GrimRiver, on 29 April 2017 - 09:54 AM, said:
Why people gotta hate on the Annihilator though?
So what if it's slow and got a long neck.
It's the only IS mech that can boat an insane amount of firepower for an IS mech.
It's MWO IS's answer to the KDK-3.
The hate is purely artistic and not gameplay wise, just visually there are some quirks with it, as my post laid out, that bug me that they changed from the concept art, the guns on the torso popping out from their recessed tubes which makes the recessed tubes feel pointless, the lack of the smooth barrel on the torso, now bumpy due to the torso ballistics being bumped out. A few bits of geometry being cut off the arms, and the armor plates around the cockpit being extended making it have horse blinders which are never good for a mech that requires maximum situational awareness. I mean for a mech meant or holding a base/city and not really meant to be mobile maximal vision from the cockpit is a must, you need to be able to see what is going on so you can react, twist, and fire.
As it is, over night been warming up to it, kind of super tempted to pick up the basic pack for the Annihilator, slap on 2xSNPPC, 4xLB2X, 2xERML, and LFE300 on it, not the most damaging build, but, the plink. Or slap LPPC's instead of the SNPPC's. But, it is the IS Direwolf, it is going to be slow and tall, and without insane torso twist, torso twist rate, and turn rate, as well as good acceleration and deceleration the Annihilator will get eaten alive by anything that walks up beside it. The Fafnir is the IS Kodiak, and that will come later and just like the Kodiak, invalidate the Annihilator outside of pure number of ballistics you can boat on it, just like the dire to the Kodiak.