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Necessary Roughness Event


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#21 Torarild

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Posted 20 April 2017 - 10:48 PM

I'm a bit unsure if I have understood this correctly:

All your base - Destroy 10 Enemy Base Elements (Mobile Field Bases, Air Control Tower, Radar Tower or Jamming Tower)

Am I correct in thinking there are 4 of these in each game for each team, so only 1\3rd of the team can get a single one?
So.. to complete that I need to win the game (or at least get into opposing base to fight) and be one of the lucky to reach an element.. a lot? 2.5 complete base destructions x 24 players = 60 games for the last player to complete?

And thats only if noone destroys an element after they have completed that task. On the other hand losing team also will get a destruct sometimes, which will help somewhat to negate that.

Or am I completely on the wrong track and there are more of these than I think.

Edited by Torarild, 20 April 2017 - 10:58 PM.


#22 Vellron2005

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Posted 20 April 2017 - 11:05 PM

I hope they at least increase how often incursion is available, or maybe make it exclusive.. because I don't wanna spend half the night playing all the other game modes trying to hunt down incursion, then getting it not-voted..

Events that are "must play specific mode" without making that mode readily available are BAD.

#23 I cant want to

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Posted 20 April 2017 - 11:06 PM

there are 7 elements to a base - 4 mfb and 3 towers

#24 Torarild

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Posted 20 April 2017 - 11:11 PM

Ok, thanks chaothulhu, only had 2 drops on the new mode so far and was hoping I had the details wrong.
7 should help quite a bit, but still looks like the hardest requirement of the event, but I guess we shall see once it gets rolling.
Might motivate people to actually play the objectives more at least.

#25 AnHell86

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Posted 21 April 2017 - 12:07 AM

Hiya! *brofist*

Unfortunately, for PUGS matches, storming the enemy base is the most abused tactic. Most of the players treats it like a skirmish.

I really want to get into the immersion of having my own base and attacking the enemy's, but I am needed in the murder ball.

As others have suggested, one team should attack and the other one defend.

I do think the game mode has a lot of potential.

o7

#26 The Unstoppable Puggernaut

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Posted 21 April 2017 - 12:13 AM

I've only played this mode twice, as everyone vote stacks against it. But one thing I dont get, we killed the enemy but the game didnt end. I tried to watch what people were doing to their base, then suddenly the game ended (the base was far from destroyed and the timer was no where near finished). Can someone explain what ended it ?

The first match I had was just a brawl in the middle and one light from each team trying to base wreck (and doing a pretty good job at that too).

The second match was actually pretty good, we found someone trying to nick a fuel cell, scanned the area to find they were being re-forced. Turned in a very good match but nothing objective related.

---

Anyways lets see how this event drives people completely bat **** mad and I'll report any weird bugs as normal.

#27 reQu1em

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Posted 21 April 2017 - 12:18 AM

[color=#222222]I am really not sure about incursion. After playing a few times it just turns in to skirmish. I wonder is the solution is to only have one base and then have defence and attack sides, with something that makes the defence have to leave the walls to get the fuel cells?[/color]

#28 Ishishi

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Posted 21 April 2017 - 12:31 AM

my experience with Incursion so far:

Posted Image

#29 The Basilisk

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Posted 21 April 2017 - 12:45 AM

View PostD V Devnull, on 20 April 2017 - 05:24 PM, said:

PGI, I'm looking at this Event, and I see two points of worry at this time. Posted Image

The first is that I've been seeing too much DeathBalling and unwillingness to actually perform the Objectives, because too many would rather Skirmish and then leave. This is going to short everyone who is actually trying to do the Event. Perhaps we need to have a penalty for failing to properly perform any of the Incursion Objectives, alongside the rewards? Posted Image

The other is that winning a single measly match should NOT result in 3 Days of Active Premium Time. Please either increase the number of wins required to 6 or more, or just simply replace that reward with '10 Supply Keys' in order to handle all the trouble people have with racking 'Supply Caches' up and being unable to open them. There is no good reason to actively force insomnia upon the player base, unless you're trying to drive people out of MWO and wreck it down into being a small, niche game. Posted Image


With those notes out of the way and said, I'll probably still try to show up and target the things I would like to win from this Event. But as it stands right now, my drive to succeed is seriously decreased by the fact that I could end up with undue insomnia (Active Premium Time, which I seriously loathe letting go to waste) in my lap. Posted Image


~Mr. D. V. "In severe hope that PGI listens to this post before the Event can begin..." Devnull


As long as game modes are forced on people (the subjective waste of time is bad enough as penalty) additionaly penalizing players for not wanting to do the objectives of a game mode won't do any good.
Only causing the bu..hurt to troll even harder.

I for my part think that incursion should not be present in single QP if even in QP at all.
From the matches I got over the past few weeks its already too much of an demand to expecting people to be able to drive straight while shooting or just point that little ret at an enemy and pull the damn laser trigger.

Edited by The Basilisk, 21 April 2017 - 12:48 AM.


#30 D V Devnull

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Posted 21 April 2017 - 01:03 AM

Wow... so much to reply to... I think I had better get started here!

View PostCadoAzazel, on 20 April 2017 - 06:13 PM, said:

The whole point of events is to keep people playing the game and numbers up, handouts of a few days of premium time with events is also a good way to get people play LOTS for the following few days. I agree premium time is bad for our health if you have OCD like dev (or myself) but supposedly the majority of the human population have this mysterious thing called self control and life neccessity prioritisation.....
It isn't even just a matter of health. Even if you do control yourself and keep yourself from playing, any Premium Time that you've earned from Events is auto-ticking without you being logged on. Oh sure, you can go deal with your Real Life Issues, but that Premium Time that you've earned won't be there when you get back. That's why it should NOT be so easy to accidentally acquire in the first place. It's like PGI doesn't care if they leave something nagging your mind even when you can't do anything about it. Yes, they need people playing in order to keep the game lively, but they should NOT be doing it through methods that cause people to potentially ignore Real Life things. Heck, if I avoided playing MWO as much as some people would like me to, I wouldn't be playing MWO anymore. Multiply that by a fair share of the MWO Community, and there goes the game back all the way into the Stone Age. <_<


View PostCadoAzazel, on 20 April 2017 - 06:13 PM, said:

Im much happier with the premium time that I would be with 10 supply cache keys , 250 MC worth ?
I guess you didn't look at it through the path of potential wins from Supply Caches. Those 10 keys could result in the maximum equivalent of anywhere from 30 days to 70 days of Premium Time. That's worth, what, 6900(MC) potential total or more??? But at least with the 'Supply Keys' path, it's a hell of a lot more controllable as to whether you end up with Premium Time or not, and then nobody can actually be angry and/or cry over wasted time. That's why I would personally prefer 'Supply Keys' over directly receiving the Premium Time. Even if someone didn't get any Premium Time, they could at least not be stuck with so many spare Supply Caches. That 250(MC) of Supply Keys is worth more than you give it credit for. ;)


View PostCadoAzazel, on 20 April 2017 - 06:13 PM, said:

Also, getting 10 fuel cells x 24 people at 3 fuel cells with 2 min respawn, thats going to take A DAMN LONG TIME and everyones going to be dropping 155kmph mechs to try to get to them 1st.
THAT is going to actually be funny to look at. Anybody got some spare LRMs for "Bug Swatting"? :P


View PostCadoAzazel, on 20 April 2017 - 06:13 PM, said:

I do like supply cache key rewards, just prefer the 300 MC events the most followed by 3 day premium time events followed by colors followed by warhorns followed by mech bays, then maybe cache keys. And im very happy about the free BNC-3M(c) we got, i would never have bought the mech but discovered its a great mech, had a lot of QP 1000 damage games in it.
I earned a BNC-3M(C) from the 2017 "Lucky Charms 3" Loot Bags too. Very happy (and thankful to PGI) to have it, even though I haven't been able to use it much of anywhere yet. (I've also been glad to get each of the other Mechs that I've earned from Events, too!) Cycling down through the list, though... I would agree that getting (MC) holds top position, first followed equally by Mechs/'Mech Bays'/WarHorns/Colors/Decals, followed then equally by 'Supply Keys'/GXP/(C-Bills)... But due to Real Life, Premium Time holds no position of care/like with me, and is relegated effectively to last place in my eyes. Supply Caches themselves don't get a spot on the list either because I keep getting them from match rounds like 'rabbits popping out of magic hats'. (Yeah, I'm really sitting on a ton of those geodesic baubles right now.) :o



Anyway, please excuse me while I get a little bit of rest before this Event pokes itself in on my mind/body... I'll definitely be giving your post a Like for the Discussion Value. B)


~Mr. D. V. "I may have just left PGI an idea for an Animating Cockpit Item..." Devnull





[Edit by Post Author for two Missed Thoughts.]

Edited by D V Devnull, 21 April 2017 - 01:10 AM.


#31 Skybirduk

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Posted 21 April 2017 - 01:18 AM

"All Your Base"

Victory condition "Destroy all Enemy combatants and have a Base Damage advantage"

Unless they make sure that the game doesn't stop just because the enemy base has more damage than your own, there could be a big problem in trying to achieve this event challenge.

Edited by Skybirduk, 21 April 2017 - 01:19 AM.


#32 Aramuside

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Posted 21 April 2017 - 02:06 AM

View PostMichal R, on 20 April 2017 - 09:24 PM, said:

LOL, they know that this is new r%e%t%a%r%d mode and try to give people good prizes....
NOPE, NOPE, NOPE...

Perfect Game Industry you give us new r%e%t%a%r%d mode but you can use this resources to fix game.... i7 CPU still have problems with MWO... sad like always.


What?

Coincidentally no problem with i7's on my end.

#33 Lucky Noob

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Posted 21 April 2017 - 03:00 AM

cool Event ... check.

nice Prices.... check.

an free Mechbay ? YAAAAAYYYPosted Image Posted Image Posted Image Posted Image

#34 Racerxintegra2k

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Posted 21 April 2017 - 03:28 AM

Events that require a specific game mode are so obnoxious. An ENTIRE event with every reward being tied to one game mode is just play absurd. I was so excited when i saw an event, then realized that spending my weekend hunting for incursion game modes was a complete waste of my time. My Fiance is now happy as i will spend the weekend working on our house slightly less of a chore. Thanks PGI.

#35 Telemachus -Salt Wife Salt Life-

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Posted 21 April 2017 - 03:54 AM

Aptly named event for a necessarily rough game mode lol

Edited by Telemachus Rheade, 21 April 2017 - 03:54 AM.


#36 Korak18

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Posted 21 April 2017 - 04:36 AM

Sooo, Why is this in there ?

Destroying an Enemy Missile with AMS (when targeting an ally)
• Match Score contribution decreased

Edited by Korak18, 21 April 2017 - 04:37 AM.


#37 Kotzi

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Posted 21 April 2017 - 05:09 AM

View PostKorak18, on 21 April 2017 - 04:36 AM, said:

Sooo, Why is this in there ?

Destroying an Enemy Missile with AMS (when targeting an ally)
• Match Score contribution decreased

Because there are some pros thinking teamplay shouldnt be awarded at all. I guess. Or its just whiners beeing jealous that other people get too much matchscore for mitigating incoming lurm damage for their teammates.

#38 Kojak Bear

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Posted 21 April 2017 - 05:26 AM

Just one request to PGI: can you please, please, PLEASE extend time for getting the event bonuses completed to a full week and not just 4 days? There are two main reasons for this:

1) The new Incursion mode is still unfamiliar to most of us. Hence, the feeling out process means incursion games last a bit longer than other game modes, unless people will just go for deathball (which defeats some of the event objectives). Which, by the way, relates to my second reason....

2) Some (dare I say most?) of the player base have real lives outside of MWO and cannot play 20 hours a day. I mean, some of us analyze the stock market, work in laboratories, do 12-hour surgeries, that kind of stuff. :)

#39 Mechteric

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Posted 21 April 2017 - 05:39 AM

View PostKorak18, on 21 April 2017 - 04:36 AM, said:

Sooo, Why is this in there ?

Destroying an Enemy Missile with AMS (when targeting an ally)
• Match Score contribution decreased

View PostKotzi, on 21 April 2017 - 05:09 AM, said:

Because there are some pros thinking teamplay shouldnt be awarded at all. I guess. Or its just whiners beeing jealous that other people get too much matchscore for mitigating incoming lurm damage for their teammates.


To be fair, it was giving out a ridiculous score for it. They didn't say how much it was decreased, but honestly even if its half as much that's still pretty awesome.

#40 ZephyrX

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Posted 21 April 2017 - 05:58 AM

View PostKojak Bear, on 21 April 2017 - 05:26 AM, said:

Just one request to PGI: can you please, please, PLEASE extend time for getting the event bonuses completed to a full week and not just 4 days? There are two main reasons for this:

1) The new Incursion mode is still unfamiliar to most of us. Hence, the feeling out process means incursion games last a bit longer than other game modes, unless people will just go for deathball (which defeats some of the event objectives). Which, by the way, relates to my second reason....

2) Some (dare I say most?) of the player base have real lives outside of MWO and cannot play 20 hours a day. I mean, some of us analyze the stock market, work in laboratories, do 12-hour surgeries, that kind of stuff. Posted Image



I'll second this on #2- I'm on call this weekend for work.

If I'm lucky, I might be able to get some time in the late US hours.





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