Consumables Should Be Free
#1
Posted 25 April 2017 - 01:23 PM
Basicly, to stay competitive with the c-bills rich I have to continously spend hard earned c-bills reducing my income. At least UAVs are reduced a little in cost by rewards, but if you want us to use them (like the rewards indicate) why not make them free.
And now I can have five of them? Who will be able to afford running five consumables?
And what other skill tree requires you to pay for the skills and then continued use? That makes zero sense.
Make consumables free and I'll consider running five consumables.
#2
Posted 25 April 2017 - 01:30 PM
You keep using that word, I do not think it means what you think it means.
Edited by mycroft000, 25 April 2017 - 01:31 PM.
#3
Posted 25 April 2017 - 01:34 PM
mycroft000, on 25 April 2017 - 01:30 PM, said:
You keep using that word, I do not think it means what you think it means.
It means it's something you consume upon use. Has nothing to do with the cost. And it's not like many other games doesn't do it exactly like that. Many have them on cooldown, but then they are no longer consumables as they can be used multiple times and that is not what I'm suggesting.
Edited by Savage Wolf, 25 April 2017 - 01:36 PM.
#4
Posted 25 April 2017 - 01:54 PM
#6
Posted 25 April 2017 - 02:10 PM
Savage Wolf, on 25 April 2017 - 02:07 PM, said:
A whole set of skills that increase your "rearm" costs in-between match, what could possibly be wrong with that /s
That's what consumables are, some way PGI could force R&R into the game, and now they made it so you can pay for skills so you can pay even more per match!
Edited by Quicksilver Kalasa, 25 April 2017 - 02:11 PM.
#7
Posted 25 April 2017 - 09:26 PM
#8
Posted 25 April 2017 - 09:50 PM
Personally, I would just cut total earnings and let people feel free to use their consumables. It would solve a lot of issues like this skill tree and Faction play where you can spend upward of 8 consumables a match.
#9
Posted 25 April 2017 - 11:42 PM
Players would have to spend MC on consumables in order to buy 5 per match. If that isn't PGI's intention then maybe they could add some skills that reduce the cost of consumables? Alternatively, I'd be glad to pay a few million CBills for a consumable with free refills.
#10
Posted 26 April 2017 - 12:59 AM
Goodbye, Free to Play scouts. You are no longer good enough. If you can't cough up 80k++ per match, you aren't scouting as well as people that make more because of premium time. Also, when your team loses, you will operate at a loss. Best system. Tremendous. Everyone says it. Believe me.
#11
Posted 26 April 2017 - 01:06 AM
#12
Posted 26 April 2017 - 01:09 AM
#13
Posted 26 April 2017 - 01:12 AM
naterist, on 26 April 2017 - 01:06 AM, said:
This isn't about OP or not - everyone can spec into it, regardless of F2P or premium. But F2P cannot financially sustain this level of consumable use. And that is a much more severe issue than the "OP-ness".
#14
Posted 26 April 2017 - 01:12 AM
naterist, on 26 April 2017 - 01:06 AM, said:
Or it could be viewed as pay to win. These Items are available for mc. You can progress for as little as 50 cents a match while carrying 5 consumables!
#15
Posted 26 April 2017 - 01:24 AM
Drebin Cormack, on 26 April 2017 - 01:09 AM, said:
Another solution could be that they cost like 200k as a one time fee to fill a consumable slot. Like a weapon or ammo. As long as continued use would be free. That would also decouple the use of consumables from your average match income.
#16
Posted 26 April 2017 - 01:29 AM
Savage Wolf, on 26 April 2017 - 01:24 AM, said:
Edited by Ced Riggs, 26 April 2017 - 01:30 AM.
#17
Posted 26 April 2017 - 04:53 AM
Edit: Halve the price of these please PGI or go back to just 2 or allow people to equip more but only use 2, 3 max
Edited by chucklesMuch, 26 April 2017 - 04:56 AM.
#18
Posted 26 April 2017 - 05:05 AM
#19
Posted 26 April 2017 - 05:17 AM
ForceUser, on 26 April 2017 - 05:05 AM, said:
So you don't use consumables often. Fine. I don't use Gauss very often... How is it signifigant?
I do use UAVs almost every match because I do a lot of scouting. So the difference is probably playstyle.
None of this explains why consumables costs 40k per use while everything else in the game is free to use.
#20
Posted 26 April 2017 - 05:22 AM
ForceUser, on 26 April 2017 - 05:05 AM, said:
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