Shifty McSwift, on 01 May 2017 - 07:34 AM, said:
I know it makes me unpopular but I think they hit 4 out of 4 really. And as far as the NPE and the skilltree goes, all it takes is asking questions in the clan chat or forum to get reasonable responses about what are considered meta paths for given roles and/or overall, and in all it is not THAT complex really, there is just the risk of a player making bad choices for their build/mech.
Number 4 though I think is supposed to be; "To drastically reduce the need for offensive quirks." Which it has not done, many of the reasons why some mechs had so many quirks has not (yet) been made up for by the skill tree.
But 3/4 ain't bad.
How is mech and build diversity being increased by the skills tree?
My take is exactly in keeping with your post above. There are meta builds for every mech, and meta mechs. The nerfs associated with the skills tree will make those mechs that are less than meta to be played with less frequency. The skills tree -as you suggest- will lead to the meta node paths for the remaining meta mechs. Thus, less diversity and more meta exclusivity.
This applies equally to goal number 2 of improved player choice. While certainly some idiots (like me) will refuse objective reality and continue to play crap mechs, most people will not. Most people will accept reality and choose to do exactly what you are suggesting: figure out the meta node path, of the meta mechs/builds and play them. Thus, so too is (rational) choice reduced.
Edited by Bud Crue, 01 May 2017 - 07:45 AM.