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First Looks At Some Of The Civil War Mech Models


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#101 Jackal Noble

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Posted 29 April 2017 - 07:53 AM

View PostCK16, on 29 April 2017 - 07:25 AM, said:

Posted Image


Sigh... WTF.
OK the shorten part - look no further than the madIIC, like that. At least I can agree on that.
Upside down guns on other hand...flat out stupid. That would only make sense, and marginally so if there is an upper ballistic mounted, then that would make sense, somewhat. On its own? Big heaping side of nope .

Edited by JackalBeast, 29 April 2017 - 07:54 AM.


#102 Dogstar

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Posted 29 April 2017 - 07:56 AM

Can we double or triple the size of the Annihilator arms too? and maybe lift them up to cockpit height?

Basically just mount them upside down.

That would make it much more meta-y

#103 Jackal Noble

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Posted 29 April 2017 - 07:57 AM

Lol

#104 Dogstar

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Posted 29 April 2017 - 08:08 AM

Wait I did a photoshop of it, check out this Meta-Annihilator:

Posted Image

and even more glorious the Ultra-Meta-Annihilator!

Posted Image

Can I has job pleese?

Edited by Dogstar, 29 April 2017 - 08:08 AM.


#105 MischiefSC

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Posted 29 April 2017 - 08:10 AM

View PostI_AM_ZUUL, on 28 April 2017 - 07:04 PM, said:

a bunch of pointless stuff


Never said the Anni was going to be great. Probably not even "good". Hoping with RACs it'll be a solid mediocre, like the Dire. As I said in my post I'm hoping to get $20 worth of giggles out of it. High mounts are useful even on a tall mech - lime the GHR and KDK. A KGC is too low to take real advantage of its mounts plus it has bad hit boxes.

You've never said anything anyone is going to take seriously. From you saying LRMs are good to bad positioning on HPG to this conversation.

I've never discussed any of this with anyone in KCom or anyone else because I wouldn't have to. Anyone who's any good at the game already knows LRMs are bad and why, cover is better than no cover, being able to shoot over more terrain is better than not, side-poke is perfectly viable but poptart is better, the Anni having ballistics at Mauler level of higher and spread over arms and torsos are going to make it better than KGC (even LPL/SRM, KGC isn't a good mech overall) and likely Mauler depending on quirks.

I'll expand on my offer about LRMs - you get a team to play with LRMs (boat or mixed, however you want) and I'll get a team using just direct fire. You pick team size, weight classes and map. The. We can do HPG - we'll take turns, you doing the nutty exit where you run I to the open and we are up top and we will do the north exit with cover. Or are you saying it "only works in pugs"? Which is to say it's not better, just that even bad decisions work against bad players?

What works on the MC2 we won't know until release and we see what's locked where. 4 peeps would be better ONLY if you can stack the DHS needed *plus* enough Hover Jets. Otherwise you'll likely want 3 peeps and a Gauss. KDK3 runs double Gauss and PPCs only because of high ballistics. If you were watching comp you'd see it's not as popular as it was and just peeps on other mechs is more so.

I get you're never going to admit you're wrong but I'm happy to put any/all these points to the test. I'll even offer up some mech packs (how many depends on how many people we're talking) to the winners if I'm proven wrong. You willing to do the same?

#106 Shifty McSwift

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Posted 29 April 2017 - 08:11 AM

Not even any sexy lingerie or bikinis? Wow these models don't leave much to the imagination.

Mech pornstars? ;)

#107 MischiefSC

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Posted 29 April 2017 - 08:12 AM

View PostJackalBeast, on 29 April 2017 - 07:53 AM, said:


Sigh... WTF.
OK the shorten part - look no further than the madIIC, like that. At least I can agree on that.
Upside down guns on other hand...flat out stupid. That would only make sense, and marginally so if there is an upper ballistic mounted, then that would make sense, somewhat. On its own? Big heaping side of nope .


He's doing what people asked to get the shape of the Gauss barrel to mirror the arm shape. It's an artistic thing and a good decision.

#108 Hit the Deck

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Posted 29 April 2017 - 08:40 AM

Posted Image

The 3D model's torso area ("nose") is a bit too big.

#109 MischiefSC

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Posted 29 April 2017 - 08:41 AM

View PostHit the Deck, on 29 April 2017 - 08:40 AM, said:

Posted Image

The 3D model's torso area ("nose") is a bit too big.


Volume stuff. It needs to have enough volume, so arms a bit smaller, torso a bit bigger.

#110 Pariah Devalis

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Posted 29 April 2017 - 08:53 AM

View PostMischiefSC, on 29 April 2017 - 08:41 AM, said:

Volume stuff. It needs to have enough volume, so arms a bit smaller, torso a bit bigger.


Couldn't they have gone the other way? Arms a bit bigger, torso a bit smaller? Or rather, to be more precise in my question, if the total volume is to be the same, but they made one part bigger than the art and another part smaller, wouldn't they just have swapped one location of increased volume for another?


Also, I'm still giggling. Yeah, the mounts are a little low relative to the pilot's eyeball, but it doesn't look any worse than the EBJ. Yes, it will need to expose the entire torso to shoot, but the entire torso, when taken as a whole, isn't very tall. Assuming there are no missiles installed, even exposing the entire torso it isn't going to make a particularly large target.

#111 CK16

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Posted 29 April 2017 - 09:01 AM

Wait arnt the Highlanders gauss upside down? Battlemaster I think is side ways...just saying >.>

#112 Moonlight Grimoire

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Posted 29 April 2017 - 09:04 AM

For those who don't want to have to flip between concept art and the render pgi showed off of the Annihilator here is a side by side I slapped together, scale is off but, whatever, gets the point across of the weird changes done.

Posted Image

The mech's features don't flow anymore, the gun's on the torso grooves stick out instead of act like torpedo tubes which were really cool (look at the Super Nova with PPC's in the Side Torsos), the arms seem to have lost geometry somewhere, parts seem to have moved in and out on the chest right before the shoulder creating an uneven pattern. More armor over the cockpit sides so you have less vision out of them too.

Edited by Moonlight Grimoire, 29 April 2017 - 09:04 AM.


#113 I_AM_ZUUL

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Posted 29 April 2017 - 09:20 AM

View PostMischiefSC, on 29 April 2017 - 08:10 AM, said:

Utter failure to address even a single issue under discussion


It is okay man... you are fine by me, being a decent player with a rote learned understanding of the game still puts you far ahead of the majority of players. A true understanding would be better but not that necessary since that is only required for theoretical applications to figure this kind of stuff out... you can not figure out the WHY of it but at being able to figure the WHAT is enough to play well

#114 Trev Firestorm

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Posted 29 April 2017 - 09:36 AM

View PostDogstar, on 29 April 2017 - 08:08 AM, said:

and even more glorious the Ultra-Meta-Annihilator!

Posted Image

Can I has job pleese?


Is it bad I actually really like this look?

#115 MechaBattler

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Posted 29 April 2017 - 09:41 AM

View Postjjm1, on 29 April 2017 - 12:50 AM, said:

Alex did a fine job of redesigning the Uziel. Its just that to me doesn't strike me as a mech that called for a redesign. Its 17 years old now, but its not FUBAR TRO art and it doesn't look out of place for MWO. Could have just done a 90% faithful repro of original IMO.

Posted Image


They had to make it conform to their scaling. But perhaps there's also a legal reason to keep the artwork/model distinct to MWO.

Personally opinion. I think the MWO version improves on it without deviating too far. The head is more reasonably sized and seems further up than the MW4 version.

Edited by MechaBattler, 29 April 2017 - 09:42 AM.


#116 GrimRiver

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Posted 29 April 2017 - 09:54 AM

Why people gotta hate on the Annihilator though?

So what if it's slow and got a long neck.

It's the only IS mech that can boat an insane amount of firepower for an IS mech.

It's MWO IS's answer to the KDK-3.

#117 Jackal Noble

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Posted 29 April 2017 - 09:58 AM

View PostMischiefSC, on 29 April 2017 - 08:12 AM, said:


He's doing what people asked to get the shape of the Gauss barrel to mirror the arm shape. It's an artistic thing and a good decision.


Artistic thing? No, get it right, it's an OCD thing and not in the right direction , at that. It would look better, if ballistic mount brought up a smidgen and sunk in like the madIIC. Now, the reason that can't happen, we all know, is because that would look good but lead to outcry because overpowered through superior mounts. Good mounts can have just as much a balancing effect as quirks, we all know that, ala kdk3.
Thus we will have slightly inferior mounting heighth with stupid upside down ballistics.

Tldr- I blame the kdk3 for what is going on with the mk2 arms.

Edited by JackalBeast, 29 April 2017 - 09:59 AM.


#118 Scout Derek

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Posted 29 April 2017 - 10:06 AM

View PostDogstar, on 29 April 2017 - 08:08 AM, said:

Wait I did a photoshop of it, check out this Meta-Annihilator:

Posted Image


Can I has job pleese?


I added something.... that meta-nator should have as it's personal quote:

Posted Image

#119 MischiefSC

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Posted 29 April 2017 - 10:24 AM

View PostGrimRiver, on 29 April 2017 - 09:54 AM, said:

Why people gotta hate on the Annihilator though?

So what if it's slow and got a long neck.

It's the only IS mech that can boat an insane amount of firepower for an IS mech.

It's MWO IS's answer to the KDK-3.


No, it's a Dire. KDK3 has cockpit mounts, CXL with 400 engine cap and lighter/smaller weapons to boat. The Anni will be an IS Dire. Good to camp a lane and hatehose fool's who step into it but slow, left behind and swarmed by lights a lot.



#120 Moonlight Grimoire

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Posted 29 April 2017 - 10:29 AM

View PostGrimRiver, on 29 April 2017 - 09:54 AM, said:

Why people gotta hate on the Annihilator though?

So what if it's slow and got a long neck.

It's the only IS mech that can boat an insane amount of firepower for an IS mech.

It's MWO IS's answer to the KDK-3.


The hate is purely artistic and not gameplay wise, just visually there are some quirks with it, as my post laid out, that bug me that they changed from the concept art, the guns on the torso popping out from their recessed tubes which makes the recessed tubes feel pointless, the lack of the smooth barrel on the torso, now bumpy due to the torso ballistics being bumped out. A few bits of geometry being cut off the arms, and the armor plates around the cockpit being extended making it have horse blinders which are never good for a mech that requires maximum situational awareness. I mean for a mech meant or holding a base/city and not really meant to be mobile maximal vision from the cockpit is a must, you need to be able to see what is going on so you can react, twist, and fire.

As it is, over night been warming up to it, kind of super tempted to pick up the basic pack for the Annihilator, slap on 2xSNPPC, 4xLB2X, 2xERML, and LFE300 on it, not the most damaging build, but, the plink. Or slap LPPC's instead of the SNPPC's. But, it is the IS Direwolf, it is going to be slow and tall, and without insane torso twist, torso twist rate, and turn rate, as well as good acceleration and deceleration the Annihilator will get eaten alive by anything that walks up beside it. The Fafnir is the IS Kodiak, and that will come later and just like the Kodiak, invalidate the Annihilator outside of pure number of ballistics you can boat on it, just like the dire to the Kodiak.





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