well, the patch notes about taking down PTS 2, sounds like it is going back up with another update.
Seams like a fairly big update.. (not saying they couldn't leave it running till then, but my guess judging by no people in the que, they just took it down, and are going to add the new patch/update and put it up sometime next week? Its possible.. I hope they do, as i like to see what changes the firepower tree is getting, And the new start date for conversion/refund.
It also has a lot of fixes.. so that's good. The first 2 on the list are the main ones i am interested. Though i do think the trees will need some balancing, but really IMO that really needs live to do that. Are movement/weapon/structure balanced well, that is an issue i think that will need tweaking
• Firepower Tree: Improvements to reduce 'gating' issues, particularly in the initial portions of the Tree. While Weapon-specific Node investments will still be required for maximizing specific Universal Nodes, these changes will enable more direct access to Universal Nodes without the level of investment required into Weapon-specific Nodes seen in the latest PTS build.
• Base Quirk fixes for a number of 'Mechs with incorrect value entries, such as the Negative (detrimental) Quirks for the Assassin
• MASC: Adjusting base values to address inflated Deceleration behavior.
• MechLab (Consumables): Fixing an issue where the Loadout Alert text was incorrectly formatted.
• MechLab (Consumables): Fixing an issue in the Loadout Error window where a Consumable slot violation was still being referred to as a Module slot violation.
• Cool Shot Consumables: Fixing an issue where using your first of two Cool Shots in a match would cause the entire bar to deplete.
• Cool Shot Consumables: Fixing an issue where using a Cool Shot would cause various issues with subsequent Consumable uses of different types.
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Cool Shot Consumables: Fixing an issue where using a Cool Shot wouldn't display the standard cooldown bar within in the HUD icon.
• Refund Ledger: Categories will now be expanded by default.[/color]
• Refund Ledger: Clicking the 'Close' button when viewing the information pane will now take you back to the main Ledger, rather than closing the Ledger itself.
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Refund Process: The starting point for receiving C-Bill refunds from Owned Modules is now December 3rd 2016, rather than February 8th 2017. This new date coincides with the first announcement of the new Skill Tree.
Edited by JC Daxion, 29 April 2017 - 08:03 PM.