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You Rolled Quirks Into Base Stats, But Forgot To Roll Them Into The Skill Tree, Too.


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#21 Moonlight Grimoire

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Posted 28 April 2017 - 11:17 AM

View PostVanillaG, on 28 April 2017 - 11:15 AM, said:

To be pendantic, this is not a balancing pass but a normalization pass on the quirks. PGI also mentioned that these quirk nerfs are also in anticipation of the new tech that is coming out. Putting the nerfs in now gives PGI a better idea of how the new tech will fit in. The other alternative is to release the new tech AND quirk nerfs at the same time which is not that much better than what they are doing now.


They have June Patch to do that, since July is when new tech lands. Or just not have the quirk changes in PTS and have the quirk changes in with the May Patch. It is just strange to have them as part of the PTS because they aren't part of what the PTS is about.

#22 I_AM_ZUUL

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Posted 28 April 2017 - 11:21 AM

View PostMonkey Lover, on 28 April 2017 - 10:30 AM, said:

Haha good is mechs are still going to be good because they didn't have quirks to start with.

Bad clan mechs are getting hurt with this too.


They didnt have quirks because there was ONLY Inner Sphere mechs... you have to be dumb to try to make this as a valid point

#23 Pixel Hunter

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Posted 28 April 2017 - 02:06 PM

View PostMonkey Lover, on 28 April 2017 - 10:30 AM, said:

Haha good is mechs are still going to be good because they didn't have quirks to start with.

Bad clan mechs are getting hurt with this too.


implying that people actually use bad clan mechs?

it's gonna be really tough in MANY IS mechs vs. a few crappy clan ones...there is no balance in this update

Edited by Gimpy117, 28 April 2017 - 05:16 PM.


#24 Monkey Lover

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Posted 28 April 2017 - 04:31 PM

View PostI_AM_ZUUL, on 28 April 2017 - 11:21 AM, said:



They didnt have quirks because there was ONLY Inner Sphere mechs... you have to be dumb to try to make this as a valid point


I don't think you understand. Some IS mechs had little to no quirks to start with. Stk 4n as I remember is almost down to nothing. Firestarters have almost nothing too . They're being buffed because everything else is going down. The few meta IS will still be meta.

The bad kitfoxs of the clan mechs are going to be worse too.

#25 Alexander of Macedon

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Posted 28 April 2017 - 04:43 PM

Nobody plays bad clam 'mechs, and the vast majority of IS 'mechs are not even mediocre without quirks. Almost all IS 'mechs are going to the trash heap regardless of the timeline progression, while the meta clam 'mechs just get stronger.

#26 Y E O N N E

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Posted 28 April 2017 - 05:46 PM

View PostAlexander of Macedon, on 28 April 2017 - 04:43 PM, said:

Nobody plays bad clam 'mechs


I do! Pick me! Me, me, me!

#27 Pixel Hunter

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Posted 29 April 2017 - 01:40 PM

View PostYeonne Greene, on 28 April 2017 - 05:46 PM, said:


I do! Pick me! Me, me, me!

well, then your mech is gonna stink as much as most of the IS pilots'. welcome to the club

#28 Y E O N N E

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Posted 29 April 2017 - 01:44 PM

View PostGimpy117, on 29 April 2017 - 01:40 PM, said:

well, then your mech is gonna stink as much as most of the IS pilots'. welcome to the club


I pilot lots of things and I'm faction-agnostic. I've been in the club. I am the club.

#29 Insanity09

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Posted 29 April 2017 - 02:02 PM

If people stop playing badly weakened mechs (and they will) there will be insufficient data to determine how to balance (buff) them moving forward.
Duh.

And yes, changing as few things as possible at any one time and observing the results, tuning after observing, and only then making the next set of limited changes is the intelligent and sensible way to proceed. Sigh.

I'm okay with PGI saying they disagree with the community on a balance issue. However, I would like them to point out the data they have which shows they are right and the community is wrong. They certainly should have the data mining capability to do just that.
If they can't/won't offer that much respect and consideration to us, their players (and their $).... then at best they are just like any other forum fool yelling that they are right and want it their way without backing up their assertion. Not what you want from your devs.
At worst... they are blindly charging forward with their vision of the game they want to make, paying no attention to actual data or the (sometime justified and correct) concerns and claims of the community. Absolutely not what you want from your devs.

If PGI wants to ease their balancing burden by removing some mechs from the game (all IS mechs?) I wish they would just be honest and state that, rather than leaving those mechs in the game as vicious traps for the unwary.

#30 MauttyKoray

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Posted 29 April 2017 - 02:30 PM

View PostI_AM_ZUUL, on 28 April 2017 - 09:40 AM, said:

Fuc k Inner Sphere mechs.... all bow before our supreme Clam overlords!!!!!!!!!!!!!

***PGI approves this comment***

(Partially directed at poster, partially at the complaining community as a whole.)
So, ripping off the half a dozen layers of bandages to finally pour anti-septic or perform surgery on the wound (i.e. IS/Clan balance disparity) is not what should be done?

The half-assed balance attempts (including quirks) at IS/Clan have been simply adding to the problem. More and more has been layered on top of the previous attempts and the game is in a horrible state of balance, worse in fact than the initial Clan release because at this point its harder to fix with all the puss and rotted flesh covering the problems.

You have to remove complexity and work on the basics before adding complexity back into the system. So they're removing quirks, fixing the Engine-Agility coupling problem, and replacing the cancerous tumor that was the old skill system with a 2x basic bonus which gave our mechs ridiculous heat/agility capabilities.

Yeah...its terrible... /sarcasm

P.S. The quirkpocalypse has ended and they should never been used as a full 'balancing' mechanic instead of the original means of giving mechs lore and gameplay based 'flavor' to them. (i.e. actual quirks)

Edited by MauttyKoray, 29 April 2017 - 02:32 PM.


#31 Deathlike

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Posted 29 April 2017 - 04:31 PM

View PostYeonne Greene, on 28 April 2017 - 05:46 PM, said:

I do! Pick me! Me, me, me!


The Mist Lynx is gonna get rekt. Our balance overlord assures us of this.

#32 Yellonet

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Posted 29 April 2017 - 04:38 PM

View PostCathy, on 28 April 2017 - 09:33 AM, said:

Maybe you should take it to twitter.

I'm no longer going to try and explain things to those that say they know what's best for the game, I no longer think it's worth the hasel, of trying to warn P.G.I about the issues they're adding.

Your right of course and it's pretty big, but if after they roll this out the games crap, I take my money and support elsewhere, it's as simple as that.

Good luck PP I no longer care
Sure you care, you don't want to, but you do.
You've got too much history here, and let's be honest, too much money invested, not to care.

And come on, how bad could it really be with the skill tree?

#33 Deathlike

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Posted 29 April 2017 - 04:47 PM

Prosperity, you should know better and recognize "PGI's gonna do PGI".

Any special quirks/adjustments you'd wish happen is very unlikely going to happen.

PGI History is on track.

#34 Y E O N N E

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Posted 29 April 2017 - 06:07 PM

View PostDeathlike, on 29 April 2017 - 04:31 PM, said:


The Mist Lynx is gonna get rekt. Our balance overlord assures us of this.


The SRM4 nerf rekt it pretty gud. The loss of the built-in spread quirks on PTS rekt it even harder.

Still needs to be more agile. :c

#35 FupDup

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Posted 29 April 2017 - 06:11 PM

View PostYeonne Greene, on 29 April 2017 - 06:07 PM, said:

The SRM4 nerf rekt it pretty gud. The loss of the built-in spread quirks on PTS rekt it even harder.

Still needs to be more agile. :c

PGI is doing the opposite by removing every single CT quirk except for the heat dissipation buff. I have a feeling that Mist Lynxes touched The Nerfinator in a bad place once...

#36 Y E O N N E

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Posted 29 April 2017 - 06:28 PM

View PostFupDup, on 29 April 2017 - 06:11 PM, said:

PGI is doing the opposite by removing every single CT quirk except for the heat dissipation buff. I have a feeling that Mist Lynxes touched The Nerfinator in a bad place once...


I don't recall ever killing him in a match...

Edited by Yeonne Greene, 29 April 2017 - 06:28 PM.


#37 Alex Morgaine

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Posted 29 April 2017 - 06:41 PM

Be nice if they up velocity for certain weapons to compensate.





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