BigScwerl, on 28 April 2017 - 09:51 AM, said:
@ TL DR - Why Comment if you haven't taken the time to be a part of the conversation? Why do you expect others to read your posts if you don't read theirs? I hope you're not inferring that this is a Rage Post. Because it certainly was not intended to be such.
I am hoping that everyone recognizes how massive a change this will be, I like Marquis' "Hand Grenade" metaphor. That's what it feels like. Kinda like PGI saying: "We're having trouble keeping the wheels on this car, I guess its time to design a new toaster"
I'm not opposed to new tech or timeline advances, but we need to recognize that with PGI's history of balance issues, there is no way this will help from the balance standpoint.
I actually did read the conversation up to my post, and I replied to the OP based on my interpretation of it. It does come off as a kind of rage post, in my opinion, given its exasperated tone. It's definitely emotional.
I added TL,DR to my post because experience has taught me that most of the forumites on this site don't actually read the full posts like I do, and instead, jump straight to their own conclusions.
As for this change, yes, it's going to be big, but it's not unprecedented. GR:P completely revamped its entire armor and buffs structure. STO has revamped its Skill Tree
twice. The community has, for years now, begged for a Skill Tree similar to this.Why does it surprise everyone "like a hand grenade?"
The only ones that are surprised are the people who recently joined, or the ones who don't pay any attention to their surroundings. What is more surprising to me, is that PGI actually listened to our feedback with the last PTS, and made a real attempt to address our concerns. It's far from perfect, but it is much better. Now we just need to get PGI to fix the nodes a bit better, and we'll be set.
Also, I never did advocate that this was going to solve the issue of balancing. I simply pointed out that it was better than PGI's previous attempts at selective sledgehammering. At least in this case, with Global nerfs, the problems will remain somewhat proportional between weapons.
The real disparity will appear with the Mech Quirks that are retained, as well as Clan Mech performance. Since many Clan Mechs have few to no quirks going into the Skill Tree redesign, they aren't really going to be affected by the Quirk nerfs. However, they now can be buffed by the Skill Tree. I see this as actually buffing the Clan Mechs themselves while nerfing IS Mechs.