But today, it kind of reach a boiling point.
When I joined the game with my MSI GS 60 4k Ghost Pro Gold Edition (brag) about 1 and a half years ago, (basically, best laptop in the market 2 years ago) I was getting about 60 FPS.
With each patch, and with each pressing of F9, I get more and more depressed.
What's the compromise? Less effects, less details, less... less... less.
This is going from max everything at 60 FPS to today, I barely hit 30 with constant screen lag with high to medium settings. People don't generally complain about this because... well.. it is what it is, and we kind of accepted it.
But this is ridiculous.
Your coding should not be this lousy. What, every patch you have and we must upgrade our system?
I somehow fix the screen lag and settle around 40 fps by turning shadow to low, particle to low, and host of other previous "very high" to "high" settings to medium.
I now know why EVERY SINGLE streamers on twitch that I view have very "thin" ppc trails. This is one of the saddest and most depressing day of my play in MWO, and I endured Mapgate. (Keep in mind also, that they are STREAMING. I am not. Yet I am forced to turn down resolutions like they do)
So please PGI, before the next "update," run optimization, and see why your patch is degrading performance with every single patch. Is it memory leak? Is it unused coding? Is it variables that you didn't bother to clean out? If you release an optimization patch, I guarantee that more people will be appreciative of your efforts than the next mechpack or map mode.
(PS. Incursion mode is a piece of.... Maybe it's time to consider unilateral objectives to fix Assault and Incursion. More space and more strategies. I still think Escort is a resounding success if not for your refusal to balance the map odds. Just fix using the same philosophy. You guys are seriously making things way too complicated.)
Edited by razenWing, 18 April 2017 - 09:28 PM.