Don't get me wrong, I love feeling OP as much as the other guy. I finally got around to being able to spend time with the skill tree and all I can say is, after spending 84/91 nodes, I have been able to make my, so far barely quirked, Misery feel OP. It is now a laser boat, with,
10% extra armor,
8% extra structure,
7.5% Range,
-15% BEAM DURATION,
-5% Heat,
-4.5% cooldown,
4.5% Speed Tweaked (doing 60kmph+),
-70% Screen Shake (LOL),
60% Radar Dep,
+100 Seismic (I assume this is in meters),
2 Consumable Slots,
50% coolshot efficiency, and
a bunch of other quirks.
I know the Misery on the live servers isn't OP, nor is it terribly underpowered. The choice of a Battlemaster vs. a Misery is purely dependent on the 2C being buffed right now.
All I am saying is, people like me, will min/max the **** out of the skill tree even though it is a web, and then people will cry about how X mech/faction is OP. However, PGI will have a hard time balancing without either,
A) Negative Quirks, (which will bring back TTK to where it is now)
B ) Power Creep (which will bring back TTK to where it is now), or
C) Tweaking individual mech's trees (which will probably make those mechs unused)
I honestly don't know how to improve the current iteration of the skill tree. I STILL HAVE 7 NODES UNUSED and my Misery feels OP to me.
On another note, I also don't understand how this skill tree will discourage boating. I just made three generic skill trees, screenshotted them, and saved them to google drive titled,
"Pure Ballistics"
"Pure Lasers"
"Pure Missiles".
For min/maxing purposes, I'll probably boat more than I will mix weapons, and the fact that I can even carry backup weapons while I boat (Read TBR SRM 6x4 with 4xSPL as backup) and still have those backup weapons have the cooldown, heat, and range bonuses means that I will most definitely be maxing out my mechs for boating with some backup weapons.
I won't get started on the refunding on this thread because I have made my thoughts known elsewhere, and I want to focus on the balance of the skill tree as a whole, but let me just say that I have more GSP/HXP/GXP than I know what to do with.
The Skill Tree will break the game.
It will remove any semblance of balance that currently exists between clans/IS.
It will also more than likely increase the gap between skilled/veteran and new/low-tier players, because while I will min/max my mechs, that guy that started three months ago and is still figuring out all of PGI's convoluted heat/speed/twist/duration/velocity/[insert other mechanic(s)] mechanics will be completely confused and probably get rolled not only because of their sub-optimal builds, but now also their sub-optimal skill trees.
I literally don't know what to say at this point except that the skill tree seems to fail by every measure to balance the game and allow players to make meaningful choices (I HAVE 7 SKILL NODES LEFT AFTER BOATING LASERS ON MY MISERY - Now imagine other laser vomit)
Now I will proceed to min/max my Clan Mechs.
LAWL

EDIT:
I don't know how to add imgur images into this forum soooo,
Weapons: http://imgur.com/TQVCdkG
Armor: http://imgur.com/Bk7kjua
Agility: http://imgur.com/K3iaFpC
Jump: http://imgur.com/nbKpiV5
Operations: http://imgur.com/PVn3UDf
Sensor: http://imgur.com/taIhYL5
Misc: http://imgur.com/GLBRIK1
The Build on Smurfy
http://mwo.smurfy-ne...b999a20a3740e46
tl:dr The Skill Tree is OP. PGI breaking the game.
Edited by Telemachus Rheade, 27 April 2017 - 10:38 AM.