, you completely miss out on everything else, and can even get killed in the process.. you get very little "glory", and "rewards".. might as well be AFK the whole match..

If you play the game to kill, you play a standard skirmish in the middle of the map..

The bases are largely ignored, and the Air control tower summons a dropship that does exactly nothing.. it would perhaps shoot at any mechs in the enemy base, but by the time you power it up, the base is empty - so no effect.

This mode might be more interesting in FW, but in QP it is going the way of Assault (which it was supposed to replace by the way, but, PGI wanted to introduce more "content"), so it's basically another skirmish with "random stuff"..

A shame really.. Posted Image

What to do to improve?

1) If not already, make it a FW mode.

2) Remove needless batteries and tower functionalities. Make the towers destructible. Let the bases be covered in ECM until jammer tower destroyed. Let the Bases counter ECM until radar tower destroyed. Let the air control tower drop random Air strikes every 2 minutes on the enemy until air tower destroyed.

3) Make winning by destroying the towers (and base) hand out a MASSIVE payout. Make it profitable for us to destroy the bases.

4) Make an MFB structure inside the bases that repair and rearm friendly mechs. (does not restore arms, but fixes legs)

This would make the mode MUCH more interesting and would encourage non-skirmishing.


Yeah... this.. from another topic..

#116 Vyx

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Posted 19 April 2017 - 01:06 AM

Consider

#117 Dogstar

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Posted 19 April 2017 - 02:05 AM

Just played my first Incursion game and the rewards fro winning suck ***.

Me in an ASN and someone in a Nova race across the map, hit the undefended enemy base, and take it out in under a minute

80k reward 325xp

Utterly pointless - I'd get a better reward by skirmishing in the middle

#118 HollowBassman

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Posted 19 April 2017 - 03:23 AM

View PostKhobai, on 18 April 2017 - 09:13 PM, said:


yes only two. you and bishop. no one else seems to care if incursion has respawn.


You know darn well it is not just two people. If you are so desperate for respawn take yourself to twitter and annoy Russ until they fix FW.

Edited by HollowBassman, 19 April 2017 - 03:48 AM.


#119 Karl Streiger

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Posted 19 April 2017 - 03:49 AM

Respawn & Ticket System & Complex Game Mode = War of Attrition
Complex game mode and no Respawn = Skirmish

That's all

#120 LordNothing

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Posted 19 April 2017 - 03:49 AM

my thoughts on the new mode:

il try again next patch, gg.





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