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Incursion Needs To Be Reworked


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#21 MaximusPayne

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Posted 18 April 2017 - 01:05 PM

The problem with respawn in QP is the disco count will skyrocket. As soon as a tryhard realizes he's on a losing team, he's gone. Which is 1 second after his first death. Go play MWLL if you want respawning mechs.

#22 Windsaw

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Posted 18 April 2017 - 01:14 PM

I stopped playing about a year ago but I still watch occasional let's plays to keep in touch. Now I heared that there would be a new gamemode.

I watched a game where the team fought for the objective.
It was cool! It was like you had something to battle for! Stuff destroyed. People working together for a goal.

And then: Almost no rewards.
PGI has not learned anything. There must never be a game mode that punishes you for succeeding in your objective!
You don't want another Skirmish?
Easy: Punish the players who do NOT go for the objective! Maybe it's just me, but to me Mechwarrior was never destroying other mechs. It was winning objectives. I guess this is why this game is not for me.

#23 Dee Eight

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Posted 18 April 2017 - 01:32 PM

First post patch game with Roughneck hero was an Incursion Polar... this is the result....

Posted Image

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About six of us pushed forwards past the center battery station, bagged the KCG and the TBR, and there was a solitary ebon guarding inside their base. My kill was shooting the KCG in the back. Considering I didn't PTS the mode I thought it was easy to adapt to and played fine. Once we killed the ebon and a couple inner turrets... it was game over the the base (I destroyed two of the three items myself). Kills were even between teams. I'd say our quick chicken walker lights were well balanced by a pair of jumper lights on the other side. All in all it was a fun match.

Edited by Dee Eight, 18 April 2017 - 02:00 PM.


#24 Paigan

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Posted 18 April 2017 - 01:38 PM

I don't know about respawns, but I find this whole thing with symmetrical bases (who builds hostile bases just a few clicks away from each other?) and the magically lying around fuel cells weird.

If it were some arena-style robot contest, that would make perfect sense, but for a game like Battletech with a an actual military setting, it's close to ridiculous.

Edited by Paigan, 18 April 2017 - 01:44 PM.


#25 Lances107

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Posted 18 April 2017 - 01:45 PM

I have not had the pleasure of this mode, but a few things op. No respawns please, this is like the one guy asking for mechs that could repair damaged mechs.

#26 MechaBattler

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Posted 18 April 2017 - 01:48 PM

Just make damage and kills worth a lot less in that mode and the objectives the bulk of the rewards.

#27 cazidin

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Posted 18 April 2017 - 01:56 PM

It's almost like this game mode was barely tested on the PTS because few players were incentivized to play there when multiple consecutive and simultaneous events offered better rewards for their primary accounts.

#28 Dee Eight

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Posted 18 April 2017 - 01:58 PM

just starting another game...i voted incursion / grim plexus and that's what has resulted... i'll edit this after the match.

Ok this was a culling for them and a cache game for me 11 to 0... when we were 10 to 0 we pushed to their base with more than 9 minutes left on the clock. I managed second spot on the team with 369 MatchScore, 4 kills, 5 assists, 478 damage. Our highest score player was a KDK-2 driver who got 914 damage, 582 match, 1 kill, 6 assists.

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Edited by Dee Eight, 18 April 2017 - 02:16 PM.


#29 Khobai

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Posted 18 April 2017 - 02:09 PM

all gamemodes will just degrade into skirmish unless PGI adds respawns. that is a fact.

Quote

It's almost like this game mode was barely tested on the PTS because few players were incentivized to play there when multiple consecutive and simultaneous events offered better rewards for their primary accounts.


Its almost like PGI was told all their gamemodes would just be variations of skirmish if they didnt add respawns.

#30 Alistair Winter

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Posted 18 April 2017 - 02:12 PM

As someone who tried to test this game mode on PTS and gave up after waiting literally a whole day for a single match and posted to say that Incurion was basically a Skirmish match in 4v4 and we needed more people to test this properly, this is my reaction:

Posted Image



#31 Moonlight Grimoire

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Posted 18 April 2017 - 02:13 PM

Having finally had the joy of 12v12 on live with this mode now, I can say this, only one base ever matters. Why? Because the match really ends up just being skirmish. On Polar we ended up pushing to the generators and having a fight there, cut it down to 5v3 then pushed into the enemy base to finish the fight, our base was never in question, and in fact, never used. To me, this was fun. Incursion would be far better if it was an attacking force vs a defending force, and the defenders as time went on had less access to cells to fuel their base (because the enemy is closer so you can't get to the cell generators as easily). This yes means it is still skirmish (nothing will change that), but, at least now one team has the goal of protecting their base and has some minor buffs, while the other team has a few ways to go about winning. Bog down the defenders and send in a lance to ravage the base to try to turn the defenders and then pincer them, just attrition them, ect. Respawns aren't needed to make it work, what is needed is asymmetry to spice things up.

#32 Deathlike

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Posted 18 April 2017 - 02:13 PM

View PostAlistair Winter, on 18 April 2017 - 02:12 PM, said:

As someone who tried to test this game mode on PTS and gave up after waiting literally a whole day for a single match and posted to say that Incurion was basically a Skirmish match in 4v4 and we needed more people to test this properly, this is my reaction:

Posted Image





One could say that's how they test things @ PGI...

#33 Khobai

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Posted 18 April 2017 - 02:15 PM

one of the towers should let you spend a power pellet to respawn the player thats been dead the longest

#34 Ghogiel

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Posted 18 April 2017 - 02:26 PM

I'm guessing besides MWO, anti respawners never actually played any other MW games/don't multiplayer in general. If they had their way it would just be 12v12 single spawn PvE bot farming or something.

#35 Moonlight Grimoire

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Posted 18 April 2017 - 02:30 PM

View PostGhogiel, on 18 April 2017 - 02:26 PM, said:

I'm guessing besides MWO, anti respawners never actually played any other MW games/don't multiplayer in general. If they had their way it would just be 12v12 single spawn PvE bot farming or something.


Pretty likely.

#36 Khobai

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Posted 18 April 2017 - 02:33 PM

Quote

I'm guessing besides MWO, anti respawners never actually played any other MW games/don't multiplayer in general. If they had their way it would just be 12v12 single spawn PvE bot farming or something.


anyone whos against respawning is an idiot though so their opinions shouldnt count

adding respawning doesnt mean no-respawning is going away. you can still have limited respawns in incursion (like have one of the towers respawn a dead mech) but no respawns in skirmish

#37 Bishop Steiner

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Posted 18 April 2017 - 02:34 PM

View PostScout Derek, on 18 April 2017 - 12:18 PM, said:

As in, a good bit of work. 2 months worth of work. Otherwise, it's just skirmish with bases.


Remember MW4, and that game mode in multiplayer where you actually had to destroy the enemy team's base to win? And there was respawns?

Yeah, I'd like it like that please. Probably should have mentioned it more back when it was in PTS, that fault is mine.


Things to be added:

- Respawns

- Actual Turrets that defend the base instead of those one shot little lostech turrets

- Spawn points (as in, add those hangars from the 1v1 map



I don't know, could be my distaste for having game modes where it's always the secondary win condition usually is killing the entire enemy team :/

add respawns to QP, and Bishop walks out the door. If Incursion is added to FW, then fine use up that Drop Deck.

So tired of people posting respawns as the answer to everything. This is not a respawn game. Deal with it.

#38 Quicksilver Aberration

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Posted 18 April 2017 - 02:34 PM

View PostGhogiel, on 18 April 2017 - 02:26 PM, said:

I'm guessing besides MWO, anti respawners never actually played any other MW games/don't multiplayer in general.

Some of us actually preferred NR games in MW4, I know a sizable chunk that played in the NBT leagues did. CS:GO could also be considered to have no respawn in a way (economy is basically like logistics during a multi-stage fight like you might've had in old NBT matches for Guerrilla Raids and Planetary Assaults).

Edited by Quicksilver Kalasa, 18 April 2017 - 02:36 PM.


#39 Bishop Steiner

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Posted 18 April 2017 - 02:37 PM

View PostGhogiel, on 18 April 2017 - 02:26 PM, said:

I'm guessing besides MWO, anti respawners never actually played any other MW games/don't multiplayer in general. If they had their way it would just be 12v12 single spawn PvE bot farming or something.

or maybe some of us like having a little variety instead of everything getting rammed into the one same generic vanilla mold.

Crazy effing thought, I know.

You want those respawns so bad... go play those other games.

Edited by Bishop Steiner, 18 April 2017 - 02:37 PM.


#40 Ghogiel

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Posted 18 April 2017 - 02:38 PM

View PostQuicksilver Kalasa, on 18 April 2017 - 02:34 PM, said:

Some of us actually preferred NR games in MW4, I know a sizable chunk that played in the NBT leagues did. CS:GO could also be considered to have no respawn in a way (economy is basically like logistics during a multi-stage fight like you might've had in old NBT matches for Guerrilla Raids and Planetary Assaults).

For most league play I am pretty staunchly no respawn type guy. But imo MWO really doesn't need another mode ill suited and crammed into no respawn system.


View PostBishop Steiner, on 18 April 2017 - 02:37 PM, said:

or maybe some of us like having a little variety instead of everything getting rammed into the one same generic vanilla mold.

And I am one of those that like variety and not crammed into the same generic vanilla mold. Unlike yourself.

Edited by Ghogiel, 18 April 2017 - 02:39 PM.






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