Hot-Fix Scheduled For 20-Apr-2017
#1
Posted 20 April 2017 - 01:41 PM
#2
Posted 20 April 2017 - 01:45 PM
#3
Posted 20 April 2017 - 01:45 PM
edit: GD you Carsten, I wanted to be first for once LOL!
I might be in the minority on this but unless they make it harder to take a base in incursion, you are just sweetening the pot for the yolos out there... The fuel cell are fine because chances are you can work on that near a front...
Edited by MovinTarget, 20 April 2017 - 01:48 PM.
#4
Posted 20 April 2017 - 01:49 PM
Quote
• Match Score contribution decreased
By how much? Again no numbers (sigh).
It wasn't a problem you know, sure a few posted about it bur read what I posted about it, I'll paste it here.
Finally I was able to play maybe 15 matches in a KF to test that out and I don't think it's a problem for now. First LRM are not in every game and when I was finally in a game where I could test this out and running to catch LRMs (not targeted at me) I endend up with a OK score, not an exagerated highscore but just a normal bump from doing my duty of protecting and that's a nice welcome.
Of course video like above specially crafted to show the problem is different but other than that I don't think current values are an issue. I don't see everyone suddenly running 3 x AMS because of this. It's new so you may see more for now but all will go back to normal shortly.
#5
Posted 20 April 2017 - 01:52 PM
#6
Posted 20 April 2017 - 02:06 PM
Quote
• C-Bills: Increased from 15,000 to 25,000
• XP: Increased from 300 to 350
• Match Score contribution increased
Problem as it is already is people rush the base for the quick wins.
And in my case usualy as a light is gathering the power source (Buff to that is quite okay since it makes it more worth it, i had couple games where my match score n cbill was terrible yet i retrived 4 cells for our team, but we won due rest of our team just rushed base.)
If anything this should be lower.
Or make the turrets very strong early on in the game so we can't light rush 4 ppl to win the base.
And over time they get weaker, and/or within how many enemies killed.
Incentive higher rewards for something that is already occuring is not a good thing, not for this game mode.
As a light i actually enjoy feeling usefull in some way other than 6 spl brawler, in this mode lights can shine somewhat due getting the cells early.
But now you buffed both parts - rushing base + getting cells... kinda counter productive imo. Unless i'm missing something.
#7
Posted 20 April 2017 - 02:13 PM
xSleeZyx, on 20 April 2017 - 02:06 PM, said:
Problem as it is already is people rush the base for the quick wins.
And in my case usualy as a light is gathering the power source (Buff to that is quite okay since it makes it more worth it, i had couple games where my match score n cbill was terrible yet i retrived 4 cells for our team, but we won due rest of our team just rushed base.)
If anything this should be lower.
Or make the turrets very strong early on in the game so we can't light rush 4 ppl to win the base.
And over time they get weaker, and/or within how many enemies killed.
Incentive higher rewards for something that is already occuring is not a good thing, not for this game mode.
As a light i actually enjoy feeling usefull in some way other than 6 spl brawler, in this mode lights can shine somewhat due getting the cells early.
But now you buffed both parts - rushing base + getting cells... kinda counter productive imo. Unless i'm missing something.
Or turrets/bases/towers are buffed inversely proportional to the number of pilots shooting them out of the total possible shooting them... this means early in the game its less conducive to bolt to the enemy gate, but later in the game when there are fewer mechs, the targets are weaker, making them more viable...
#9
Posted 20 April 2017 - 02:25 PM
#10
Posted 20 April 2017 - 02:40 PM
maybe next time
#11
Posted 20 April 2017 - 02:48 PM
both reach the saddle in the same amount of time but only one base is in optimal position and its not the D8 base.
while lights and mediums try to reach the enemy base in G3 half the base is destroyed and enveloped by the enemies.
did i mention that i havent played a single match alpine domination so far and it didnt appear in the voting screens either?
#12
Posted 20 April 2017 - 02:52 PM
So, people will probably more often make an earlier run at it now. Which might lead to more engagements near the base (vs. skirmish near the middle). Could be interesting...Just have to see how it plays out.
#13
Posted 20 April 2017 - 03:00 PM
#14
Posted 20 April 2017 - 03:13 PM
Advantages of releasing numbers:
- Will allow players to test for bugs in the scoring
- Will allow players to provide valuable feedback based on hard numbers instead of just feels.
- Will help veteran players explain matchscore to new players
Disadvantage of releasing numbers:
- Will take 5 minutes out of your day.
Please just save me the time of trying to figure out on my own and potentially releasing innacurate information.
#15
Posted 20 April 2017 - 03:28 PM
#16
Posted 20 April 2017 - 04:13 PM
#17
Posted 20 April 2017 - 04:17 PM
#18
Posted 20 April 2017 - 04:29 PM
#19
Posted 20 April 2017 - 04:30 PM
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