It should be obvious from my post history that I try to find ways to make MWO/PGI more profitable and sustainable while also making players happier (because the two go together). Unfortunately sometimes people get cranky enough that the obvious isn't so obvious anymore.
That said, an awful lot of posts do offer nothing beyond 'I want the skill tree so shut up you guys!" and "I hate the skill tree it is bad bad bad". Even long-time posters whom I normally respect have done this for their past 20-30 posts.
The 'PTS2 Offline' post (https://mwomercs.com...s-2-now-offline) pretty much guarantees that Skill Tree 2 will go live in a month or so in roughly its present form. The arguing is pointless since PGI doesn't pay much attention to these forums anyway.
The only thing we can accomplish in forum now is to help other players deal with, adapt to, and estimate the impact that Skill Tree 2 will have on our current mech setups.
I experimented on duplicating the effects of the current Basic and Elite mech skills in Skill Tree 2. https://mwomercs.com...ter-comparison/ This takes 61 nodes and gives you a little more of some, less of others. This is not a 'recommended' node set, just a comparison to get a feel.
I raised some specific module/ability questions in https://mwomercs.com...hese-skills-do/. Once pointed in the right direction by ForceUser, I answered most of those questions and came up with a Nerf/Buff/Unchanged list for some common mech functions.
Cazidin started a useful thread called https://mwomercs.com...tree-20-builds/ in which he asks for specific sample builds. For myself I came up with a baseline 71 node build which gives the most mobility, armor, heat management, sensors, and 1 consumable slot that I could get for the least nodes used. That leaves 20 nodes to customize your mech for its intended role. (Of course not every mech will want baseline armor or mobility boosts, but it's a decent starting point)
PTS 2 is down but you can still experiment and post builds using this link: https://kitlaan.gitlab.io/mwoskill/
I noticed that hardly any of the really loud frequent pro/con posters have actually posted any hard, useable data or examples in quite a while. Like what your favorite mech will actually gain/lose after you set it up in ST2. Or what you plan to do with an LRM mech now that it has new options. Or how a laser vomit build will be affected by the global heat increase. If you feel that Skill Tree 2 totally breaks something, please give an example with numbers. Not so PGI will change things (that's unlikely), but so other players can begin preparing to adapt to the coming change.
So, less loud opinion, more useful information please. Let's work together as players and help each other prepare for 'the new normal' we'll be dealing with in a month or two.
Edited by MadBadger, 30 April 2017 - 05:45 AM.