I'm trying to go down the laser branch for my all laser build Enforcer and I have to pick up missile skills in order to get through all of the cooldown, range, and heat skills.
ON A MECH WITH NO MISSILE SLOTS!!!!!!!!!!!!!!!!!!!!!
Seriously... this has to change.
If you want me to pay 30 f'ing skill points to max out heat then put heat in it's own little area and charge me 30 f'ing skill points to get it all. I'll make the decision of whether or not I want to invest that many points to reduce my heat or not.
DO NOT bury it behind skills I can't use in order to artificially increase the price of the nodes. That's asinine.
I really like the refunds and such, you guys got that part right, but this tangle web of skill nodes has to be made linear. I'm not going to play this game if the skill nodes are all mixed like this. My OCD can't handle getting useless/unwanted nodes simply to go to the ones I do want.
In fact, I'm done trying to test this. I can't honestly play with the skill tree built in such a manner, it just makes me mad looking at what I have to go through in order to get the nodes I want.
*Edit- In an effort to be more clear about what I think needs to change, here is the best suggestion I've seen yet on how to implement the skill tree.
Edited by Ruar, 25 April 2017 - 05:34 PM.