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Necessary Roughness Event


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#621 Karisse

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Posted 25 April 2017 - 05:07 PM

Kudos to PGI for retroactively adjusting the event (and giving us MORE free stuff), as well as acknowledging everyone's concerns and sharing how they arrived at the decisions they did. Thanks for the swag!

#622 James Argent

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Posted 25 April 2017 - 05:09 PM

Thanks for adjusting the requirements for the mechbay for those who couldn't finish. I managed to get the last task done with approximately 11 hours left on the clock (after being at 7/9 the first day and playing nearly constantly the entire event period, but I now have no desire to play MWO for a few days because finishing was so extremely frustrating. I'm certain this was not the result for which you were looking.

Here's my best suggestion for all future events: Never leave an event on autopilot over the weekend. Someone with the authority to make changes resulting from overwhelming player feedback needs to be on hand at all times. This person (or team) will have to read the announcement thread to collect the feedback. And they will need to respond to the feedback in the announcement thread so that details can be hashed out, such as the suggestions about KMDDs on the power carrier...should the KMDD have counted if they weren't carrying the power cell when the KMDD damage was done? If so, why? They weren't responding to the mech carrying the power. The lack of response to player feedback was almost as maddening as playing for days trying to chase just one event task.

This event was someone's creation...they should be proud enough of it to stick around to ensure it succeeds.

#623 CyanEyd

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Posted 25 April 2017 - 05:16 PM

Thanks for the mea culpa, PGI. I like the Incursion mode, so really, it was just the frequency of the Mode option that was the huge problem. The consolation prizes are much appreciated.

#624 Mineirinho

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Posted 25 April 2017 - 05:23 PM

PGI,

Thank you for the event.

I really do not understand people that are be annoyed by not completing one event... This is an EVENT, so, you can complete or not! Even if you have or not chance, if you are good or bad player, this is ONLY ONE EVENT!!! A BONUS!

I agree with players that open tickets about in game lagging/spikes, low FPS, texture quality, problems with bugs, game speed, exploitations that are vunerable because of the patch and etc , but, make reclamations because of people that can not complete the event or do not have the capacity to complete it?! OMG! MECHWarrior Players, grow up!

Completing, I salute the PGI because of the proactivity that they are having with ALL players openning the public tests for EVERYTHING, doing us voice in the objective of helping the game being better.

But really, you, that made a post for PGI reclaming about the event? Oh my god, in my you are a "Pela Saco"!

PS.: If you do not know what is a "Pela Saco", Google it!

PS2: I hope that I can face some of this "Pela Saco" in the battlefield and do some headshots on them!

#625 Ritter ohne Sport und Vollnuss

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Posted 25 April 2017 - 05:33 PM

Good Job, PGI!!!

Posted Image

Posted Image

#626 Rastan Laval

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Posted 25 April 2017 - 05:43 PM

I really appreciate the change and I like the Incursion.

thanks PGI

#627 Rhialto

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Posted 25 April 2017 - 06:28 PM

View PostMatt Newman, on 25 April 2017 - 01:14 PM, said:

However, I didn't take into consideration the rate at which you would get the opportunity to vote for the game mode.
And once the issue became apparent I was unable to increase the Frequency of the mode.

I posted a possible solution here but only 3 likes... could it have worked?

View PostMatt Newman, on 25 April 2017 - 01:14 PM, said:

Some people blaze through that and others never complete it.
These are the folks that may say "too EZ" or " I have a family! How can I complete this?" (I know I have a family too)

Amen

#628 Pookie GG

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Posted 25 April 2017 - 06:34 PM

Thanks for the consolation prize! I normally complete events but didn't enjoy this one and ended up skipping MWO for most of the weekend. No harm done though, I look forward to the next one! Posted Image

#629 Blu70

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Posted 25 April 2017 - 07:22 PM

Glad PGI dropped the requirement to 7. I had all but the Failed Delivery.

I spent hours trying to get the cell kill. I did volunteer two deaths for other team to get their cell kill but couldn't convince anyone in the next match to pay it forward. After that I would pick up a cell and go fight, without dropping off the cell. I did convince another light to meet me in a far off quadrant for 1v1 but my team went for the base kill :(

I do like the idea of cell carriers showing up on radar, as well as a suggestion I heard in game chat: cell carriers should be able to deal extra damage. I think the two ideas would work well together.

In frustration, I made mechs to kill carriers. LOLLRMRaven LRMCat 3SPL Locust PB... just not enough carriers.

Killing a cell carrier doesn't really coincide with incursion strategy. No great loss as cells regen.

While delivering cells most of the game gives good XP and C-Bills, it's horrible for your match score: no team play, little to no combat/kills.

#630 Windscape

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Posted 25 April 2017 - 07:27 PM

thank you for the extra stuff PGI :)

#631 Spectralfx

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Posted 25 April 2017 - 08:01 PM

I will be honest.

PGI you impressed me, because you have taken some chances with that event and then, adjusted your things to make up for the lacking points right away.

GG, keep up with this trend.

Edited by Spectralfx, 25 April 2017 - 08:02 PM.


#632 Knight2416

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Posted 25 April 2017 - 08:43 PM

Thanks PGI
I would have liked to have been able to enjoy extensions, but worked comes first. I missed mech bay by 1 battery delivered.
good to see you listened to us and added so consolation prizes.

#633 Fajita

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Posted 25 April 2017 - 09:01 PM

Thanks for the compensation PGI! i missed the final achievement by 1 kill but i ain't even mad anymore!

#634 Reverend Herring

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Posted 25 April 2017 - 09:29 PM

Wow. Thank you, PGI.

#635 Monkey Lover

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Posted 25 April 2017 - 09:49 PM

Thanks for the extra stuff. The event wasn't that bad. People are just to used to getting everything. Few years ago we never even had events haha

#636 Jman5

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Posted 25 April 2017 - 10:20 PM

View PostMatt Newman, on 25 April 2017 - 12:15 PM, said:

In the interest of transparency...
Here are some additional Completion Stats
First Foray 86.3243%
I've Got The Power 28.1888%
Powered Up 26.2549%
Rock'em 67.9991%
Sock'em 60.2637 %
Delivery Failed 22.1744%
All Your Base 26.0837%
Raid Complete 55.9565 %
Necessary Roughness 57.6313%
All Done 25.3528% (before we changed the requirements)


How did 25% get the "All Done" , but only 22% get Delivery Failed? Didn't you originally need to complete them all to get "All done"?

#637 Appogee

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Posted 25 April 2017 - 10:33 PM

Thanks for lowering the completion requirements, and the consolation prizes. Nice move, PGI!

#638 Aramuside

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Posted 25 April 2017 - 10:57 PM

Much appreciated gesture PGI.

#639 Tier5 Kerensky

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Posted 25 April 2017 - 11:01 PM

Came to check out why I received some extra premium time. I think the best rewards were those warhorns. Most of my mechs still don't have one. I liked the event, there were many different ways to approach the incursion fights, though I didn't like to even try getting those cells often as they seemed of small combat value, plus my lights are configurated for long range and other lights are close range.


View PostJman5, on 25 April 2017 - 10:20 PM, said:


How did 25% get the "All Done" , but only 22% get Delivery Failed? Didn't you originally need to complete them all to get "All done"?


Now that is a bloody good question.

#640 Crazywolf77

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Posted 25 April 2017 - 11:15 PM

Just wanted to leave a "Thank You" note. For acknowledging the situation, for the apology, for the explanation, for the consolation price and for not trying to blame the players for it like other game developers do.

Edited by Crazywolf77, 25 April 2017 - 11:16 PM.






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