cazidin, on 28 April 2017 - 02:46 PM, said:
Greetings MechWarriors. Today I have a simple question. Why is PGI so adamant against a simple skill tree, rather than this maze-like circuit of low level hexes? They've fixed the refund process, mostly. Engine-agility decoupling seems fine now. They even buffed the blast door damage reduction but THIS? Why is THIS still a problem?
Probably because that one intern they hired who coded it all left, and nobody there knows how to fix the mess he or she created.
Seriously, I don't know. Anyone with any real understanding of modern video game design would realize the skill maze is a staggering, tangled, confusing, bloated failure that would have no place in a 2nd rate, cheapo RPG, much less a game like MWO. Hell, once Diablo 2 added respec ability, it's skill system is better than this one, and that game is over 15 years old. The mix of tiny bonuses, dead nodes, gated "must have" skills, and piles of false choices - all to produce maze builds that are mostly identical when all is done - is just embarrassing and laughable.
PGI seems to honestly think that GRIND is the same as CONTENT and CHOICE, and that by making things harder, slower, and more confusing, it will somehow improve the game experience. It won't, and they should know that. The worst part is that the current skill system, despite its simplicity, is at least easy to understand and brand new players can use it just as easily as veterans. Not so with the skill maze. It's just another noob trap, like bad mechs and bad builds, that will punish new players for playing the game, slow down their progress, and widen the gap between them and the veterans.
In short, it's a total failure.
Edited by oldradagast, 30 April 2017 - 02:14 PM.