Necessary Roughness Event
#421
Posted 24 April 2017 - 07:08 AM
Come boys and girls, 9/B is also fine, you still pass your piloting license to enjoy the game another year.
#422
Posted 24 April 2017 - 07:17 AM
Yumoshiri, on 24 April 2017 - 07:08 AM, said:
Come boys and girls, 9/B is also fine, you still pass your piloting license to enjoy the game another year.
You don't get a ******* mech bay without 9, so stop being white knight?
#423
Posted 24 April 2017 - 07:25 AM
Yumoshiri, on 24 April 2017 - 07:08 AM, said:
Come boys and girls, 9/B is also fine, you still pass your piloting license to enjoy the game another year.
It's not about that, it should be doable without having to rely on luck.
#424
Posted 24 April 2017 - 07:28 AM
#425
Posted 24 April 2017 - 07:47 AM
#426
Posted 24 April 2017 - 07:54 AM
#427
Posted 24 April 2017 - 08:19 AM
Yumoshiri, on 24 April 2017 - 07:47 AM, said:
I bought a hundred empty mech bays the last time they went on sale. I don't "care" about the mech bay other than it's always nice to have another.
This was so not set up to do anything other than piss people off. It's a pale shadow of an RNG luck event. RNG at least lets you throw your skill at something and then cross your fingers. This category was "cross your fingers", now wait (for Incursion...maybe for hours on end), now cross your fingers that you've got the right mech for the job (and there are at least 3 or 4 different choices here to decide on...LRMs? Fast light? Streakboat? Long range camper? Mid-range heavy shooter with a big engine? All of these are right or wrong depending on who picks up the cell, where they go afterward, and where their team-mates are as well as your own)....then cross your fingers that your teammates aren't going to scare all the cell carriers away even if you beg them not to, then cross your fingers that you catch that first cell carrier wave in the first minute of the game, failed that? cross your fingers that someone on the other team cares to pick up another cell at all the whole game, then cross your fingers that now that you're in the right place at the right time with the right mech that you can actually hit the enemy and destroy him before he's out of range, cross your fingers you don't get killed by a mob of the enemy while chasing him (getting killed by the one mech is skill based, having to chase him back into their territory is not), and finally cross your fingers that you get the killing blow while your teammates rain down missiles and laser fire on it.
I farmed Molten Core for the Eye until I was bored senseless but I got the dam thing and waved Thunderfury around to show off how much of my life I wasted on it...this event has nothing on that because THAT was a well designed infuriating RNG time sink for an extremely rare item. This reward category is for a dangled mech bay that people really want and there's no way in he11 they can just use skill to ensure regular shots at that RNG.
I tried lights. I tried missile boat lights, streak lights, ecm and laser lights. I tried LRM boats, fast/slow/medium/heavy/assault/even light, I tried fast heavies, long range gauss, I tried camping the cells, tried camping bases, etc etc. I played from Friday night until just now and saw all of ONE pickup by an enemy. I got a kill on a carrier thirty minutes ago...was it doing something skillful? No, it was after I gave up and was waving around my Dire Wolf's laser and blasting mechs in the center of the map. I never even saw the batter icon when I killed that nova and I think there's a very good chance it was a good samaritan that grabbed a cell when he saw he was in a bad spot and going to die anyway just to give someone a battery carrier kill. It wasn't next to a battery charging point. It wasn't at a base. It wasn't doing anything at all to try to get the cell carrier kill.
It just happened. That's not a skill related kill. It's not a normal part of the game. It's happenstance almost unrelated to even RNG. Pure accident.
It's ridiculously bad design. Give me something hard. Give me a time sink. Let me chase something and know that I don't have the time to complete it and give up knowing I didn't have what it took. Let me chase it and find that I don't have the skills to make it happen.
This? This is either trolling or ignorance. I don't know which I prefer. Honestly I think they saw that every now and then a battery carrier was killed during PTS play and said "hey this is rare, let's give people something they really want for something that happens once in a while! They'll love it!" I think they thought that putting 5 battery carrys in the task list would give people something to shoot at constantly. It's ignorant of how the entire game is played and how people are motivated. Who the blazes carries cells after the first wave? Who would bother? The benefits are decent but small and downright infinitesimal compared to your mech being on the firing line. The reward? It's not just that it's not huge...it's that you can get it by just playing a few more rounds and getting a battery in the first wave of lights. Even with the rarity of Incursion popping it's not that hard to make happen. It's not a barrier to getting the reward or the mech bay for the people who really really really want it.
It's frikkin' irritating and it's bad design. If they wanted lights to be running all game long they needed to find a different way to encourage the dynamic...and there's no way in hades lights are going to pop into the middle of a brawl and stand still for five seconds no matter what the reward is...you can't get it by being dead. Want more people running? Make it a hundred battery carries...then people would complain about it, but at least it'd be a skill based threshold where the only RNG is getting to actually see the game mode and having enough time to commit.
This was ridiculous. I admit that it's not like I haven't seen this sort of thing from PGI before and I've learned to just quit most of the time. The only reason I got this one was, again, an accident. If I wasn't just deciding to play some more while premium time was up I wouldn't have gotten the reward.
I can't even begin to fathom what level of ignorance it takes to get an early kill, see the wasteland out there for everyone else, and then strut around clucking about how skillful you are. I'm sure the shots you took to kill that one mech were very skilled. The idea that it was anything other than happenstance that you got to take those shots is ludicrous.
#428
Posted 24 April 2017 - 08:22 AM
I do not really care about that 1 mech bay, last mech bay-sell i bought +100 of it and still have +40 empty bays, and I have one of those warhorns (... eardrum) wich i never equip in my favorite mechs, so it's not about rewards.
Thank you PGI for other free stuff, but I'm not going to make myself crazy / frustrated to get that "Delivery Failed" done.
After i post this saw a better one from metallio.
Edited by Apollo777, 24 April 2017 - 08:28 AM.
#429
Posted 24 April 2017 - 08:24 AM
Anyway as everybody points the killing of a cell carrier (or disassembly of a roughneck for that matter) is indeed a matter of luck no less than the skill test. I would not mind of getting some extra days to catch right opportunities.
Satisfaction of having everything "green" should not be underestimated. Thanks god, I don't get yet a filling of grinding playing this game.
May be I am exception but I find warhorns as price no less nice than mechbays.
I buy mechbays anyway, but warhorns are way less interesting to buy using MCs than say new heroes or mechbays. But goh, they are very nice things to have. Very special prizes.
#430
Posted 24 April 2017 - 08:29 AM
VonBruinwald, on 22 April 2017 - 02:24 PM, said:
Going in I thought this was going to be the hardest but I've managed to get it at least 4 times in my Huggin.
Why do you keep killing the carrier? You hinder your teammates from getting this achievement.
#431
Posted 24 April 2017 - 08:36 AM
Sry, 4 the Bad English,it comes from a translator, but i think anyone understand, what i mean. ;-)
Edited by WaggghBozz, 24 April 2017 - 08:37 AM.
#433
Posted 24 April 2017 - 08:55 AM
Yumoshiri, on 24 April 2017 - 07:08 AM, said:
Come boys and girls, 9/B is also fine, you still pass your piloting license to enjoy the game another year.
Kje s' pa ti za Ljubljano slišu'
#434
Posted 24 April 2017 - 09:11 AM
#435
Posted 24 April 2017 - 09:17 AM
I got free Premium Time day 1 so I still got the C-bills and XP to show for it but I don't have that much time to play after the weekend so it kind of a bummer I probably won't be finishing the event. I wanted that mech bay.
#436
Posted 24 April 2017 - 10:31 AM
AlphaEtOmega, on 24 April 2017 - 08:29 AM, said:
Why do you keep killing the carrier? You hinder your teammates from getting this achievement.
Apollo777, on 24 April 2017 - 08:42 AM, said:
First couple of times I did it on purpose and when it's kill or be killed, sorry, I'm going for the kill. I've been doing my best to leg them, and when successful, put out the grid on comms but I'm normally a good distance from the nearest ally and by the time they've made it over limpy has made his way back to his own firing-line.
Most of the complaints I've seen in-game have been coming from heavy and assault pilots, sorry, but if that's you, sheding some tonnage and getting out that fatlas might be a better idea than boating alpha.
#437
Posted 24 April 2017 - 10:32 AM
I'm sure there are plenty of factors, but I haven't been able to get that battery mech, despite playing all weekend. I don't recall being in viable combat range more than 5 times (I could be wrong but it's what I remember) and most of those I was otherwise engaged.
I've employed a bunch of different strats to get one, but my primary problem is that they seem to disappear after the first few minutes, assuming I can get an incursion match to begin with. After that, either the rout is on in one direction or another, or it's so close that the team can't afford somone yolo'ing after an Energizer Bunny (if it were to appear).
I'd like to nail this down before the event's over, but I don't know if that's doable tonight.
Edit: Spelling
Edited by Virlutris, 24 April 2017 - 10:34 AM.
#438
Posted 24 April 2017 - 10:42 AM
Let's factor in just a few items based on positive-minded assumptions...
Chance to get the right game mode (and ppl voting for it): 25%
Chance to find an enemy carrying cell in weapon range: 20%
Chance the enemy is not (a Locust) running faster than you & getting away with it - or you die before you get him: 50%
Chance to get the kill as others are on him as well: 33%
Assuming you play other game modes in non-suicidal mode: Average play time of 6 minutes (including breaks/countdowns between matches).
=>
0,25*0,2*0,5*0,33=0,008 i.e. a 0,8% chance per game. To reach 100% this is is 121 games x 6 minutes = 727 minutes = 12 hours.
Adjust the numbers whichever way you think reasonable, I believe we'll come to a similar conclusion - especially the longer the event goes and fewer ppl voting for the game mode or even picking up the cell at all.
Cheerio
Edited by Cpt Woodstock, 24 April 2017 - 10:55 AM.
#439
Posted 24 April 2017 - 11:03 AM
#440
Posted 24 April 2017 - 11:10 AM
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