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#skilltreepts No Cbills For Modules Bought Before Feb 2017


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#121 Trev Firestorm

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Posted 25 April 2017 - 06:09 PM

View PostHumpday, on 25 April 2017 - 05:45 PM, said:

I think i'm completely screwed now. I literally started playing the game in Feb of this year. I since them I've accrued 46 modules not including the consumables.

Thats a LOT of gxp i put into the past 3 months.

I just bought the $70 uzil and $40 anni like 3 hours ago...this makes me want to pull my money back

Why don't they treat everyone equal up till this date? Or at least till the release?

You are getting cbills back if you bought them this year... [color=#3073F3]Modules purchased after December 3rd 2016[/color]

#122 Zuesacoatl

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Posted 25 April 2017 - 06:16 PM

View PostJaybles, on 25 April 2017 - 01:40 PM, said:



Let me see if I can break it down for you.

You go to your local burger joint and order a burger and fries. You add cheese. YOU PAY. The joint is out of cheese. Instead of refunding you for the cost of the cheese, the joint gives you an extra bun. You don't need the bun, you already have the bun, you want the cheese, you paid for the cheese....you would want your money back to!

There is nothing complicated or mind-blowing about this.

Actually, going off this example, you bought the burger, it had cheese, you ate it, it is now sitting in your belly. The burger joint just changed its menus right after you ate the last morsel, but is offering a refund it really does not have to since you ate the burger. You bought the modules, you used them, they are refunding the modules in a way that does not screw over those that went out post announcement and bought new modules thinking it would help with the new skilltree transfer, and it does not screw over those that bought them pre announcement that bought them for a better porforming mech. The while complaint here is that you wish to game the system to buy more stuff that the original intent of purchase was not to buy. PGI could have easily just converted it all to the new system as a refund and not went the extra mile to help those that thought they could game the system with mass module purchases post announcement.



#123 Khobai

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Posted 25 April 2017 - 06:33 PM

Quote

I have won 5 or 6 modules from supply caches so was it a sham after all?


you didnt win them. you got suckered into paying 125-150 MC for them

#124 nehebkau

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Posted 25 April 2017 - 06:37 PM

On the bright side, PGI just stopped me from spending another $60.00 on the game with this little decision. Now my decision is: Lots of no-name beer that tastes like beaver pee or a smaller amount of some fine craft brew.

#125 MischiefSC

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Posted 25 April 2017 - 06:42 PM

View PostSnafuSnafu, on 25 April 2017 - 01:17 PM, said:


You bought a modules to increase the performance of your machine, you now then get back in turn GSP to increase the performance of your machines..

You didn't buy modules to get new mechs right?

It's fair to an exact point.


Just trying to understand - is one GSP going to give me 12% cooldown on one mech?

Because that's what the module got me.

I'm not space poor and will be fine regardless but this doesn't strike me as a reasonable refund/exchange. I've got like 100+ modules. Easily. 144+ mechs too.

However I'm not seeing where 1 GSP is equal to 1 module.

#126 Trev Firestorm

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Posted 25 April 2017 - 07:05 PM

View PostMischiefSC, on 25 April 2017 - 06:42 PM, said:


Just trying to understand - is one GSP going to give me 12% cooldown on one mech?

Because that's what the module got me.

I'm not space poor and will be fine regardless but this doesn't strike me as a reasonable refund/exchange. I've got like 100+ modules. Easily. 144+ mechs too.

However I'm not seeing where 1 GSP is equal to 1 module.

Isnt each module worth several gsp, I'm getting 1900ish gsp I believe it was and I only have maybe 20 modules

Edit: yeah: [color=#EEEEEE]The amount of GSP you receive for your Owned Modules is determined by the Total Purchase Value of all your Owned Modules divided by 45,000 (the C-Bill cost of a Skill Point)[/color]

Edited by Trev Firestorm, 25 April 2017 - 07:18 PM.


#127 Jaybles-The-PegLeg-PotatoCaptain

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Posted 25 April 2017 - 07:34 PM

View PostZuesacoatl, on 25 April 2017 - 06:16 PM, said:

Actually, going off this example, you bought the burger, it had cheese, you ate it, it is now sitting in your belly. The burger joint just changed its menus right after you ate the last morsel, but is offering a refund it really does not have to since you ate the burger. You bought the modules, you used them, they are refunding the modules in a way that does not screw over those that went out post announcement and bought new modules thinking it would help with the new skilltree transfer, and it does not screw over those that bought them pre announcement that bought them for a better porforming mech. The while complaint here is that you wish to game the system to buy more stuff that the original intent of purchase was not to buy. PGI could have easily just converted it all to the new system as a refund and not went the extra mile to help those that thought they could game the system with mass module purchases post announcement.



According to the PTS I'm gitting about 29,000 GSP back for my modules. That is enough to put 91 points on 327 mechs. I own 257 mechs and most are already mastered. PGI is handing me a big pile of SHEEET that I can't use. If you think that is a fair deal, well, more power to you. I think it is a total **** move by PGI akin to legalized theft and I will no longer be spending a dime on this game after being a faithful customer for 5 years now.

#128 justcallme A S H

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Posted 25 April 2017 - 07:34 PM

View PostBulletsponge0, on 25 April 2017 - 03:27 PM, said:

the ONLY reason I can think of for not refunding any cbills for modules is unit size. If they refund cbills for modules, many unit members could receive 100's of millions to billions of cbills, and thus unit coffers could explode with cbills, allowing large units to afford to bring in even more members....and PGI has attempted in the past to limit sizes of units precisely by making new members prohibitively expensive.


So this has to do with unit coffers?

Something that basically means nothing in the game?


Pretty sure our unit coffer has like 32,000,000,000, or so. More than we will ever need.

#129 FupDup

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Posted 25 April 2017 - 07:39 PM

View PostSnafuSnafu, on 25 April 2017 - 12:56 PM, said:

You get your value back w/o ruining the cbill economy of the game, which is a good move IMO.

This game doesn't have an "economy" though. C-Bills are purely a progression mechanism.

#130 Trev Firestorm

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Posted 25 April 2017 - 07:45 PM

View PostJaybles, on 25 April 2017 - 07:34 PM, said:



According to the PTS I'm gitting about 29,000 GSP back for my modules. That is enough to put 91 points on 327 mechs. I own 257 mechs and most are already mastered. PGI is handing me a big pile of SHEEET that I can't use. If you think that is a fair deal, well, more power to you. I think it is a total **** move by PGI akin to legalized theft and I will no longer be spending a dime on this game after being a faithful customer for 5 years now.

Well... now I know this isn't really a good answer but you can use it to unlock additional nodes to swap builds, theres 242 nodes per mech so the 151 remaining nodes for all your mechs is 38,807 sp...

But yeah they could have done this so much better.

#131 lazytopaz

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Posted 26 April 2017 - 01:00 AM

Going for any cost to respec is like saying "we don't want you to tinker around with your mechs". Who was the genius that thought that gimping access to mech lab is a good idea.

What PGI needs to do is make it easier to tinker around with your mech in mechlab. Adding costs to respecs works against it.
From the get go you are not able to do anything because you have no mech bays or you have no cbills to buy a mech/eq/weapon. Now you'll have to add to the list the lack of EXP to switch things around.

<slow clap here>

#132 justcallme A S H

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Posted 26 April 2017 - 02:32 AM

Posted Image

I have 103 mechs right now, started playing 18months ago.

1. All but ~10 mechs are mastered with oodles of spare mech XP (thus, loads of HSP per mech). So they are all instantly covered and then, lots more.

2. Enough left over HSP to skill a further 198 mechs outright.

3. I will need to purchase another, 180 odd mechs, to make use of that HSP via instant mastery.


LOL. OK PGI, funny joke. Now gimme back the cbills plz.

Oh and god help any new player coming into the game. These screens are so crap/convoluted it's just ridiculous. Surely there is a simpler was to do this rather than 3 slider bars, stupid HXP transfer box etc etc.

Just dump GXP, HXP & HSP into one pool of HSP, stupid transfer windows half gone.

Edited by justcallme A S H, 26 April 2017 - 02:36 AM.


#133 justcallme A S H

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Posted 26 April 2017 - 02:39 AM

This is flat out going to turn people off the game.

It's just far too over complicated.

#134 Widowmaker1981

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Posted 26 April 2017 - 02:42 AM

View PostSnafuSnafu, on 25 April 2017 - 12:56 PM, said:


You get your value back w/o ruining the cbill economy of the game, which is a good move IMO.


What economy?

There is no player to player trading, therefore there is no economy.

#135 Clownwarlord

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Posted 26 April 2017 - 02:46 AM

I would like to point out.

Originally PGI wanted to give you xp and cbill for xp and cbill you spent.

But that wasn't good enough ... so now you get SP, and some xp and cbills returned Posted Image

Posted Image

Edited by Clownwarlord, 26 April 2017 - 02:46 AM.


#136 oldradagast

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Posted 26 April 2017 - 03:07 AM

View Postlazytopaz, on 26 April 2017 - 01:00 AM, said:

Going for any cost to respec is like saying "we don't want you to tinker around with your mechs". Who was the genius that thought that gimping access to mech lab is a good idea.



The idiotic and completely unneeded respec cost is one of my biggest problems with the horrible skill maze system. It's bad enough that it is an illogical maze of false choices and useless skills - just more grind to reach the same builds for nearly every mech - but to then punish people for swapping around skills? Come on! That's just a blatant effort to pile even more grind on top of grind.

#137 PhoenixFire55

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Posted 26 April 2017 - 03:27 AM

IMHO this whole scandal is created on purpose in order to distract attention from other things like the actual broken implementation of the skill tree (none of the issues raised by players were addressed etc.).

But tbh, whatever. Its not like anyone with half a clue actually still has any hopes of PGI making things right even once ...

#138 Roadbuster

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Posted 26 April 2017 - 03:49 AM

I don't care about CB or GXP.
But first PGI said they would refund the GXP and CB people spent on modules. I don't understand why they want to change this.
Even if GXP have higher value or are harder to get, who cares.
And CB lose value because you don't have to buy 3 variants anymore.

To be honest. for me the game would be more interesting if all my XP would be reset to 0 and if GXP would be scrapped completely.

#139 PhoenixFire55

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Posted 26 April 2017 - 03:54 AM

View PostRoadbuster, on 26 April 2017 - 03:49 AM, said:

To be honest. for me the game would be more interesting if all my XP would be reset to 0 and if GXP would be scrapped completely.


I agree, there is nothing more interesting than playing a multiplayer game alone. That kind of interesting ...

#140 Roadbuster

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Posted 26 April 2017 - 04:25 AM

View PostPhoenixFire55, on 26 April 2017 - 03:54 AM, said:


I agree, there is nothing more interesting than playing a multiplayer game alone. That kind of interesting ...

Why alone? Oh, you mean the guys who need the most potent mechs and quirks to have fun, would leave the game?
I don't care!
I said it would be more interesting "FOR ME". The only one who has to agree to that is...me. Posted Image


Posted Image

Sooooo....6mil CB are worth ~133GSP=GXP?
What's rate of GXP from XP? 2,5%?
That would mean ~5400XP are worth 6mil CB
For me that would mean ~4-5 matches without first win of the day bonus.
But it would take ~40 matches to get 6mil CB...

Posted Image

EDIT: nvm...GSP=/=GXP

Edited by Roadbuster, 26 April 2017 - 06:38 AM.






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