Jump to content

Ams Scoring Is Too Generous


150 replies to this topic

#61 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 19 April 2017 - 06:56 AM

View PostMoomtazz, on 19 April 2017 - 06:51 AM, said:


I rarely have to wait more than a minute to find a match, but it sure seems like player skill has gone way down in most of my matches. Maybe the XP bar is allowing worse players in T1-3. I assume there are T4 or 5 players in matches now, which shouldn't happen if I am T1.

Tell me again, why can't PGI just display tier level in the scoreboard? Someone's feelings may get hurt?


Aggregate list per team at the scoreboard

No name and shame, plenty of info


#62 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 19 April 2017 - 07:04 AM

IS XL a 4SP?

Oh lord... It's like one of the ONLY IS mechs that can run STD and actually do half decently...

#63 meteorol

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,848 posts

Posted 19 April 2017 - 07:04 AM

View PostEl Bandito, on 19 April 2017 - 06:21 AM, said:

PGI changed it so that T1s will not play with T4s, as long as MM valve is not loosened after many minutes of waiting. T5s will not queue with T1s, period.


I recently created an alt account, for reasons. I tried to tank PSR, which failed, because it's simply too easy to rank up. Even though i basically threw 25 matches (sry team) to try how low a new player could get the PSR bar, i was back into T4 very quickly.

I'm seeing people which i know are T1 (EMP players for example) a lot on a T4 account. And that is with waiting times ~ 30 sec. The frequency with which i'm seeing T1 players really does make "many minutes of waiting" before MM valve is loosened not very likely.

I know that's what PGI claims, but i doesn't really fit my experience.

Edited by meteorol, 19 April 2017 - 07:05 AM.


#64 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 19 April 2017 - 07:05 AM

View PostMoomtazz, on 19 April 2017 - 06:51 AM, said:

I rarely have to wait more than a minute to find a match, but it sure seems like player skill has gone way down in most of my matches. Maybe the XP bar is allowing worse players in T1-3. I assume there are T4 or 5 players in matches now, which shouldn't happen if I am T1.

Tell me again, why can't PGI just display tier level in the scoreboard? Someone's feelings may get hurt?


Higher tiers are already diluted with players who have no business being there. Only time when tiers were pretty close to real indication of skill was back in late 2015. As for not displaying tiers, you gonna have to ask that from Russ.


View Postmeteorol, on 19 April 2017 - 07:04 AM, said:

I'm seeing people which i know are T1 (EMP players for example) a lot on a T4 account. And that is with waiting times ~ 30 sec. The frequency with which i'm seeing T1 players really does make "many minutes of waiting" before MM valve is loosened not very likely.

I know that's what PGI claims, but i doesn't really fit my experience.


That's because you do not understand what PGI meant. MM waits to fill up the team for about 3 minutes before loosening the valve. It doesn't matter how long you have waited, unless you are literally the first guy to be in the match queue lobby.

Edited by El Bandito, 19 April 2017 - 07:13 AM.


#65 illudium Q 36

    Member

  • PipPipPip
  • Philanthropist
  • Philanthropist
  • 73 posts
  • LocationLos Angeles

Posted 19 April 2017 - 07:07 AM

You know, I've seen the "upward bias" story on the experience bar for a while. In order to progress, you used to have to either "WIN" or do at least 400 to 450 points of damage to get a 250 score to qualify for a "=". If you are not on the winning team, or if you are on the losing team and don't do at least 400-450 damage, then you stop advancing on the experience bar.

I breezed through Tier Five and Tier Four, but I've been stuck at the low end of Tier Three for months.

So I'm obviously a crappy player. I don't torso twist as much as should (in my case it throws off my aim more than I'd like in a brawl). I'll even do a "Leroy Jenkins" to break a corner stalemate.

But I've seen to many posts made by people who are "stuck" in a tier to think that it's just a few isolated players in this situation.
I've also seen the "Get Gud" replies to these players concerns.

Sadly, what ends up happening is many players finally decide to just turn off the experience bar. The good news is that the liberation this brings in just having fun again with the game is tremendous.

Have fun and stay thirsty my friends (Dos Equis).

#66 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 19 April 2017 - 07:07 AM

View Postmeteorol, on 19 April 2017 - 07:04 AM, said:


I recently created an alt account, for reasons. I tried to tank PSR, which failed, because it's simply too easy to rank up. Even though i basically threw 25 matches (sry team) to try how low a new player could get the PSR bar, i was back into T4 very quickly.

I'm seeing people which i know are T1 (EMP players for example) a lot on a T4 account. And that is with waiting times ~ 30 sec. The frequency with which i'm seeing T1 players really does make "many minutes of waiting" before MM valve is loosened not very likely.

I know that's what PGI claims, but i doesn't really fit my experience.


Devils advocate, timer is lobby life, not queue time
We don't know that particular value, we just get shoved into lobbies

#67 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 19 April 2017 - 07:17 AM

View Postilludium Q 36, on 19 April 2017 - 07:07 AM, said:

You know, I've seen the "upward bias" story on the experience bar for a while. In order to progress, you used to have to either "WIN" or do at least 400 to 450 points of damage to get a 250 score to qualify for a "=". If you are not on the winning team, or if you are on the losing team and don't do at least 400-450 damage, then you stop advancing on the experience bar.

I breezed through Tier Five and Tier Four, but I've been stuck at the low end of Tier Three for months.

So I'm obviously a crappy player. I don't torso twist as much as should (in my case it throws off my aim more than I'd like in a brawl). I'll even do a "Leroy Jenkins" to break a corner stalemate.

But I've seen to many posts made by people who are "stuck" in a tier to think that it's just a few isolated players in this situation.
I've also seen the "Get Gud" replies to these players concerns.


It is not hard to advance tiers, as long as you have a decent build, and you follow basic MWO tactics. However, there are players who cannot advance because they either lack the necessary time investment, or just like to goof around with sub-par builds, or both. That's fine, as they are relegated to lower tiers. No shame in that, as long as they know that they do not play well. It is those who think they are so good at the game, but never managed to advance to T1, that I laugh at.

#68 meteorol

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,848 posts

Posted 19 April 2017 - 07:27 AM

View PostEl Bandito, on 19 April 2017 - 07:05 AM, said:


That's because you do not understand what PGI meant. MM waits to fill up the team for about 3 minutes before loosening the valve. It doesn't matter how long you have waited, unless you are literally the first guy to be in the match queue lobby.


i understand that. But given how many T1 players i see, i'm ending up in a "loose valve" game pretty much every single match i play, while never waiting long for a match. Which takes away any purpose that PSR still had outside of T5, and makes it, atleast in my eyes, unlikely that the MM does wait "many minutes" before loosening the valves.

It would take a tremendous amount of bad luck to hit matches that are in queue for "many minutes" all day long, many days in a row.

Edited by meteorol, 19 April 2017 - 07:30 AM.


#69 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 19 April 2017 - 07:27 AM

View PostEl Bandito, on 19 April 2017 - 07:17 AM, said:

It is not hard to advance tiers, as long as you have a decent build, and you follow basic MWO tactics. However, there are players who cannot advance because they either lack the necessary time investment, or just like to goof around with sub-par builds, or both. That's fine, as they are relegated to lower tiers. No shame in that, as long as they know that they do not play well. It is those who think they are so good at the game, but never managed to advance to T1, that I laugh at.


Like the ones that make claims of being good and knowing better than T1 players, that when asked 'why aren't you Tier 1 if you're so good/know so much?', they come up with a large variety of excuses, such as 'I play for fun!', 'I'm not a meta tryhard!', 'I only play solo queue, I don't have people carrying me in group queue!', 'I'm not a cheater or exploiter!', etc.

Edited by Zergling, 19 April 2017 - 07:29 AM.


#70 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,959 posts
  • LocationOn the farm in central Minnesota

Posted 19 April 2017 - 07:31 AM

View Postilludium Q 36, on 19 April 2017 - 07:07 AM, said:

You know, I've seen the "upward bias" story on the experience bar for a while. In order to progress, you used to have to either "WIN" or do at least 400 to 450 points of damage to get a 250 score to qualify for a "=". If you are not on the winning team, or if you are on the losing team and don't do at least 400-450 damage, then you stop advancing on the experience bar.

I breezed through Tier Five and Tier Four, but I've been stuck at the low end of Tier Three for months.

So I'm obviously a crappy player. I don't torso twist as much as should (in my case it throws off my aim more than I'd like in a brawl). I'll even do a "Leroy Jenkins" to break a corner stalemate.

But I've seen to many posts made by people who are "stuck" in a tier to think that it's just a few isolated players in this situation.
I've also seen the "Get Gud" replies to these players concerns.

Sadly, what ends up happening is many players finally decide to just turn off the experience bar. The good news is that the liberation this brings in just having fun again with the game is tremendous.

Have fun and stay thirsty my friends (Dos Equis).


Bah. I am all for having fun. Losing is not fun. But I believe that if the game...pardon, of course I meant "competitive e-sport"... provides 100's of mechs and builds to play, that more than a handful of those mechs and builds should be competitive. That is indeed just a belief and alas, in this here e-sport, simply not a true one. My insistence in this erroneous belief goes far to explain my propensity for the dreaded equal sign. As I have slowly (ever so slowly) come to accept that my mechs are simply not very good choices in group que (Cataphracts are love! Quickdraws are life!) in most circumstances, and I have started playing more to the meta (as far as IS mechs will allow) my PSR has begun to rise. And yet, this last season it seems that with the increased frequency of late, of 4-10 man high tier teams dominating the group queue my ever faithful equal sign is once again my near constant result and companion.

Ah but rejoice! There is now more to the score than just damage and kills! My equal sign will be banished! So last night I played 8 matches in either a 2 AMS with overload equipped Jester or Grasshopper and my results...


...same as always: a couple up arrow wins, a couple down arrow losses and four god damn equal signs (one in a win to my shame).
The worst part? I think my AMS may have "brrrappt" once in 8 matches.

Sigh.

#71 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 19 April 2017 - 07:34 AM

View PostZergling, on 19 April 2017 - 07:27 AM, said:

Like the ones that make claims of being good and knowing better than T1 players, that when asked 'why aren't you Tier 1 if you're so good/know so much?', they come up with a large variety of excuses, such as 'I play for fun!', 'I'm not a meta tryhard!', 'I only play solo queue, I don't have people carrying me in group queue!', 'I'm not a cheater or exploiter!', etc.


I use a joystick! Posted Image

#72 9812051221181719

    Rookie

  • Knight Errant
  • 5 posts

Posted 19 April 2017 - 07:37 AM

Turnabout is Fairplay, if any lazy potato can sit back back,lob and do nothing, i'll sit with my triple ams and screw the lurm boats over!

#73 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 19 April 2017 - 07:43 AM

People ask to get money for bringing AMS, PGI gives them no money and boosts their match score so they get launched from T5 to T1 in a week of triple AMS Kit Foxing.

10/10

#74 Kasumi Sumika

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,118 posts
  • LocationFeeding the Fires of Rubicon

Posted 19 April 2017 - 08:47 AM

View PostDakota1000, on 19 April 2017 - 07:43 AM, said:

People ask to get money for bringing AMS, PGI gives them no money and boosts their match score so they get launched from T5 to T1 in a week of triple AMS Kit Foxing.

10/10


AMS is new meta Posted Image

#75 Rhialto

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 2,084 posts
  • Twitter: Link
  • LocationQuébec, QC - CANADA

Posted 19 April 2017 - 08:49 AM

Dang, didn't have time to play yesterday, hope I can play before they hotpatch this! Posted Image

#76 Xiphias

    Member

  • PipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 862 posts

Posted 19 April 2017 - 09:01 AM

Lorcryst NySell said:

If some people really want to get down to the nitty-gritty of my stats, check my 'Mech stats please ...

I'm really awful with lots of chassis, and there are a few where I'm mostly good, like my Hunchback HBK-4SP.

But, and this is an important point, even in a 'Mech that I know, with weapons I'm mostly good with, on a map that I know well, and in a game mode that favours my style of play ... I'M NOT LOSING ALONE !

There are 11 other people on my team, and 12 other people in front of us ... I really doubt that me alone is always the deciding factor in a loss (or win for that matter).

I'm not saying you cause every loss, far from it. What I'm saying is that you are the only consistent factor across all your matches. If you are averaging a sub 1 W/L ration across a decent sample size it's because your presence is making it more likely for your team to lose. There might be other players contributing even more towards that loss, but you are the common factor and you (on average) are the reason that your teams are losing more than they are winning.


Lorcryst NySell said:

I'll have to guess that 3MLas and 2 ASRM6s are not guns then ... also, in that 'Mech, my average damage (when I'm awake at the keyboard) is around 250-300 ...

'nuff from me, I prefer to learn things the hard way by playing the game.

That's a pretty light loadout for the 4SP. Something like this or this are probably more standard. If you haven't used meta mechs I'd recommend it to give you a starting point on builds.

There are definitely other mediums that can contribute more than the 4SP and being a brawler puts some decent restrictions on it.


Athom83 said:

You'd probably want to upgrade that to 5 MLs, 3 is just barely not enough. Are you using a XL 250? If not, you should be.
Something like this; http://mwo.smurfy-ne...7a93fa148836d96
If you think that runs to hot for you, try this; http://mwo.smurfy-ne...de2f4912a2ea0a4

Never put an XL engine in a Hunchback 4SP. Never ever.

#77 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 19 April 2017 - 09:06 AM

View PostEl Bandito, on 19 April 2017 - 07:17 AM, said:


It is not hard to advance tiers, as long as you have a decent build, and you follow basic MWO tactics. However, there are players who cannot advance because they either lack the necessary time investment, or just like to goof around with sub-par builds, or both. That's fine, as they are relegated to lower tiers. No shame in that, as long as they know that they do not play well. It is those who think they are so good at the game, but never managed to advance to T1, that I laugh at.



The main problem with this, is that:

1) T3s have always been able to be in matches with T1s and very frequently did so.
2) There are clearly not enough T1 & T2 players to actually fill out teams


What we have is a flawed experience bar disguised as a "skill rating", that due to player population really doesn't mean much at all.

#78 Trev Firestorm

    Member

  • PipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 1,240 posts

Posted 19 April 2017 - 09:28 AM

View PostRampage, on 19 April 2017 - 04:31 AM, said:

I watch a lot of streams of the best players in the game. They scoff at LRM usage. None bring AMS. Yet, when they run into a team with one or two LRM users I see then get rekked, get salty and get mad blaming everything except themselves for dying to LRMs. This is not just on Polar either. Just last night, I watched one of the better players around get ripped apart by LRMs on Alpine, Canyon and Mining. Still did not give up a medium laser to bring AMS.


A clear indication that despite their e-peen, they are not, in fact, the best players in the game.

#79 Kroete

    Member

  • PipPipPipPipPipPipPip
  • 931 posts

Posted 19 April 2017 - 09:46 AM

After some matches in my fox and with some rounds with around 700+ missiles destroyed, i would say:

Half matchscore for ams, but give 2-3 cbills for each destroyed missile (thats around 2000 cbills if you mount 3 ams and the enemy has lots of lrms and you zip around to catch em all in a match).

If no cbills rewards are possible, still reduce matchscore by 1/4 or 1/3.

Edited by Kroete, 19 April 2017 - 09:47 AM.


#80 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 19 April 2017 - 09:57 AM

personally im ok with this, perhaps more people will bring AMS, and with that LRMs will get some love,
its good that theirs another way to support besides raw damage, which i feel is a good direction,





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users