For example, hit boxes. A game can have its minimum hit box size at 700 meters, but if the target is still farther away, at 1000 meters, the hit box still remains at this minimal size and doesn't scale with the distance, the hit boxes are not synchronous in size to the visual appearance of the target. That means you can hit that 1000 meter target as easily as a 700 meter one. That means hit boxes can be bigger than what you actually see, and conversely, it can also be smaller than what you see.
World of Tanks for example appears to have a pass for shooting at moving targets. You fire a shot at a fast moving target on the side, and it seems hit, even if in your mind and in your eye, it should be a miss. The game can do that by extending the hit boxes of the object in motion well beyond its appearance to make it easier to hit.
Games are a false perception, a fake world, a fake reality. What actually is coded to happen may not mesh with what you see.
Edited by Anjian, 24 April 2017 - 08:35 PM.