Windsaw, on 18 April 2017 - 01:14 PM, said:
I stopped playing about a year ago but I still watch occasional let's plays to keep in touch. Now I heared that there would be a new gamemode.
I watched a game where the team fought for the objective.
It was cool! It was like you had something to battle for! Stuff destroyed. People working together for a goal.
And then: Almost no rewards.
PGI has not learned anything. There must never be a game mode that punishes you for succeeding in your objective!
You don't want another Skirmish?
Easy: Punish the players who do NOT go for the objective! Maybe it's just me, but to me Mechwarrior was never destroying other mechs. It was winning objectives. I guess this is why this game is not for me.
Rewards for fulfilling objectives other than murdering the enemy are low precisely because people whined and cried loudly and endlessly for them to be significantly reduced.
As I keep saying, at least half of the problems with MWO can be traced back to the whiny player base.
Paigan, on 18 April 2017 - 01:38 PM, said:
I don't know about respawns, but I find this whole thing with symmetrical bases (who builds hostile bases just a few clicks away from each other?) and the magically lying around fuel cells weird.
If it were some arena-style robot contest, that would make perfect sense, but for a game like Battletech with a an actual military setting, it's close to ridiculous.
Think eSports, man! F****** bloody eSports!
Edited by Mystere, 18 April 2017 - 05:01 PM.