No... quite simply, stealth armor would be the most OP thing ever.
First thing first, why is stealth a bad idea? Let's go back to the days of Diablo II. For about a year or two after Lord of Destruction came out, game was great. People were hitting level 92s (anymore or would too much of a grind) with a wide range of build. Then for some, Blizzard introduced immunity.
Now you can't just have an Amazon leading 7 level 1 in Hell Cow Level powering people. Cause... cows might be immune.
Now, let's take that scenario, and rather than cows that's controlled by 20 lines of codes, and replace them with human. Immunity simply does not belong in a first person shooter. I don't know who came up with that idea, but it has to be the most asinine thing in the history of first person shooting.
Look, I get it. Nobody cares about LRMs, and maybe not a lot of people are fond of streaks. But they EXIST and is a huge part of the lore. You can't just completely nullify a weapon system for no raisen.
"BUT THE HEAT!!!"
No.
What people are not outright saying, is that everyone smart (probably including b33f, waiting to make a funny video about it) will just use macro to do a 1/2 second toggle with .2 second activation. Technically, you are activating it for only what... 1% of the time? So there is NO heat build up.
But the result is the same. You will completely murder all locking mechanism. First of all, no matter how much BAP, TAG, TComp you are bringing, there are bound to be locking time. I just have to flash the millisecond toggle to completely wipe your targeting. I don't need to leave it on, and you will NEVER get a lock on me.
Same goes for every other suckers. Do you know how much of an advantage it is to have a permanent disguise of the damage location info?
But hey, macro is not illegal, so go nuts.
(And even if they implement a similar system to the flamer, where toggle require a cooldown timer, that's still fine. I only need microsecond to wipe your targeting. I don't need to have it on all the time. How much heat can I possibly generate from milliseconds? )
And you know why people are not bringing this up? Cause I can guarantee you that almost all meta guys are going to abuse it and make life hell for everyone not in on the scheme. Then maybe after a few month when they get bored, one of them will b7tch about it on the forum and get some kinda weird PGI fix that will undoubtedly pissed off everyone.
So, I ask, why even go there? Of all things that can increase TTK and diversify the game (and I am talking main stream stuff like X-pulse and reactive/reflective armor), why do you implement a "niche" thing that only die-hard lore fans will know/appreciate?
This honestly makes absolutely no sense. Cause permanent immunity to LRM/Streak is just so fair.
So please, PGI. You still have chance to recant this. Like you did with the mini-map resize (yea, I am still keeping score, don't think I forget already). Remove stealth, and give us what we really need (reactive/reflective) armor to break up meta.
(And no, visual is not OP you dumb fool. That's a terrible argument when "paying attention" is your only counter to a game feature eraser.)
Edited by razenWing, 02 May 2017 - 07:06 PM.