Commander James Raynor, on 26 April 2017 - 06:01 AM, said:
Although it is true that the KDK-3 will be better than it's now, the engine decoupling (I'm sorry to go on about it, but it's my main concern about these changes) is gonna make it A LOT slower than it is now. I'ts not gonna be able to accelerate or brake as fast as now, and the torso twisting is gonna be like a DWF. In fact it's gonna be as dangerous as a DWF, since both are gonna have the same agility and similarly good hardpoints. The only difference between them is going to be max speed and the fact that the DWF can mount more weapons (because of the hardpoints). In the end, the KDK-3 is going to be harder to kill, almost as much as an Atlas (though not as hard), and it's going to be just as clumsy. As we all know from facing mechs like the KGC, a big, clumsy mech is dangerous to be in front of, but really easy to kill, so I wouldn't worry as much.
The engine decoupling the agility bonuses will certainly make a difference. The KDK will feel like a 100 ton mech.
But it will only be impacted by this if a player has to make the choice of skipping on picking up those mobility enhancements.
If you want to keep the mobility, then you have to sacrifice something else.
But with 91 points it is more like, ok, buy the mobility back AND keep on getting other stuff to just make it better and better.
Drop out point allocation maximum to 50 and you really have to decide:
Do I want to get that mobility back?
Do I want to give it the full UAC and ballistic bonuses (about 27 points).
What about making it tougher with increased armour etc?
Hang on, what about sensors and getting radar deprivation, seismic etc (About 19 to 22pts from memory)?
But keep it at 91 points and you can pretty much get all of that anyway.