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Ams Scoring Is Too Generous


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#21 justcallme A S H

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Posted 19 April 2017 - 03:09 AM

View PostThe6thMessenger, on 19 April 2017 - 02:22 AM, said:

Spoiler



LOL that is just ridiculous earning/match score for bringing AMS.

I guess we need a hot fix?

But then there will be a hotfix for the dozen or so gaping bugs in this patch.

#22 El Bandito

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Posted 19 April 2017 - 03:13 AM

PGI actually managed to make PSR even more upwards biased? They need to dump their heads in a cold water-filled bucket, and keep them there for 10 seconds. Posted Image

Now even chronic T3-5 baddies can't fail to climb to T1, thanks to simple inclusion of AMS.

Edited by El Bandito, 19 April 2017 - 03:15 AM.


#23 Baulven

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Posted 19 April 2017 - 03:28 AM

I think the score might need toned down a bit, but other than that it is fine. I actually like that they are starting to award actions other than point and click in this game (because let's face it you still need good positioning to make AMS work, it's not like it's short range.)

Since they are counting missiles I think they should award 1,000 cbills per five missiles destroyed rounding down. If that is too high 1,000 per 10 missiles. Voila the AMS gives a bonus.

#24 Lorcryst NySell

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Posted 19 April 2017 - 03:28 AM

View PostEl Bandito, on 19 April 2017 - 03:13 AM, said:

PGI actually managed to make PSR even more upwards biased? They need to dump their heads in a cold water-filled bucket, and keep them there for 10 seconds. Posted Image

Now even chronic T3-5 baddies can't fail to climb to T1, thanks to simple inclusion of AMS.


Could you explain that to me in simple terms that a noob chronic bad T5 can understand ?

I was almost at T4 back in November, and now I'm back at the very lowest point of T5, so I don't really see that upward bias ...

#25 Baulven

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Posted 19 April 2017 - 03:37 AM

Also crazy idea, with the change to match score (and with a cbills bonus) LRMs can finally be buffed to a decent weapon system. Double their speed, tighten up the spread, and thenot see how things go.

View PostLorcryst NySell, on 19 April 2017 - 03:28 AM, said:


Could you explain that to me in simple terms that a noob chronic bad T5 can understand ?

I was almost at T4 back in November, and now I'm back at the very lowest point of T5, so I don't really see that upward bias ...


That just means that if you are playing average instead of keeping you at your present level the PSR shifts you upwards. If yoy can score 150 match score yoy will rank up over time.

#26 Elizander

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Posted 19 April 2017 - 03:40 AM

PGI can just put a cap on AMS score per match.

#27 Shifty McSwift

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Posted 19 April 2017 - 03:47 AM

View PostThe6thMessenger, on 19 April 2017 - 02:22 AM, said:

Now, on a different perspective, while i didn't carried the team, neutralizing about 654 missiles that could have been 654 damage is not something to scoff at. But considering that i just stood there between the lurming idiot, and my teammate, I don't feel that it's a much more meaningful contribution against the one that did 962 or 806 or 784 damage that wiped out most of the enemy team that led us to victory, to have the same match score.


I agree it is too high, but on the other end of the scale, that "lurming idiot" was probably just standing there launching missiles too. Plus your choice to bring ams with enough ammo to stop that much LRM damage while potentially coming up against no LRMs at all.

The payoff could be halved from what it is now but it probably shouldn't go any further than that IMO, you are preventing damage where it would have been directly paying an opponent and damaging a teammate too, not just you.

#28 Lorcryst NySell

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Posted 19 April 2017 - 03:48 AM

View PostBaulven, on 19 April 2017 - 03:37 AM, said:

That just means that if you are playing average instead of keeping you at your present level the PSR shifts you upwards. If yoy can score 150 match score yoy will rank up over time.


OK, let's see if I got it right ...

Playing average is doing better than the terribad I'm being this morning (being sick doesn't help).

But I do score an average of 175 per match (even before AMS), but since I'm more often on the losing side of matches, my XP Bar goes down, lots of reddownarrows, simply because actually being on the winning team gives much more points toward the PSR.

8 months of play time (roughly) and I still see a downward bias rather than the other way ...

So, I'll come back here to learn more later, appointment with my doc now.

#29 El Bandito

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Posted 19 April 2017 - 03:58 AM

View PostLorcryst NySell, on 19 April 2017 - 03:28 AM, said:

Could you explain that to me in simple terms that a noob chronic bad T5 can understand ?

I was almost at T4 back in November, and now I'm back at the very lowest point of T5, so I don't really see that upward bias ...


PSR system is calculated so that it is easier to climb up than climb down. Now with the inclusion of AMS bonus, you can literally do nothing all match and just shoot down missiles with your AMS, and your PSR will go up. That's making things so much worse.

It is as clear to me as day, that PGI does not test their patches beforehand.

Edited by El Bandito, 19 April 2017 - 04:02 AM.


#30 justcallme A S H

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Posted 19 April 2017 - 04:10 AM

Yep no proper testing at all.

The amount of obvious issues/flaws this patch, and most the past 12 months, is just absurd.

#31 Flitzomat

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Posted 19 April 2017 - 04:24 AM

View PostLorcryst NySell, on 19 April 2017 - 03:48 AM, said:

8 months of play time (roughly) and I still see a downward bias rather than the other way ...


Looking at your stats you did not learn anything in the past 8 month. Sure you don´t want to do anything about that except bragging how you are the ultra-potato? (there is so much on the internet helping you to get a better player)

On the other hand I am glad that the Matchmaker worked in your case although you are the except for the rule that the T is just an experience bar. If you feel comfy in T5 all Messenger is trying to tell you is: Don´t equip AMS now or you will skyrocket into the realms of good gameplay (I mean at least sometimes good, rarely momentarily to be honest, maybe someday again)

Edited by Flitzomat, 19 April 2017 - 04:25 AM.


#32 Athom83

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Posted 19 April 2017 - 04:29 AM

I don't see how protecting your team from hundreds of damage shouldn't be giving you a lot of match score. If, and that is a big if, it is set too high it might be because they are compensating players for the lack of AMS scores previously. They may tone it down (which wouldn't be a good thing) later on.

#33 Cy Mitchell

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Posted 19 April 2017 - 04:31 AM

View PostThe6thMessenger, on 18 April 2017 - 11:48 PM, said:

Right so, i was in a losing battle in a Domination in Polar Highlands. Admittedly, i wasn't brought down by lurms, rather i cannot participate well because my brother's eating up the damn bandwidth in the middle of the fight. As with many of you know, unbeknownst to parents (maybe they do, but just don't care), you can't ******* pause online games. (On some games you can, like DotA 2, but not like the other players would wait for you.)

Okay, so i was in my Dakka Brawler Ebon Jaguar, i was having a blast in my other games. Sometimes literally, though i do well before i go down. But, not this time though, i did 283 dmg on said Polar Highlands Domination match. Which is pretty ******* bad considering my standing and my mech build which i could pull out 672 dmg out of it (with 7 team damage), but i downed 141 missiles with my AMS, so i got 270 match score, therefore my tier-gauge didn't go down.

I get that AMS should give score for protecting your teammates, and i am grateful for the change. But, this is just bad, at least i think it's bad. Sure AMS protection should pad your score, but not so much so that it will reward even bad play, cause i did badly in that match.

Yes it should be scored, so that at least people are attracted in putting AMS in their AMS-able mechs like responsible pilots (well, i wouldn't say im that responsible, cause sometimes i don't put AMS in my AMS-able mechs. And i admit, i deserve death by lurms because of that). But it shouldn't give so much score, that it's easily abuseable like that.




I do not have an opinion on how much AMS is paying because I have not experienced nor have I watched a stream with anyone who had AMS equipped. I just wonder, if you had equipped an extra laser or two instead of the AMS, as most people are apt to due, then would you havbe scored enough additional damage to equal what the AMS gave you?

As I understand it, you only get rewarded for destroying missiles that are targeting team members. You get nothing if they are targeting you. I am sure that your team mates appreciated the protection. I watch a lot of streams of the best players in the game. They scoff at LRM usage. None bring AMS. Yet, when they run into a team with one or two LRM users I see then get rekked, get salty and get mad blaming everything except themselves for dying to LRMs. This is not just on Polar either. Just last night, I watched one of the better players around get ripped apart by LRMs on Alpine, Canyon and Mining. Still did not give up a medium laser to bring AMS.

They can decrease the rewards. However, it should still be rewarding both financially and match score wise to sacrifice a bit of damage output to be a team player and bring something to help your team mates survive those "useless" LRMs.

Edit: Another point that I wonder about is, the last time I actually played on the LIVE server, which was admittedly over 3 months ago, I was in game after game with Tier 1s playing with Tier 4s and even the occasional Tier 5. If that is still the case then what does it matter if the PSR is moving everyone to Tier 1 too fast? Everyone is playing with everyone anyway.

Edited by Rampage, 19 April 2017 - 04:36 AM.


#34 Flitzomat

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Posted 19 April 2017 - 04:36 AM

View PostAthom83, on 19 April 2017 - 04:29 AM, said:

I don't see how protecting your team from hundreds of damage shouldn't be giving you a lot of match score. If, and that is a big if, it is set too high it might be because they are compensating players for the lack of AMS scores previously. They may tone it down (which wouldn't be a good thing) later on.


in this logic equipping ECM should give you 200 MS flat each and every game.
You don´t need any sort of skill for AMS, why should it contribute to your "Skill-Rating". It should give you CBills and XP but not Matchscore

#35 Marius Evander

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Posted 19 April 2017 - 04:37 AM

They did this ams "error" on purpose so we wouldn't notice our cbills income decrease from decreased cbill reward for doing damage also in the patch.

#36 chucklesMuch

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Posted 19 April 2017 - 04:43 AM

Maybe the ams scoring is to balance out the zerg rush scores... last match winning teams top score was 100, next highest score was 84...

#37 Mystere

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Posted 19 April 2017 - 04:48 AM

There are very compelling reasons why most of the player base refuse to play support roles. The first is that rewards are abysmal. The second is that ******* like you (as in most of you naysayers responding here) discourage people even more by your loud whining and crying about them.

Having said that, the rewards for AMS may indeed need to be adjusted, especially it's effect on PSR -- maybe. But, the very loud whining and crying from ******* like you just might cause PGI to respond with another set of abysmal knee-jerk reactions.

As I keep saying, half of the problems with this game can be traced back to the loud whiny player base. <smh>


View PostBaulven, on 19 April 2017 - 03:37 AM, said:

Also crazy idea, with the change to match score (and with a cbills bonus) LRMs can finally be buffed to a decent weapon system. Double their speed, tighten up the spread, and thenot see how things go.


Now that is something I can agree with. This goes to show that not everyone responding on this thread is a ****** like most. Posted Image

Edited by Mystere, 19 April 2017 - 04:52 AM.


#38 Ultimax

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Posted 19 April 2017 - 04:54 AM

View PostLorcryst NySell, on 19 April 2017 - 12:13 AM, said:

Score and stats are more important than fun ?

Who knew ...



Improving & caring about stats and scores is not mutually exclusive with "fun".

Just because some players can derive fun piloting with a steering wheel while they munch on crayons, doesn't mean players who work to win, score high and improve their stats/rank are not having fun.

That's is a false dichotomy.

There are LEGIONS of sportsfans listening to radio & watching TV programs dedicated to analyzing performance and discussing stats and scores for the pure enjoyment of it.

#39 Mcgral18

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Posted 19 April 2017 - 05:00 AM

I put a duo/trio on my ERML Nova

They are out scoring my average in much larger mechs, such as Gyr, Banshee and KDK3
Should probably find out how much a half ton of ammo will get you

I brought 3 tons of ammo, but have yet to even fire a full ton
I was told there would be LURMs in the PUG LIFE
That was a lie

#40 Athom83

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Posted 19 April 2017 - 05:14 AM

View PostMcgral18, on 19 April 2017 - 05:00 AM, said:

I brought 3 tons of ammo, but have yet to even fire a full ton
I was told there would be LURMs in the PUG LIFE
That was a lie

And here I am seeing 2-3 LRM80 Highlander IICs, Timberwolves, Stalkers, etc, and LRM 60 Awesomes, Archers, etc about every match on each team. Lot of chances to use up all my AMS ammo. In my twin AMS Battlemaster I usually average 1.5 tons of AMS ammo spent, and I carry 2 tons of ammo. The only reason I don't carry more is because I use up all my tonnage and slots on other things. I keep getting yelled at that "That's a waste of 3 tons", even when I shoot down hundreds (if not breaking into the thousand mark) of missiles keeping teammates alive so they can have better games. That would probably be the only mech I currently own that I would seriously consider getting and equipping AMS Overload and AMS Range modules (skills with the tree) at all times.





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