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250 Per Round Damage Threshold... Or Back To The Academy...
#81
Posted 27 April 2017 - 11:32 AM
I mean, i recently dropped in a CW match with just 4 bushwackers after i got my pack. Just in this one instance, i think i racked up around 1800dmg on a pug match in 4 medium mechs.
Had i been allowed to drop in 4 100 ton beasts, i probably would of had like 600 dmg, because i just blow at that certain style. I know it's about learning and adapting but players do have some preference involved
#82
Posted 27 April 2017 - 11:57 AM
Amsro, on 27 April 2017 - 09:36 AM, said:
Took me a bit of time to get that right.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/happy.png)
Oh yeah, my experiments lately with not joining NASCAR have not gone well.
![:P](https://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
#83
Posted 27 April 2017 - 01:14 PM
200 damage is the "minimum" amount of damage you should do in a match. It's been that way since closed beta.
It doesn't matter what weight class you're driving. You know why?
Because 200 damage is about what it takes to kill another mech. If you do 200 damage, then die, it's basically an equal trade between teams.
#84
Posted 27 April 2017 - 01:27 PM
Cementi, on 27 April 2017 - 07:08 AM, said:
If this offends you it most likely applies to you. If it does not it does not.
I think I'll go que up a no armor locust or stock urbie now just to annoy these kinds of people.
the OP is most definitely *not* performing as a "Tier 1" lol.
Edited by Noodlesoup, 27 April 2017 - 01:39 PM.
#86
Posted 27 April 2017 - 01:35 PM
Zergling, on 27 April 2017 - 01:29 PM, said:
The average damage per kill is a fair bit higher than 200 though.
Very circumstantial. You can kill some assaults with about 75 damage to the back CT. You can also mostly disable a mech with some 50-100 damage, potentially getting them killed with very little effort and risk on an allies behalf. At the same time you can put about 250 damage into a marauders side torso and have him live due to damage transfer rates.
There is no perfect threshold or one size fits all here, at best it is a very rough estimate.
#87
Posted 27 April 2017 - 02:04 PM
Shifty McSwift, on 27 April 2017 - 01:35 PM, said:
Which is why I'm talking about averages. Many kills will be above or below that figure, but they average out to produce a single number.
#88
Posted 27 April 2017 - 02:17 PM
jjm1, on 26 April 2017 - 11:11 PM, said:
CapperDeluxe, on 27 April 2017 - 09:46 AM, said:
Completely agree. I've had 1000+ and sub-200 damage games in mechs of all 4 weight classes. Build the mech to your style, then learn how to use it effectively. A good pilot in a bad build will always beat a bad pilot in a "meta" build.
#89
Posted 27 April 2017 - 02:52 PM
#90
Posted 27 April 2017 - 03:20 PM
JohnnyWayne, on 27 April 2017 - 09:15 AM, said:
In general I have to say: He is not wrong, at last from his perspective. Competetive mindset, plays to win or at least to have good battles. I share that aspect. I don't like people playing drunk or ******* around ruining matches for others. That is actually a problem - there is no competitive mode that relys on player skill for ranking to set apart these two types of players. 8v8 "competetive" won't fix this, too large groups — still leading to reduced relevancy of individual players skill.
The only thing I see to seperate these playertypes is a solaris mode, 1v1 2v2,3v3, 4v4 and FFA. But this is something PGI doesn't want - to seperate the playerbase. So we will have to put up with each others ****.
They could simply have solaris as a game mode choice
#91
Posted 27 April 2017 - 03:57 PM
Thought so.
If anything it would deter people from buying new mechs.
A better way is player ranking by chassis in a leaderboard format. So what you can think of when you try?
#92
Posted 27 April 2017 - 04:09 PM
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/biggrin.png)
#93
Posted 27 April 2017 - 05:16 PM
Ted Wayz, on 27 April 2017 - 03:57 PM, said:
Thought so.
If anything it would deter people from buying new mechs.
A better way is player ranking by chassis in a leaderboard format. So what you can think of when you try?
Yeah, actually people dig up my leadership board results so much that I am actually afraid to try anything new now on this account... I have my fun and experimentations on my other account instead T_T
Edited by Pr8Dator2, 27 April 2017 - 05:16 PM.
#94
Posted 27 April 2017 - 07:53 PM
JohnnyWayne, on 27 April 2017 - 09:53 AM, said:
I get runs of this as well in light mechs. It's probably a combination of backstabs, Kill
On the flip side I'll have games that are relatively 'horrible', stats and score wise. For example, I'll have games where I'll run around a flank, get behind the enemy, and then find out that one team or another pushed with zero hesitation. Then either my team has half the enemy team dead already and there isn't much of a fight left (so low damage and few if any kills left to be had), OR the enemy pushed my teams face in and now they're wolf-packing after me. Another example is when I end up having half the team chasing me from one side of the map to the other and I end up spending most of the match trying to spread lazor damage and going "NOPE NOPE NOPE NOPE NOPE". Sometimes I can train enemy mechs right into the teeth of my friendly Bravo/Charlie lances and watch them get vaporized...but again, low damage game.
#95
Posted 27 April 2017 - 09:32 PM
#96
Posted 28 April 2017 - 02:49 AM
xe N on, on 27 April 2017 - 09:46 AM, said:
That a wrong assumption. Damage is not equal in MWO. Spreading damage is bad, because it damage parts of a mech that are not vital. Otherwise LBX would be king - but the opposite is the case. It's even more worse if you cannot control your spread, like LRMs or SSRMs.
Dual Gauss doing 250 damage vs. SSRM doing 250 damage against one Atlas target.
Dual gaus potentially did 250 damage to the center torso. Atlas is dead.
SSRM did 50 damage per part. Atlas is slightly amused.
Every damage helps is wrong. A team with PPFLD damage but half the DPS vs. a team doing spread damage wins - or can't aim.
Hahahah, oh boy are you wrong..
First of all, you're assuming that every point of damage a PPFLD team would do would end up in the target's CT.. ever heard of torso twisting?
Also, you are completely disregarding terrain, situational modifiers, and pure skill..
A team that can deal damage without taking as much damage in return wins. This is not dependent on weapon or build types.
MWO is not chess, or a math problem.. stop treating it as such..
#97
Posted 28 April 2017 - 06:49 AM
#98
Posted 28 April 2017 - 08:03 AM
Vellron2005, on 28 April 2017 - 02:49 AM, said:
Hahahah, oh boy are you wrong..
First of all, you're assuming that every point of damage a PPFLD team would do would end up in the target's CT.. ever heard of torso twisting?
The good thing on true PPFLD damage like e.g. Gauss or ERPPCs, you can't twist it. It's applied in one package and not over time. If you shoot your opponent with PPFLD damage while you can't clearly hit one torso, you simply doing it wrong - or shooting at suboptimal distance - or shooting at a running locust.
Quote
Example:
Two skirmish matches done by Team A against Team B, same configuration.
First round Team A wins 12 to 11 after 10 mins with average 500 damage per player.
Second round Team A wins 12 to 11 after 8 mins with average 300 damage per player.
IMHO, in the second round Team A performed better. They won, killed in lesser time doing lesser damage thus meaning did lesser spread and aimed more precisely .
Nevertheless, the first round gets the Team A a higher score.
That's MWO.
Proposing high damage is always a indictor of skill would be like saying headshotting in counterstrike is bad, you should aim for the body to do more damage.
Imho, damage shouldn't be a rating factor in MWO at all.
In a real team FPS game anything that count's is victory, Nothing else.
Edited by xe N on, 28 April 2017 - 08:16 AM.
#99
Posted 28 April 2017 - 08:34 AM
Edit: I wonder if using "bad" builds can be considered to go against the CoC...
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/huh.png)
Edited by Yellonet, 28 April 2017 - 08:36 AM.
#100
Posted 28 April 2017 - 08:43 AM
Yellonet, on 28 April 2017 - 08:34 AM, said:
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/huh.png)
As far as I know, a bad build and trolling are not against the CoC as long as you at least try to participate ...
Not like the 3 assault pilots that dropped with me this morning in an Incursion match and disconnected as soon as the loading screen confirmed the mode ... spectating them (because I found, face first, a splat cat around a corner), they even had good builds, but not a word, AFK/disco even before touching the ground ...
Oh, and to stay on topic, I managed to do 285 damage in my 4xSSRM2s Griffin 3M in that game, and I still got a red arrow ;(
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