lazytopaz, on 01 May 2017 - 08:10 AM, said:
Try and think about it from perspective someone who is in his first 10 hours in the game.
Game is already not that user friendly. PGI should really look into entry point difficulty and learning curve for newcomers. Do some giveaways like new fresh accounts get 40 mil cbills, 10 mechbays and Cbill bonus for 15 days.
Introduce excessive on mouse over information in the mechlab that gives away simple tutorial like explanation for everything and add ingame wiki (which would be accessible through tooltips via floaty mouse over).
Folks will figure things out eventually on their own or by simply asking more experienced (and willing/kind enough) players to answer some questions. But experimentation and learning process will be gimped by the fact that they will have to dish out additional currency/exp to figure stuff out in trial and error process.
Sure, but the starting process has never exactly been easy, it took me a very long time to grind out enough to buy mechs and modules that were relevant and I have put cash on too in the meantime.
Getting access to the new equivalent and super important modules is actually substantially cheaper overall, once you factor in the buffs that were once free that now must be paid to access though, the price scale obviously starts to change.
The most expensive part of the process for me was always having to buy 3 mechs, and equip them in a manner that they can be efficiently leveled up, after that it was modules. So if anything I think it will get a bit easier for noobs, in regards to pricing at least.
Edited by Shifty McSwift, 01 May 2017 - 08:16 AM.