I quite like your proposals here for the base positioning. It would at least be interesting to see how it plays out with a different setup like you propose.
"If you want respawns, play FP" - What that mode that basically no one plays and everyone is always complaing about?
Why is wanting respawns for just this particular gamemode such a bad idea? I think it ~might~ be fun added to additional tweaks to the incursion mode.
2
Making Incursion Not Skirmish
Started by Cato Zilks, Apr 18 2017 12:44 PM
102 replies to this topic
#101
Posted 19 April 2017 - 03:09 PM
#102
Posted 19 April 2017 - 03:25 PM
HGAK47, on 19 April 2017 - 03:09 PM, said:
I quite like your proposals here for the base positioning. It would at least be interesting to see how it plays out with a different setup like you propose.
"If you want respawns, play FP" - What that mode that basically no one plays and everyone is always complaing about?
Why is wanting respawns for just this particular gamemode such a bad idea? I think it ~might~ be fun added to additional tweaks to the incursion mode.
"If you want respawns, play FP" - What that mode that basically no one plays and everyone is always complaing about?
Why is wanting respawns for just this particular gamemode such a bad idea? I think it ~might~ be fun added to additional tweaks to the incursion mode.
Understand that FP suffers from a multitude of related and unrelated issues (like purpose or time commitment) that isn't necessarily a fault of respawns but rather a population issue (that was mostly blown up with things like the Long Tom from Phase 3).
#103
Posted 20 April 2017 - 12:23 AM
Conquest doesn't need FP to work, it works fine in Polar for example. Simply put skirmish is usually the name of the game because maps are SO SMALL that its so easy to move back to base to repel any objective playing. Incursion is ok, it needs tweaks but it doesn't need a respawn, if a light grabs the energon your team actually CAN make it back to counter a base rush and win assuming he didn't take his sweet time getting it (should've been able to make the drop before the assaults reach the middle), alternatively that ECM is actually a big deal if your not in a bright white map (try fighting at most crimson strait energon areas with that ecm on your whole team). ACT is admittedly pretty useless right now, but as i said i would be ok with trading it for a 2 cell LT building that fires one shot (the screams of heresy by assault, heavies and campers can already be heard ) . PS: this is from puglandia though, not going to try to pretend to know if the effects are similar in comp queue
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