Deathlike, on 18 April 2017 - 03:18 PM, said:
The default objective in CS does force the action, yet are perfectly asymmetric.
If only PGI could take a cue from something that is so basic and has worked a decade+ ago.
Oh I agree, part of the reason they are successful is because of something really simple, the defending team
has two areas to guard instead of one, which are both a decent distance away from each other. It means defenders have to find better areas to guard from that are flexible and give suitable map control while giving the attackers decent numbers of approaches. The Invasion mode just proved how little they understood the importance of this, and this new game mode is no different.
GrimRiver, on 18 April 2017 - 03:18 PM, said:
But what if I wanted to play the gamemode and not just skirmish 2.0?
Then push for better respawn game modes, because none of the ones we have are honestly interesting to play nor do they honestly force engagements in a dynamic way. I almost guarantee they will end up just like Invasion did (and Invasion is a huge reason why even comp players hated FW).
Edited by Quicksilver Kalasa, 18 April 2017 - 03:24 PM.