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32760 Clicks Minimum?


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#1 9thDeathscream

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Posted 28 April 2017 - 11:29 PM

32760 Clicks Minimum to get my Mechs back to satisfactory operating mode. Not including skill point migration clicks, save clicks and Mech selection etc.

Cmon PGI some streamlining is in order.

Edited by Kharonn, 28 April 2017 - 11:29 PM.


#2 Xetelian

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Posted 28 April 2017 - 11:42 PM

91 skill points is going to take 91 clicks, I don't see how they can do it any other way.

#3 chucklesMuch

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Posted 29 April 2017 - 12:11 AM

View PostXetelian, on 28 April 2017 - 11:42 PM, said:

91 skill points is going to take 91 clicks, I don't see how they can do it any other way.


Not sure if serious or not

Select all (for each tree) - I'd then unselect as many fillers as possible
Select a node part way down a tree and every node between there and the top most unlocked is unlocked
Use mouse over/ hover to unlock nodes that you go over (maybe left mouse and shift)
Use right click and drag/hover/mouse over to unlock every node you go over
Bound to be better ideas out there...

Edited by chucklesMuch, 29 April 2017 - 12:11 AM.


#4 Jikil

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Posted 29 April 2017 - 12:17 AM

View PostKharonn, on 28 April 2017 - 11:29 PM, said:

32760 Clicks Minimum to get my Mechs back to satisfactory operating mode. Not including skill point migration clicks, save clicks and Mech selection etc.

Cmon PGI some streamlining is in order.



Where in the hell do you find the time to play that many mechs?

I have trouble dropping in the 50 mechs I own I can't imagine trying to drop in 360 mechs. Seems like that would take weeks if not months already.

#5 Paigan

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Posted 29 April 2017 - 12:32 AM

View PostXetelian, on 28 April 2017 - 11:42 PM, said:

91 skill points is going to take 91 clicks, I don't see how they can do it any other way.

I do:

1.)
Select multiple Mechs and change their skill trees simultaneously. 1 click = 1 node for X Mechs changed

2.)
Allow skill node templates per sub group that can be saved and simply applied to one or more selected Mechs. 1 click = Y nodes changed for X Mechs.

Intelligence is a wonderful thing. Solves problems.

Edited by Paigan, 29 April 2017 - 12:37 AM.


#6 Paigan

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Posted 29 April 2017 - 12:35 AM

View PostJikil, on 29 April 2017 - 12:17 AM, said:



Where in the hell do you find the time to play that many mechs?

[...]


That is not the point.
Even having 10+ Mechs, meaning 1000+ clicks to get back up to where one already were, is a deliberate waste of customer life time. We actually should get payed by PGI for doing it ^^.

Edited by Paigan, 29 April 2017 - 12:36 AM.


#7 Dee Eight

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Posted 29 April 2017 - 12:36 AM

View PostKharonn, on 28 April 2017 - 11:29 PM, said:

32760 Clicks Minimum to get my Mechs back to satisfactory operating mode. Not including skill point migration clicks, save clicks and Mech selection etc.

Cmon PGI some streamlining is in order.


First world problems...complaining about mouse clicks...

#8 Zergling

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Posted 29 April 2017 - 12:41 AM

It really isn't necessary to assign skills to all your mechs immediately.

Just assign skills to the ones you are going to play.

#9 The6thMessenger

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Posted 29 April 2017 - 12:51 AM

View PostZergling, on 29 April 2017 - 12:41 AM, said:

It really isn't necessary to assign skills to all your mechs immediately.

Just assign skills to the ones you are going to play.


True. But then you are still to invest clicks when you do.

Anyways, PGI should just give mastered mechs free nodes and associated nodes equating to the old skill tree bonuses. Cause the refund thing is just ********.

#10 El Bandito

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Posted 29 April 2017 - 01:59 AM

View PostKharonn, on 28 April 2017 - 11:29 PM, said:

32760 Clicks Minimum to get my Mechs back to satisfactory operating mode. Not including skill point migration clicks, save clicks and Mech selection etc.

Cmon PGI some streamlining is in order.


Are you gonna play 360 different mechs in a day? It is not gonna be a big hassle once you max out 10 or so mechs.

#11 Khobai

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Posted 29 April 2017 - 02:01 AM

Quote

91 skill points is going to take 91 clicks, I don't see how they can do it any other way.


easy. dont have a hexlabyrinth skillmaze with hundreds of skill nodes and 6 different experience types.


there was absolutely nothing wrong with the old module system we had. all they had to do was take all the quirks and skills and turn them into modules. then give each mech more module slots but divided into different categories like weapons, survivability, mobility, sensors, support, etc... and modules could only be slotted into a slot of the matching category

then we would have a superior module-based skill system. And all mechs could be easily balanced and made different by giving them different numbers of module slots and different combinations of module slot categories.

Edited by Khobai, 29 April 2017 - 02:16 AM.


#12 B0oN

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Posted 29 April 2017 - 02:12 AM

33k clicks ?
And ?
Along my 30 year carrer of gaming I´ve done trillions of clicks, so whats another 33k to me ? Posted Image

But in all honesty, skill-templates and the multi-mech-simultaneous-skillability (as proposed above) would be wonderful to have .

Edited by The Shortbus, 29 April 2017 - 02:12 AM.


#13 Kinski Orlawisch

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Posted 29 April 2017 - 03:01 AM

Lets do some math. I have 474 mechs +34 mechs preordered. 240 mechs are equiped with modules. All existing mechs are mastered.

To remaster those mechs will take 100 hours. It is as if I buy modules for 234 mechs. I can do this with HSP and leave my GSP untouched.

Leveling a mech takes 10hours of grind. Acc to the pts I will have GPS for aprox 800 mechs. I will never have to level mechs. Just the preorderd mechs would have taken aprox 340 hours of grind. The module grind will cost aprox 500 hours more.

100 hours spent..800 hours spared... I get 700 hours as gift!!!!!

The invested time in reskilling..wich will bee nessesary anyway due to the Civil War update cost less time than I will spare due to the fact that leveling is over.

What are you complaining about?

240 combat ready to 474 combat ready ...and the future is easy......:D

Stop complaing and bee happy with it.

#14 Ace Selin

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Posted 29 April 2017 - 03:20 AM

Its a worthless hassle.
So instead of playing any random mech you want for fun, you'll play the 10 you have added nodes for over and over again.
Thatll add excitement and diversity to the game.

#15 Davegt27

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Posted 29 April 2017 - 03:21 AM

I posted this on the last ST public test

Posted 02 March 2017 - 09:42 AM
not sure if anyone will ready this thread and not wanting to start a new one

my first impression is the ICON/Font for GXP/XP is hard to read I have a magnifying glass and I still cant make it out

oh I mean SP? anyways any chance PGI can make the fonts easier to read?

2) under the fire power it has 0/73 lets say I just want to cut to the chase and make things easy (or more fun) can I get a 1 click get all 73 (and be done with it)

yeah yeah that would be to easy probably some reason you cant

3) how about this lets say I want some node deep down in the tree, can I click on the node and the game give me the shortest nodes to the top
these would high light and I could get a two click (one click to high light the sequence and one to approve)

regards
davegt27

#16 Ted Wayz

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Posted 29 April 2017 - 03:27 AM

View PostXetelian, on 28 April 2017 - 11:42 PM, said:

91 skill points is going to take 91 clicks, I don't see how they can do it any other way.

By not implementing.

Zero clicks and my mechs are where I want them.

#17 The Unstoppable Puggernaut

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Posted 29 April 2017 - 03:35 AM

I might setup a macro recording for my mouse and the clicks to level mechs up.

If only they listed to my idea of base templates.

#18 Imperius

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Posted 29 April 2017 - 04:28 AM

View PostKharonn, on 28 April 2017 - 11:29 PM, said:

32760 Clicks Minimum to get my Mechs back to satisfactory operating mode. Not including skill point migration clicks, save clicks and Mech selection etc.

Cmon PGI some streamlining is in order.

Get the 4 you play the most and click away...

It's really not that bad you don't play all 360 mechs

#19 Bud Crue

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Posted 29 April 2017 - 05:00 AM

How I'd like the trees to work (If I have to have this 91 node skills web-mess in the first place).
---
Oh look, I get to apply nodes to my 150 mechs!

Lets do this first one...lets see...a node here, a node there...(5 minutes later) ah well...91 nodes all done.

Okay, click "Save Tree?" (or branch). "Enter name"...hmm, I'll call this one HB-B (heavy brawler ballistics)...now click save again and done.

Now lets do another mech...well since I have like 20 heavy brawlers may as well do em all and get em out of the way.
Click on the mech, click on skills, click on saved trees, click on HB-B...make a few changes cuz it is a slightly different mech, and click apply. And done. No I don't want to save over my original HB-B but thanks for asking.

That's how they could easily make this process a lot easier. I'd prefer the ability to save individual branches, but even giving us 4-8 saved trees or even a dozen individual branches would be a tremendous efficiency improvement.

#20 vandalhooch

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Posted 29 April 2017 - 05:08 AM

View PostKharonn, on 28 April 2017 - 11:29 PM, said:

32760 Clicks Minimum to get my Mechs back to satisfactory operating mode. Not including skill point migration clicks, save clicks and Mech selection etc.

Cmon PGI some streamlining is in order.


Any idea how many clicks you do firing weapons and other choices during a typical play session?

Do you have to get all your mechs skilled out before you can play any of them?





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