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250 Per Round Damage Threshold... Or Back To The Academy...


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#21 FuhNuGi

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Posted 26 April 2017 - 05:14 PM

This is not about overall stats, lookup my meta builds or whatnot...

Can you pull 250 a round damage on a consistent basis?

(Subtext for clarification for more experienced or overly techie players)

Are you testing an experimental build?
Are you trying or learning?
Are your kids grabbing your elbow while you are FINALLY in that epic 1v1 you have been waiting to get to for FRAKKIN WEEKS?



I do not feel a 250 point damage round is too much to ask from any player, especially a player in Charlie Lance.


I will stand by my original comment (yes, I hold myself to this standard too). If you are consistently pulling less than a 250, consider what you are driving and how you are using.

I do not drive assault mechs anymore for this reason, some of my light mechs are off my list too.

Of course, have fun, I am not paying your internet bill...
But ask yourself... if I am consistently pulling a sub-250 performance on a given chassis... why am I doing it?



#22 Pr8Dator2

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Posted 26 April 2017 - 06:51 PM

View PostFuhNuGi, on 26 April 2017 - 03:27 PM, said:

So, just a thought...

This post is not for the guys saying "I could have but.. (the light mechs, the lack of targeting by teammates, poor calling...), but really it is...

For people looking to improve their game and how your actions benefit your team...

A "low damage" threshold is around 250, especially if you are taking up 80 tons+

If you find you are often finding yourself with less that 250damage in a round, please take a moment and STOP TRYING TO JAM THE SQUARE PEG IN A ROUND HOLE.

You should be able to be counted on for a MINIMUM performance of 250 without regard to your chassis weight (even a light, think about it), especially if you are in Charlie lance.

If you find you are usually below a 250, quit hurting your PUG team with your experimentation and go to the testing grounds or the academy.

General rule of thumb, you should be able to contribute to the team with a solid 100pts damage per weight class. (That's right you fat butt asssalt mechs, we SHOULD be able to count on you for a whopping 400point damage round)

I don't care what your excuse is... if you do less, you should SHUT UP, stay in the round and wait until the battle ends and LEARN the game.

Just because you THINK you can drive a mech and feel the need to waste the team allocation of tonnage does not mean you can actually use it well...


Please allow the minimum benchmark of 250 help you find your weight class you should be running.

Thanks... Clan Command loves you


400 damage is too low for assault mechs at least in my opinion. I do upwards of 500 and 600 in my assaults even if i weren't playing seriously

#23 RAM

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Posted 26 April 2017 - 06:58 PM

View PostPromessa, on 26 April 2017 - 03:59 PM, said:

We'd probably be in a similar situation with this as we would if the matchmaker actually made matches based on player skill. There wouldn't be many matches to be had.

We had a skill based matchmaker; people whined incessantly because they were not ranked as highly as they thought they should be Posted Image

The better the matchmaker/the closer the matchmaking, the MORE likely the match is a stomp/roll.


One queue and one queue only!


RAM
ELH

#24 Pr8Dator2

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Posted 26 April 2017 - 07:18 PM

I think the problem really is some players simply need training before they hit the QP button. These are what I see alot lately when I spectate:

1. IS mechs incensently firing LRMs within 180m (and a couple of them did so without even once firing the medium lasers they have while having rectiicle on target!!)

2. Players that somehow click the fire button only 1 to 2 seconds after recticle is on target

3. Players firing behind target using ERPPC consistently

4. Players sitting far behind firing LRMs without good lock and eventually get wasted by a single light

5. Players swinging large lasers like light sabres even at targets that are relatively stationary.

These are very common and these are the people who needs to be retrained before they go on a pug imo.

#25 Mystere

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Posted 26 April 2017 - 07:21 PM

View PostFuhNuGi, on 26 April 2017 - 03:27 PM, said:

So, just a thought...

This post is not for the guys saying "I could have but.. (the light mechs, the lack of targeting by teammates, poor calling...), but really it is...

For people looking to improve their game and how your actions benefit your team...

A "low damage" threshold is around 250, especially if you are taking up 80 tons+

If you find you are often finding yourself with less that 250damage in a round, please take a moment and STOP TRYING TO JAM THE SQUARE PEG IN A ROUND HOLE.

You should be able to be counted on for a MINIMUM performance of 250 without regard to your chassis weight (even a light, think about it), especially if you are in Charlie lance.

If you find you are usually below a 250, quit hurting your PUG team with your experimentation and go to the testing grounds or the academy.

General rule of thumb, you should be able to contribute to the team with a solid 100pts damage per weight class. (That's right you fat butt asssalt mechs, we SHOULD be able to count on you for a whopping 400point damage round)

I don't care what your excuse is... if you do less, you should SHUT UP, stay in the round and wait until the battle ends and LEARN the game.

Just because you THINK you can drive a mech and feel the need to waste the team allocation of tonnage does not mean you can actually use it well...


Please allow the minimum benchmark of 250 help you find your weight class you should be running.

Thanks... Clan Command loves you


You're free to try to pry my joystick from my cold dead hands. Posted Image

Or put another way, don't be an elitist *****. <smh>

Edited by Mystere, 26 April 2017 - 07:23 PM.


#26 Revis Volek

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Posted 26 April 2017 - 07:26 PM

View PostJay Leon Hart, on 26 April 2017 - 03:59 PM, said:


Your Season 10 "vital stats"
WL - 0.98
K/D - 0.86
Avg Match Score - 222

My Season 10 "vital stats"
WL - 0.89
K/D - 1.26
Avg Match Score - 226

I am an average player and I'm doing better than you this Season.

This thread is gold! Posted Image

Practice what you preach, GIT GUD Posted Image




oh dayum son!


that cuts deep, t2 beats your stats bra! catch him outside, howbodat?

#27 Dingo Battler

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Posted 26 April 2017 - 07:29 PM

Calm down guys, OP is just being a comedian

irony noun (TYPE OF SPEECH)

C2 the use of words that are the opposite of what you mean, as a way of being funny:


Posted Image

Edited by KBurn85, 26 April 2017 - 07:29 PM.


#28 Dingo Battler

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Posted 26 April 2017 - 07:32 PM

View PostJay Leon Hart, on 26 April 2017 - 03:59 PM, said:


Your Season 10 "vital stats"
WL - 0.98
K/D - 0.86
Avg Match Score - 222

My Season 10 "vital stats"
WL - 0.89
K/D - 1.26
Avg Match Score - 226

I am an average player and I'm doing better than you this Season.

This thread is gold! Posted Image

Practice what you preach, GIT GUD Posted Image


Posted Image

Git gud OP, its not the MM, its you.

Also, how are you T1?

Edited by KBurn85, 26 April 2017 - 07:36 PM.


#29 Zergling

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Posted 26 April 2017 - 07:41 PM

View PostPr8Dator2, on 26 April 2017 - 06:51 PM, said:

I do upwards of 500 and 600 in my assaults even if i weren't playing seriously


Sorry, but that doesn't seem likely; you only have 240 match score average in assaults (Season 10) with that account, 190 with your other account (Season 9).

240 match score is likely only an average of 360 damage, 400ish at best. That's not bad, but you do not appear to be averaging 500-600 damage/battle.

Edited by Zergling, 26 April 2017 - 07:42 PM.


#30 Ruccus

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Posted 26 April 2017 - 08:01 PM

It's just a game. If you're happy with your performance then that's good. If you're not, then by all means The Academy is there to help you hone your skills in a controlled environment.

If you die early a lot, flip around to viewing your other teammates playing to see what they're doing differently. You can learn how to spread damage, what spots on mechs to target, when and how to retreat when overmatched, and fire control to avoid overheating just by watching your teammates.

If you're still learning the game I think worse than not revisiting the academy is disconnecting from the match seconds after you get killed early.

#31 Pixel Hunter

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Posted 26 April 2017 - 08:07 PM

View PostZergling, on 26 April 2017 - 03:29 PM, said:

Problem is, nearly half the playerbase is averages below 250 damage per battle.

problem is, if you don't run a meta mech you'll average below that

Im T5 and a 250 round is bad in my thunderbolt, my current record is 1080

Edited by Gimpy117, 26 April 2017 - 08:08 PM.


#32 Zergling

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Posted 26 April 2017 - 08:30 PM

View PostGimpy117, on 26 April 2017 - 08:07 PM, said:

problem is, if you don't run a meta mech you'll average below that

Im T5 and a 250 round is bad in my thunderbolt, my current record is 1080


I have no problems averaging well above 250 damage in non-meta mechs; my level of 'acceptable average damage per battle' is 400 for lights, 450 for mediums, 475 for heavies, 500 for assaults, and I usually reach it even in non-meta mechs.

Eg, I bought my Blackjack Arrow out in February, averaged 562 damage in the dozen or so battles I played in it. My Warhawk Prime (running quad ER PPCs) averaged 639 in the 20 battles I played in Fed/March in it. Even in my Kit Fox Purifier I'm averaging 469.

#33 jjm1

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Posted 26 April 2017 - 11:11 PM

Damage is a bad stat to gauge efficiency.

100 points of Gauss delivered straight to the enemy light lances rear CT would be amazing, and would go relatively unrewarded.

#34 meteorol

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Posted 26 April 2017 - 11:24 PM

Too bad the academy won't actually help people to deal more than 250 damage, so sending them back to academy won't do anything.

Especially for the permabads who are playing for years without getting better, ever.

#35 Lily from animove

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Posted 27 April 2017 - 12:32 AM

View PostZergling, on 26 April 2017 - 03:38 PM, said:


The difference in damage output for weight classes isn't nearly that great; lights should most definitely not be doing just 1/4th of the damage of an assault.


See the QP leaderboard stats for Season 4 here.

Damage is roughly 1.5 times match score, so for each weight class, the average damage is:
Lights = 249
Mediums = 300
Heavies = 316
Assaults = 343

So about 250/300/325/350 is what should be expected for 'average' performance in each weight class.



not really, lol, imagine if this would be true, then add all the average damage for 12 people and see how many HP you need to destroy in total. it is unlikely that people can gather that much HP at all, it would mean stripping many mechs. Poeple who know how to hit need a lot less damage.

So this average comes form a a full skill base distribution which means many T5 in spread lrm's as well as good palyers who may average more per match, but then let a lot others stay with a lot lower score.

I would say in a match mixed between good and not good palyers as they happen often average score is a lot lower, because the lower skille dpeople don't have time to spread a lot damage sicne they die quickly to rather efficient damage doen to them. While a full t5 environment probably rakc s up a lot more total damage in their match.

#36 the sixth tier

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Posted 27 April 2017 - 12:42 AM

crap i'm gonna' have to stop grinding this sdr-5v. darn it.

#37 Vellron2005

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Posted 27 April 2017 - 01:12 AM

View PostFuhNuGi, on 26 April 2017 - 03:27 PM, said:

So, just a thought...

This post is not for the guys saying "I could have but.. (the light mechs, the lack of targeting by teammates, poor calling...), but really it is...

For people looking to improve their game and how your actions benefit your team...

A "low damage" threshold is around 250, especially if you are taking up 80 tons+

If you find you are often finding yourself with less that 250damage in a round, please take a moment and STOP TRYING TO JAM THE SQUARE PEG IN A ROUND HOLE.

You should be able to be counted on for a MINIMUM performance of 250 without regard to your chassis weight (even a light, think about it), especially if you are in Charlie lance.

If you find you are usually below a 250, quit hurting your PUG team with your experimentation and go to the testing grounds or the academy.

General rule of thumb, you should be able to contribute to the team with a solid 100pts damage per weight class. (That's right you fat butt asssalt mechs, we SHOULD be able to count on you for a whopping 400point damage round)

I don't care what your excuse is... if you do less, you should SHUT UP, stay in the round and wait until the battle ends and LEARN the game.

Just because you THINK you can drive a mech and feel the need to waste the team allocation of tonnage does not mean you can actually use it well...


Please allow the minimum benchmark of 250 help you find your weight class you should be running.

Thanks... Clan Command loves you


This is probably the most snobbish, elitist, holier than thou, "git good" peace of trash I've ever seen posted on these forums.

You sir, should be ashamed of yourself.

I hope you only spew such filth on the virtual mediums, cose' being like that in real life.. you probably make your mother cry at night, whispering "what have I done"..

See, this is why we can't have nice things as a race..

Just... OMG... Posted Image Posted Image Posted Image

#38 Noodlesoup

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Posted 27 April 2017 - 01:14 AM

The entire thread is hilarious.

The most accurate comment was referencing statistically what average damage is based on actual player statistics and scoring which shows that the "average" player scores around ~200 match points and does around ~300 damage.

That being said, the OP may need to check himself before he starts slinging mud at how bad his teammates are given his overall stats. He may be meeting his self-declared "average", but he's certainly not exceptional by any means and his W/L ratio indicates that he's not really helping his team win statistically speaking.

And as far as expectations for assault players, I average ~450-550 damage per round based on Season 10 statistics and my average match score is 321. This puts me above above average in most regards and ranks me around ~1,100 out of ~16,000 Assault mech players in Season 10. That being said, i have plenty of games where i score less than 300 damage and just as many games where i score over 700 damage. This means the real "average" assault player does far less than 500 or even 400 damage per round.

So don't judge your teammates on statistics. Actual gameplay+teamplay and whether or not you win as a team is the more important metric. (See my KDK-3 stats, i average ~550 damage per game, but i have the worst W/L ratio in that mech, i'm obviously not contributing enough to my team to win from a gameplay perspective, even though i do more damage on average in the KDK-3 than my other mechs).

Some statistics to support my above claims.

OP's Season 10 Overall Player Stats:

Posted Image

My Season 10 Assault Player Stats:

Posted Image

My Season 10 Overall Player Stats:

Posted Image

My Season 10 Assault Mech Stats:

Posted Image

Edited by Noodlesoup, 27 April 2017 - 01:18 AM.


#39 qS Sachiel

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Posted 27 April 2017 - 01:25 AM

Dumb.

Training is there for introduction, not as a penalty.

There are already population filter systems in place. If you demand satisfaction, organise your play, not that of others'.

#40 Kotzi

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Posted 27 April 2017 - 01:35 AM

Damage is not everything in a team based game, just saying.





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