Cato Zilks, on 19 April 2017 - 10:49 AM, said:
That is not a problem. The mode is not riddled with campers
Alright, you seem to be confused on something or I'm simply not explaining something well.
The problem with plain ol skirmish is there is nothing there to encourage engagements, so what do teams do when they start to get more coordination? They find a strong defensive spot and hold it, there is no incentive to not. In Conquest you can't just sit on the edge of the map, you must either find a way to destroy the enemy team before they can get enough of a cap advantage or you must control caps through strong positioning.
That's the ONLY issue with Skirmish, it doesn't have any way to force engagements (forcing engagements is how you prevent camping). How it goes about doing that is also very important because you still want to make sure you don't have a central contest point (which is why Polar is honestly one of the better designed conquest maps), you want more options/avenues of approach to be available like there are in Skirmish.
Cato Zilks, on 19 April 2017 - 10:49 AM, said:
But right now, the opposite is the problem. The game is a crappy version of assault: if the forces meet in the middle it is skirmish, if they miss each other it is a cap race (base destruction race).
Assault is crappy period, it doesn't encourage dynamic games and is much more limiting, it forces you to play one of two ways:
- Hold a defensive position between the line of no return (midway between your base and the enemies base) and your base.
- Commit to a push over the line of no return with either your full force or a 1-3 mechs that go to grab base.
Your suggestion doesn't fix any part of that, in fact it just removes the tower/fuel cells as a factor even more because of how close teams start relative to each other compared to how far away the cells are. It also results in much less of the battlefield being used on top of that.
Savage Wolf, on 19 April 2017 - 10:46 AM, said:
And then suddenly suggesting respawns as a means to lengthening the game and it's whole other deal.
Then we get to the whole deal where it doesn't belong in QP if it has respawns. Not that it fixes the issues with this game mode, since it is still just like assault which is still worse than Conquest. Adding respawns still won't fix stupid game design.
Edited by Quicksilver Kalasa, 19 April 2017 - 11:15 AM.