Incursion Needs To Be Reworked
#21
Posted 18 April 2017 - 01:05 PM
#22
Posted 18 April 2017 - 01:14 PM
I watched a game where the team fought for the objective.
It was cool! It was like you had something to battle for! Stuff destroyed. People working together for a goal.
And then: Almost no rewards.
PGI has not learned anything. There must never be a game mode that punishes you for succeeding in your objective!
You don't want another Skirmish?
Easy: Punish the players who do NOT go for the objective! Maybe it's just me, but to me Mechwarrior was never destroying other mechs. It was winning objectives. I guess this is why this game is not for me.
#23
Posted 18 April 2017 - 01:32 PM
About six of us pushed forwards past the center battery station, bagged the KCG and the TBR, and there was a solitary ebon guarding inside their base. My kill was shooting the KCG in the back. Considering I didn't PTS the mode I thought it was easy to adapt to and played fine. Once we killed the ebon and a couple inner turrets... it was game over the the base (I destroyed two of the three items myself). Kills were even between teams. I'd say our quick chicken walker lights were well balanced by a pair of jumper lights on the other side. All in all it was a fun match.
Edited by Dee Eight, 18 April 2017 - 02:00 PM.
#24
Posted 18 April 2017 - 01:38 PM
If it were some arena-style robot contest, that would make perfect sense, but for a game like Battletech with a an actual military setting, it's close to ridiculous.
Edited by Paigan, 18 April 2017 - 01:44 PM.
#25
Posted 18 April 2017 - 01:45 PM
#26
Posted 18 April 2017 - 01:48 PM
#27
Posted 18 April 2017 - 01:56 PM
#28
Posted 18 April 2017 - 01:58 PM
Ok this was a culling for them and a cache game for me 11 to 0... when we were 10 to 0 we pushed to their base with more than 9 minutes left on the clock. I managed second spot on the team with 369 MatchScore, 4 kills, 5 assists, 478 damage. Our highest score player was a KDK-2 driver who got 914 damage, 582 match, 1 kill, 6 assists.
Edited by Dee Eight, 18 April 2017 - 02:16 PM.
#29
Posted 18 April 2017 - 02:09 PM
Quote
Its almost like PGI was told all their gamemodes would just be variations of skirmish if they didnt add respawns.
#30
Posted 18 April 2017 - 02:12 PM
#31
Posted 18 April 2017 - 02:13 PM
#32
Posted 18 April 2017 - 02:13 PM
Alistair Winter, on 18 April 2017 - 02:12 PM, said:
One could say that's how they test things @ PGI...
#33
Posted 18 April 2017 - 02:15 PM
#34
Posted 18 April 2017 - 02:26 PM
#36
Posted 18 April 2017 - 02:33 PM
Quote
anyone whos against respawning is an idiot though so their opinions shouldnt count
adding respawning doesnt mean no-respawning is going away. you can still have limited respawns in incursion (like have one of the towers respawn a dead mech) but no respawns in skirmish
#37
Posted 18 April 2017 - 02:34 PM
Scout Derek, on 18 April 2017 - 12:18 PM, said:
Remember MW4, and that game mode in multiplayer where you actually had to destroy the enemy team's base to win? And there was respawns?
Yeah, I'd like it like that please. Probably should have mentioned it more back when it was in PTS, that fault is mine.
Things to be added:
- Respawns
- Actual Turrets that defend the base instead of those one shot little lostech turrets
- Spawn points (as in, add those hangars from the 1v1 map
I don't know, could be my distaste for having game modes where it's always the secondary win condition usually is killing the entire enemy team :/
add respawns to QP, and Bishop walks out the door. If Incursion is added to FW, then fine use up that Drop Deck.
So tired of people posting respawns as the answer to everything. This is not a respawn game. Deal with it.
#38
Posted 18 April 2017 - 02:34 PM
Ghogiel, on 18 April 2017 - 02:26 PM, said:
Some of us actually preferred NR games in MW4, I know a sizable chunk that played in the NBT leagues did. CS:GO could also be considered to have no respawn in a way (economy is basically like logistics during a multi-stage fight like you might've had in old NBT matches for Guerrilla Raids and Planetary Assaults).
Edited by Quicksilver Kalasa, 18 April 2017 - 02:36 PM.
#39
Posted 18 April 2017 - 02:37 PM
Ghogiel, on 18 April 2017 - 02:26 PM, said:
or maybe some of us like having a little variety instead of everything getting rammed into the one same generic vanilla mold.
Crazy effing thought, I know.
You want those respawns so bad... go play those other games.
Edited by Bishop Steiner, 18 April 2017 - 02:37 PM.
#40
Posted 18 April 2017 - 02:38 PM
Quicksilver Kalasa, on 18 April 2017 - 02:34 PM, said:
For most league play I am pretty staunchly no respawn type guy. But imo MWO really doesn't need another mode ill suited and crammed into no respawn system.
Bishop Steiner, on 18 April 2017 - 02:37 PM, said:
And I am one of those that like variety and not crammed into the same generic vanilla mold. Unlike yourself.
Edited by Ghogiel, 18 April 2017 - 02:39 PM.
15 user(s) are reading this topic
0 members, 15 guests, 0 anonymous users